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A demo for Dead Space 2 was released on Xbox Live/PSN yesterday, and all good people downloaded it immediately. The first game scared me so much that I kept doing little rabbit poops from out of my puckered browneye, so Dead Space 2 has a lot to live up to. 

Naturally, no demo is complete with some Jimpressions, so why not see what I thought of the game as if my opinion matters? Oh, and do thank Nick Chester for providing the game footage!

According to the demo, it's well on its way. Yes, the scares are cheap and sometimes predictable, but people who pretend not to enjoy a good "boo" scare are liars. With Necromorphs faster and more brutal than ever, even when the jump has been had, the panic induced by simply fighting them is kept on the high setting at all times.

Speaking of the Necromorphs, the demo alone seems to imply they're more varied -- and disgusting -- than before. The demo gives us regular Necromorphs, scary children, messed up Unitarian priests, those things with the exploding arms, and large-clawed creatures that drag themselves around. I imagine that's just a taste of what's coming.

The demo had a few sound issues for me at the beginning of the level, with audio cutting out, but hopefully that's not indicative of the main game and it only happened briefly. The majority of the demo looked and sounded great, with Visceral continuing the high focus on spooky audio that made the first game such a terrifying success. 

With Dead Space 2 set in a city, I was hoping for larger environments, but the demo was very corridor-based and featured areas that could easily have been on the Ishimura. Towards the end of the demo, there are windows that show off the entirety of the city in the background, and these are quite impressive, and remind me of looking out of the tubes in BioShock to see the outside of Rapture. Hopefully the main game opens up a lot more. 

Dead Space 2 is looking like it'll be an incredibly worthy follow-up to the original game. It doesn't look like a great deal has changed, simply expanded, and that's fine. Not a great deal needed changing. I'm definitely looking forward to playing the full thing after that demo, that's for sure.








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55 comments | showing # 1 to 50
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Jesse7277's Avatar - Comment posted on 12/22/2010 10:05
Jesse7277
Can't wait! The demo was the bees knees:)
Comrade Snarky's Avatar - Comment posted on 12/22/2010 10:10
Comrade Snarky
I still haven't finished the first game (I think I'm a couple chapters from the end) and I am trying my best to avoid spoiling the end before then, so I guess the demo will have to wait. Sounds good, though!
xxxHolic's Avatar - Comment posted on 12/22/2010 10:11
xxxHolic
I enjoyed it rather thoroughly myself. I liked the fact that you couldn't always just back up into a corner while firing due to the fact that most of the time Necromorphs where spawning in more than one direction. I won't lie. I'll be playing this on casual myself, just to max out my character. Hopefully, they'll let you re-roll on a higher difficulty with your gear/stats unlike the first game.

@Comrade Snarky You can play the DS2 demo without it spoiling anything for you as long as you skip the intro. In game, they really don't say much regarding the first game, if anything.
Agro's Avatar - Comment posted on 12/22/2010 10:12
Agro
You know, I'm just going to skip the demo. I loved the first Dead Space and Extraction, and I'd rather just go into Dead Space 2 completely fresh.
Epic-Kx's Avatar - Comment posted on 12/22/2010 10:13
Epic-Kx
Downloading this nao!
OatmealNinja's Avatar - Comment posted on 12/22/2010 10:16
OatmealNinja
PC demo?

Why all the hate, game developers?
Why's Valve the only one who seems to give a shit about us?
zombiekiller13's Avatar - Comment posted on 12/22/2010 10:16
zombiekiller13
The demo was awesome. Had the same on-edge feeling as I did throughout the majority of the first game. I loved how the bit in the church was practically non-stop Necromorphs. Just when I thought I could take a breather to reload, collect items, and assess my inventory...something would jump through a window or drop from the ceiling.

I may now go back and replay the first until the 1/25...
Eric Chon's Avatar - Comment posted on 12/22/2010 10:17
Eric Chon
This demo was excellent, for sure.
Comrade Snarky's Avatar - Comment posted on 12/22/2010 10:22
Comrade Snarky
@xxxHolic

Thanks! Maybe I'll give it a shot, then, minus the intro.
Onyx Oblivion's Avatar - Comment posted on 12/22/2010 10:22
Onyx Oblivion
I'll pick up the first again for another run, I suppose.
lolipantsu's Avatar - Comment posted on 12/22/2010 10:40
lolipantsu
I remember people being rather upset about the fact that Issac was going to speak in Dead Space 2, I'll admit that I was a little iffy about it too but after hearing it in the demo I'm pretty sure it won't be that bad.
Mr Andy Dixon's Avatar - Comment posted on 12/22/2010 10:42
Mr Andy Dixon
@Agro

Same here. After downloading the demo and staring at the START screen for what must have been 15 minutes, I decided to just delete the thing. I'm already going to buy the game, and I'd like it to be as new as possible when the time comes.

