In our pal Geoff Keighley's newest edition of Bonus Round, the very outspoken David Jaffe speaks out on the PlayStation 3 and Sony's decision to include the pricey technology. Most of the episode deals with Jaffe and his current mood on the industry, but here's the basics of what he said when Geoff asked him what he'd change about the console as they teased to the next part of the episode:
"I probably would have taken the Blu-ray out and sold it for less money."
I have always loved Jaffe's honesty and you gotta hand it to him for not holding back on this even though Sony more or less signs his checks. Please watch this Bonus Round episode, you'll be glad you did. Seriously, drop what you're doing and watch this.
[Via GameDaily]
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If they had not forced Blue Ray on us, the console might have been affordable, and received a lot better than it is. Yes Summa, I feel towards the PS3 what you feel towards Nintendo.
We don't really NEED something large like Blu Ray..I mean, unless you're just sick of switching discs. Is it really worth an extra 200 dollars just for that?
Superfluous extras?...I'd rather have it on an extra DVD, kinda justifies my obsession with buying the limited edition of every game with a limited edition.
Trojan Horse much Sony?...Yeah..
Also, lgnignokt01, I recently bought a few PC games that took up 2 DVDs.. I think it's time to get past DVD. People are just cheap. I just want some better PS3 games :-(
--Everyone, back when Wing Commander and Claw were the only DVD-ROM games out there, and only to promote the Creative PC-DVD drive with Dxr2 decoder.[/quote]
Nintendo and Sega both suffered from their decisions to go with low-tech game media, trapping them both in the realm of mediocrity for the N64, Gamecube, and Dreamcast. Microsoft just announced a larger hard drive for the 360, highlighting the mistake they made in skimping on the original storage space. Why would Sony want to make the same mistakes other companies had already made?
Bigger disc = more options for the future. I'm fairly sure games like God of War II wouldn't have been possible if Sony had decided to skip the pricey technology when designing the PS2. Both the discs and the drives were nearly as expensive back then as Blu-Ray is now.
look guys, were all headed the same direction. hdtv, bigger file sizes for games, sharper n more intense graphics.
So guess what, what system offers more potential for the future, xbox or ps3? Wii is fun but nintendo is at its limit... im sorry to say that im not interested in console sales, im interested in innovative games. and Wii doesnt seem to have much 3rd publisher support, but has great 1st party support... but all their games have a big limit. Thats why Miyamoto asked a troublesome question not long ago:
"What will you guys do when other platforms have the same capabilities we have?"
simple math: xbox + wii = ps3 + more than the other 2 combined.
GoW will be low end games for the ps3 one year for now, so M$ better start working on ur next-gen console just to keep up! oh dont believe me? wheres the original xbox support? ah none? so sorry... PS2 still making games? oh snap, well look @ that.
Yeah, tonight at Midnight it was supposed to reveal some sort of awesomeness, but instead, all it revealed was that I now have to wait two MORE days to see something that's probably going to disappoint me (based on what it COULD be, at least).
BAH! I say!
"Compression..it's the cool thing that keeps Gears looking better than anything on the PS3 despite being on a standard DVD, and allows me to play the Warriors on my PSP. "
Compression really has nothing to do with the quality of the graphics in Gears of War whatsoever. Gears of War was made on an engine that used streamed textures instead of pre-loaded textures. That gave the game much more room in memory because all of the textures for a level did not have to be loaded at once. Because of this there was more room in memory for the increased texture quality. Textures used in later portions of the levels, or those used only infrequently, could be loaded when they were needed. This really has absolutely NOTHING to do with compression whatsoever. For instance, Resistance pre-loaded all of the textures in the levels, so the texture detail wasn't as good as those found in Gears. This is one reason the load times were fairly lengthy, and the graphics weren't quite as good. The reason Resistance used so much disc space was for a few reasons, such as the fact that they put extra languages on the disc, and that the cutscenes were pre-rendered and stored on the disc in high-def. The cut-scenes could probably have been easily generated using the games engine, because as most people can attest there's really no graphical change between them and the regular gameplay, but it was probably FAR easier for them to do it this way, and probably a result of them trying to release the game on such a tight schedule. But it was because of this added space that they were able to take that approach at all, and I really can't count that as a negative aspect.
There is no point in having a game that won't fit on a dvd.
It makes games cheaper since dvd's are cheap to reproduce.
Most of the data gets reproduced in multi-dvd games it's like getting 2 copies of the game.
