Start drawing your warm baths now, guys. I can't believe I'm saying this, but come this August, Japanese gamers will be receiving an updated, more difficult version of Ultimate Ghosts N' Goblins for the Sony PSP. Anyone who's had the fortune (or misfortune) to have played the game is probably wondering ... how on Earth could this frustrating, PSP-smasher of a game get any harder?
For one, how about limiting continues? Yeah, because you're not going to need those when one freakin' bird (who appears randomly from off-screen) knocks you into a chasm ... 17 times in a row. But let's say you're actually skilled and patient enough to make your way to the game's end. Congratulations, but too bad ... like previous games in the series, the "true" ending will only be available after completing the game twice. Sucker.
Other changes include charged magic attacks (a la Super Ghouls N' Ghosts), a double jump ability unlocked from the get-go, some new weapons, and the ability to play each stage out of order.
The Famitsu report that revealed the updated title, called Goku Makaimura Kai (which roughly translates to "this s**t's impossible"), also comes with instructions on how to tie your own noose. No word on a US release, but we all know Americans are lazy wimps who couldn't handle this kind of pressure.
[Via 1up]
They are all little bitches who want to sit in their internet cafe and read poorly drawn black and white soap operas and play RPG's which require nothing but time, rather than skill. Japanese people also murder dolphins. There, I said it.
They need better consultants.
mas·och·ism:
Ghosts N' Goblins
also see: Ghouls N' Ghosts
What confuses me is, in the original UGN'G you had play through the game at least twice to fight the first last boss, and then who knows how many times to fight real last boss.
That is to say, you had to collect 22 rings to fight the first boss, and most of those rings were unobtainable until you got the magic in the later levels to find those rings. So it was a given that you had to return to most of the games levels for the first 22 rings.
I never did find all 33, and I played that game for hours,. scouring every level.
So I'm not sure what they are talking about here. Playing through the game ONLY twice would be easier than the ring system that's in the game now.
As a result Ninja gaiden black sold considerably better than the Ninja Gaiden Vainilla game. Because it cattered for Hardcore masochists and slightly more fragile human beings as well.
(An alternative EASY "Ninja in Pink!" version in which you wear a dress and kill Itagaki-lik sunglass wearing ninjas by provoking laughter attacks was considered but never released, probably out of mercy.)
THATS the formula: HARDER and EASIER (humilliation is optional though) Now go and do it Capcom!
Options
A) you fail. "that's okay, the game is unfairly hard"
B) you win. "Oh wow, I somehow just managed to revalidate my skills as a gamer by beating this ridiculous game."
Never underestimate the sense of accomplishment one gets from beating hard games, be they unfair or unbalanced. Mmm... delicious ninja gaiden sigma, how I want you.
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