@Jim

Glad to hear it was solid!
Mr Andy Dixon's Avatar - Comment posted on 12/22/2010 10:43
Mr Andy Dixon
(I'm of course referring to your rabbit pellets, not the game itself.)
MidnightOwl's Avatar - Comment posted on 12/22/2010 10:45
MidnightOwl
@mrandy

i've downloaded it, but I think I might do the same.
DeusPayne's Avatar - Comment posted on 12/22/2010 10:45
DeusPayne
I'm on board.
MidnightOwl's Avatar - Comment posted on 12/22/2010 10:46
MidnightOwl
Ahh, who am I kidding. I can't control anything when I'm all liquored up on Christmas Eve. At least I probably won't remember it...
K1NG J0RDAN's Avatar - Comment posted on 12/22/2010 11:07
K1NG J0RDAN
After playing that, I remembered that I still haven't played Dead Space Extraction. It had a price drop too! $13 at GameStop after discount. Play that until DS2.
ElektroDragon's Avatar - Comment posted on 12/22/2010 11:10
ElektroDragon
I for one DID NOT download it immediately. Why would I want to spoil a sequel that I know I'm going to buy anyway?
Sæglópur's Avatar - Comment posted on 12/22/2010 11:22
Sæglópur
Demo was great. It was everything I loved about the first game, plus it had a lot of improved upon gameplay mechanics (i.e. Zero-G).
TXYeti's Avatar - Comment posted on 12/22/2010 11:30
TXYeti
I was nervous to play it as I'm over-anticipating this title, but was quite encouraged one finished.

The first half of the demo was certainly more corridor-y, but the last half, in the church or whatever that place was, was definitely a more open space than anything on the Ishimura.

I'm not sure the open vs. corridor change is one I'd like to see in the sequel. To me, the claustrophobia of a derelict space ship was integral to the overal feeling of stress and disparity in the world of the first Dead Space, so, the sequel begs for a suitable analog that could be tough to deliver in a wide-open city, perhaps.

I think most of the other changes -- subtle as they may be -- are quite welcome.
amtalx's Avatar - Comment posted on 12/22/2010 11:32
amtalx
I'm glad I'm not the only one that instinctively backs away from doors before they open.
accidentprone88's Avatar - Comment posted on 12/22/2010 11:39
accidentprone88
Man, someone at Visceral really hates babies.
LegendPenguin's Avatar - Comment posted on 12/22/2010 11:55
LegendPenguin
Just finished the demo, and even with a lit house the game still scared the crap out of me.
deadline's Avatar - Comment posted on 12/22/2010 12:04
deadline
Dead Space FTW!
FearfulInsomniac's Avatar - Comment posted on 12/22/2010 12:31
FearfulInsomniac
I like Isaac's voice. I really liked everything about the demo: actual animations for Isaac reloading, not just simple pats, more varied enemies, great music that felt new, and a huge nasty, gritty feeling amongst everything. Oh, and the zero gravity sequences look like they'll be a lot more easy than before, which is great. I don't think there's anything I didn't love, and I get why they want Isaac to be talking, as it makes everything a lot less confusing.

