How many of you are guilty of starting an exercise program, only to throw it by the wayside after a couple of weeks? As statistics show, you are hardly alone in that regard. Here's another one for you: Who among you rushed to the store to pick up Wii Fit as soon as it was available, just to have it collect dust after the novelty of it wore off? Don't feel too bad, as you are in good company, according to Japanese website IT Media.
After polling thousands of readers as to whether or not they have been faithfully playing Wii Fit on a daily basis, a whopping 64% responded that they pretty much gave up on the "game" soon after getting it. In fact, only about 22% even claimed to record their progress every day. Somewhere in the middle, the semi-slackers could be found, accounting for the remaining 14% (using Wii Fit once a week, or every few days.
So now that we've got that out of the way, one question remains: How many of you were eager to join the Nintendo gym, only to drop out after you realized that it too closely resembled the real thing?
[Via Kotaku -- Thanks, Burling]
thats if
1) it was readily available in stores.
2) it wasn't so damned expensive
3) I had a wii
But they have fun, even more so when I try to join the festivities.
This was 3 weeks ago. It's been sitting there ever since.
I can also see how (like regular exercise) people could easily stop using it after a while. Looks like it could really give you a decent workout.
I'm sure overhyped games of all flavors get a lot of people buying them and setting them aside. My copy of SSBB...played once.
Also, these types of games get unfairly singled out. You pick up a typical action game and play it every day for a month or two then quit, it's a success! You pick up Brain Age and play almost every day for a couple months than move on....you're a quitter!
Not in a MILLION YEARS would I have thought this was just a fad that people were buying just because it was there.
As a society, if we can't enjoy gimmicky "games" that are overly expensive, mind-numbingly repetetive, and require full body exertion, what CAN we enjoy?
The type of people who stop using Wii Fit seem like the same type who stop going to the gym. Wii Fit was never intending to be a "game" in the first place. It's a collection of exercises. Running on a treadmill or lifting weights is just as repetitive as Wii Fit.
The real question is do the people who bought Wii Fit actually want to work out this way? Would they prefer a gym setting or another home fitness setup? Or, do they want to lose weight but can't make the commitment for daily training? Do they want to work out at all?
http://www.destructoid.com/blogs/Cowzilla3/will-wii-fit-work-week-five-93053.phtml.
Almost everyday since it came out. Thank you. Though this past week was my worst. More an that Monday though I guess.
That's what we generally call a bad game.