It's easier to have a late game disk failure. How many people HAVEN'T applied sandpaper to the last disk in a friends final fantasy game when they were bragging how quick they were going to beat it and defeat all the weapons. With a single disk they figure it out fast. With multiple disks you get the see the sweet sweet look of defeat in their face after they have invested so much effort.
Games are to long. Why even bother having single player games that last more than an afternoon. The key to the new design strategy is to make a game short for single player but make it so that it takes memorization of each enemy to win. Gears of War is just kicking it old school. Content is for pussies who aren't willing to commit to a game. Thus bigger disks are for pussies too.
Disk media is stupid anyway. You should pay to download everything. Being in IT I get a real sense of satisfication when I see a progress bar update. That coupled with a sense of achievement when I purchace items makes download the place to be. If disks were bigger people would be all like, why didn't those songs just come on the disk it had 20 free gigs.
HD movies should be viewed the way they were intended. Compressed so much that background elements become solid colors. Dude the ocean is BLUE. Don't give me all this crap about it having subtle shades of different blues, compress that crap away and leave me with my solid colors.
Also where is the sense of anticipation when you want to watch HD content. Will this rip be good? will the torrent quit right at the end? If it's popular and on Microsofts site you get instant peer validation. Downloading that 1 gig file takes days because everyone else thinks it's cool too. You know you ar watching the right thing. With disks you don't know that. You don't get the sense of risk.
In short any disk bigger than 4.7 gb is for total loosers who are poor and they possibly also belong to some sort of ethnic group.
Remember that witchcraft is no laughing matter.
Also equations are the devils sentences. You seem like a person that knows that language all to well.
When you hit the DVD-9 limit you must either slash content or increasingly rely on downloadable content as a crutch. People make comparisons between Gears & Resistance are missing the point. There is no doubt that Gears is probably the better game (in single player anyway). It is also the shorter one by far, with no localized content either. Think what Gears could have been like if the devs had space to throw in more levels or support more languages (which is good if you don't happen to speak English). What other criticisms can be laid at Resistance have nothing to do with disc capacity. Blu-Ray simply allows games to be the size they need to be without worrying about some arbitrary and small hard limit.
Obviously there will be lots of games that fit on a DVD-9 (and lots of PS2 games would fit on a CDROM) but clearly many won't and the situation is going to become worse as time progresses. Games like GTA IV are already known to have a smaller area than GTA: SA? Next gen sports games are known to have less stadiums / courses / player models than in last gen. Games like Blue Dragon stretch over 3 DVDs. Another specious example people love to raise is Oblivion, even though Morrowind (the previous Elder Scrolls title) fit on a CDROM. I wonder what Oblivion would have looked like if it had been constrained by the space restrictions of its predecessor.
All of these issues are a direct result of DVD-9. More and more games will rely on downloadable content (for point$) or even go multi-disc to overcome this limitation. People claiming compression is the answer really do not know what they are talking about. MGS4 is likely to be 50Gb. If you want to argue about compression, take it up with Kojima since clearly he doesn't know what he's talking about right?
My favorite part of the interview: "I'd like the buying populace to be more critical of the decisions they make."
Hell, yes. Image is paramount, not quality and design.
I never said it was the answer to all of our problems, but it is one of the reasons the DVD-9 format shouldn't be compared to cartridges in terms of reliability just yet.
Not only that, the more CG there is in the game the more space it takes, and sometimes you play games and expect a nice CG or anime to go along with the experience of playing it. I am wondering, why was FF12 so short in a sense. I was totally impressed by the graphics, and how they achieved such detail on a DVD for a PS2 game. Now was space an issue? possibly.
Hideo Kojima mentioned not long ago that he wanted a 50gig Blue Ray for MGS4 for full quality graphics, voice acting, ect ect... I think if that man says he can use that ammount of space for a better game, ill believe him. So yes, more space the better quality games can come.
As well, you CANNOT compare a launch game from the PS3 to a game that was launched a year afyer the release of the 360. Look at launch games for the PS2, then look at GOW...notice anything? Dev need time to get the feel for the system before they can being to utilize them.
As of now I am not too happy I bought the PS3 so early as I beat resistance and have not touched the PS3 for about a month but I know in the next few months my purchase will be fully justified. Also I played Gears of War and found that it did not deliver the hype at all. Hiding behind posts and chucks of cement every 30 secs was not my idea of greatness! I played co-op with a buddy for about 1.5hrs and I got my craving as the screen shots looked better than the game play actually was. Resistance was ok as well not what it could have been but I found it more solid that Gears.