My only concern is that we'll get a really short campaign, like the first game, but I think that was completely dissolved when the narrator talked. I have a feeling Dead Space 2 will be an overall better game, which is fantastic. A little disappointed that there was no multiplayer, but I'm sure it'll be great.
Klarden's Avatar - Comment posted on 12/22/2010 12:54
Klarden
Looks like RE2 to RE1. Which is perfect
SuperMonk4Ever's Avatar - Comment posted on 12/22/2010 12:55
SuperMonk4Ever
For someone that thought the first one was meh, I thought the demo was pretty good. Especially the improvement in Zero-Gravity.
Stephen Beirne's Avatar - Comment posted on 12/22/2010 13:13
Stephen Beirne
Highly anticipating this game, so much so that my ladyfriend has it preordered as a Christmas present. Like some others, I won't be playing the demo. Can't wait!
brundlefly's Avatar - Comment posted on 12/22/2010 13:45
brundlefly
With the sequel, Dead Space has become much more of a shooter than survival-horror, and i think it's better for it. This demo was simply more active and fun than the endless monster closets of the original. Good show.
gughunter's Avatar - Comment posted on 12/22/2010 13:55
gughunter
"Messed up Unitarian priests"? That comment speaks to the hard conversation of living into a painful choice of mutual trust and shared honesty... OH GOD WHAT'S HAPPENING TO ME
Henry_Swanson's Avatar - Comment posted on 12/22/2010 13:56
Henry_Swanson
Demo is great, it looks sharper with better lighting and more dynamic color scheme; the graphics are improved all around. And it still feels like Dead Space, I was instantly creeping around, worrying about where the baddies would come from. The weapons feel better too. Good Stuff.
Sotanaht's Avatar - Comment posted on 12/22/2010 14:05
Sotanaht
I was downloading this during last nights live show, I can't wait to try it today.
...I hate myself a little for liking games by EA.
Humtuk's Avatar - Comment posted on 12/22/2010 14:21
Humtuk
man i am so exited for this game! this and portal 2 are my two most anticipated games for next year. i still have to go back to get a couple more achievements on the first one. i still have to beat the game on the hardest difficulty and beat it with just the plasma cutter, i know that its not too hard to beat on the hardest setting and i know its not real hard to beat on normal with just the plasma cutter. so i am getting them both in one run. im so excited for this game i absolutely cannot wait.
pedrovay2003's Avatar - Comment posted on 12/22/2010 14:41
pedrovay2003
I played this for the first time in glorious 1080p, and I loved every second of it. It kicks the shit out of the first one.
Chardan's Avatar - Comment posted on 12/22/2010 15:16
Chardan
Maybe I played too much of the original...but I found the demo rather lackluster. I don't know why, I liked the enhancement over the zero-g, and the larger variety in necromorphs. It's only a demo though, so I'm going to give the game a buy.
kidplus's Avatar - Comment posted on 12/22/2010 16:49
kidplus
Played it and it's looking good. I'm loving the new zero-g controls and the look of the enemies.

Is it me or is the pulse rifle better? I rarely used in Dead Space because it did shit damage but it seemed more useful in the demo. I'll see tonight because that demo got me hyped and I'm about to run through Dead Space again.
Fuzzet15's Avatar - Comment posted on 12/22/2010 17:00
Fuzzet15
I liked the demo. Pretty sweet gameplay and shatz. Although, this game has the same gripe I've always had with horror stuff in general. I can't stand it when games/movies start to rely on "Just being gross and shocking" for a scare. I.E. in the church, when that one necromorph with the tongue grabs you and drags you around trying to kill you. Isaac's death sequence there was too nasty for me when it stabs you in the mouth.

I'm not saying the game should be pulled off of shelves, banned, or reported to FOX news, it's just a bit heavy for me. I'll sit this one out when it's released. You guys enjoy :)
Tanzil's Avatar - Comment posted on 12/22/2010 17:06
Tanzil
Towards the end of the demo, there are windows that show off the entirety of the city in the background, and these are quite impressive, and remind me of looking out of the tubes in BioShock to see the outside of Rapture.

tubes you say? like the internets! also, the demo was awesome, my sister was hiding behind a pillow throughout!
Los255's Avatar - Comment posted on 12/22/2010 17:21
Los255
I hope with Isaac's voice, they can inject fear into his voice. Even heavy breathing during the most stressful situations cause now he's kinda affected by the marker.

I will say, those screeching babies are fucking the worst thing EVER. I was bugging out when there was a hoard coming after me. They are legitimately freaky.

Also, anyone else have a bitch of a time finding out what the hell to do with that gravity machine "puzzle"? I must be dumb....
Fuzzet15's Avatar - Comment posted on 12/22/2010 17:37
Fuzzet15
@Los255

Ha! I had the same problem. I tried doing all sorts of stupid things before getting it right:

Throwing objects at it.

Using that time-warp ability on objects, then throwing them at it.

Throwing grenades at it.

Electrocuting it with the javelin gun.

Time-warping the gravity machine, then dropping things in the center.

Oh, I could go on :D
D-Nez's Avatar - Comment posted on 12/22/2010 18:59
D-Nez
" and remind me of looking out of the tubes in BioShock to see the outside of Rapture. Hopefully the main game opens up a lot more."

I thought the exact same thing. I hope it dies open up. The free moving zero-g section in DS2 was awesome and I hope they've really expanded on it.
timtheterrible's Avatar - Comment posted on 12/22/2010 20:40
timtheterrible
The 50 some-odd Bat Boy children I mowed down pretty much sold me. It is highly likely that I'll be picking this one up.
Kalmah's Avatar - Comment posted on 12/22/2010 20:47
Kalmah
Definitely loved the Demo. Going to pick this one up for sure.
falsenipple's Avatar - Comment posted on 12/22/2010 21:50
falsenipple
It was a decent demo, but there was a fanboy tinge of disdain from me as I played, which came I assume directly from playing the first game on my PS3 while waiting for the 360 demo to download. There were a few things that I noticed that, while not entirely being deal-breaking, didn't exactly sell the game for me.

1. The lighting and shadow depth are more grayish than black in the demo as compared to the first game. This might be to hedge the game closer towards being an action game that requires better visibility to adjust for faster and frankly much more numerous enemies, but it tones down the fear level a lot when the room you are in has enough ambient lighting that there are no corners dark enough to unsettle you and at no point are you aiming your weapon sights on them just for the benefit of the attached flashlight. I bought a Plasma TV for the expanded contrast levels and Dead Space delivered the first time around, although this is just a demo I would have liked a large sample of lighting situations simply because of how well they were done the first time around.

2. The scenery change doesn't seem as frightening. The Ishimura was a hazard to itself. You could hear it creak and moan. There where areas where the industrial roar was deafening, and one necromorph hiding in those areas where just as nerve-wracking as the fifteen or so I fought inside of the Unitologist Chapel. Horror is as much, if not more so, about ambiance than any amount of creatures. Sure, they're plenty threatening and disgusting, but I personally feel that a harsh environment can do more towards to shaking a player than anything else, which is something that I would hope to see more of in the complete game.

3. Call me a whiner, but I liked my Zero G jumping better than these floaty-ass boots. I can understand why you'd want to allow for more mobility, albeit it a little more sluggish, in Zero G along with the ability to engage in free floating firefights, but I don't know if it is for me. Zero G as it previously functioned was more inclined towards realigning the gamer's orientation in multiple dimensions and making them look beyond 'foor' being the only navigable surface, which was neat to me. The boots seam to undo the wall crawling and make things seem a little more vertical to me. There is a chance that with the little time that I spent accustoming myself to them I missed out on some of the finer points of navigation and landing, but honestly I don't find this version of Zero G nearly as compelling, nor does it seem as well situated into the level design as what I had previously seen. Again I'd love to be proven wrong, and this is just a demo.

4. The curved line upgrade for the in game GPS is a rad update. Sure, right angles have a timeless and technologically endearing feel to them, but I am happy to see the change as it implies to me a much more organic design structure in the game's architecture that hopefully will translate into something a bit more biology and little less physics.

5. I want to shoot more Tesla Coils into monsters faces. There's no need explain this one.
SurviningMars's Avatar - Comment posted on 12/22/2010 23:35
SurviningMars
cant wait this looks great
BenHaskett's Avatar - Comment posted on 12/23/2010 11:01
BenHaskett
I loved the demo. What with the seemingly repeating first rooms, the gravity chamber, the church, the cliffhanger at the end, honestly, I think it's one of the most well-made demos I've ever played. I thought it was perfect!
HomerPimpson's Avatar - Comment posted on 12/26/2010 15:47
HomerPimpson
Dragon Age: Origins
readbigwordsisgood's Avatar - Comment posted on 12/27/2010 16:41
readbigwordsisgood
@FalseNipple

"I want to shoot more Tesla Coils into monsters faces."

I want that for you.
Bloodyghost's Avatar - Comment posted on 12/27/2010 22:42
Bloodyghost
Wondering if Jim will give it a 2 for being so far great.
AnonEmoose's Avatar - Comment posted on 01/01/2011 07:51
AnonEmoose
I agree, actually. I was hoping for a more open-based structure. But I can certainly understand the need to cling to the claustrophobic atmosphere that worked so well in the first game.
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