One thing I cannot use is Kinect, and that is just by choice. I'm not a 10 year old flailing around that needs to be given a free win. I'm an adult, with skills, and I need precision.
I would agree regarding touch screen. I think for a lot of people touch screen games are the most intuitive and that's where you will continue to see mass appeal. But there will always be a need and desire for those sexy buttons.
With Nintendo, I think they're trying to maintain their "innovator" position within the pack.
I do think there was a "motion control" hype bubble that is on the decline, but I also think it would be a shame to see motion controls go away entirely. When someone made a GOOD Wii game it was a fantastic experience. No More Heroes, Wario Ware Smooth Moves, House of the Dead: Overkill and Metroid Prime 3 just would not have been nearly as much fun without the motion controls. The lack of good games seemed to have more to do with the lack of HD support which saw it lagging far, far behind the competition in terms of graphics.
Try explaining some motion game for someone, instead of "press A", Or "press circle" you enter a long, unnecessary explanation of every move.
Kinect is the state of the art for controller-less game design. No, it can't match the precision of a controller. Nut a controller can't match the precision of a keyboard/mouse setup, and you don't hear me screaming about noobs and their stupid mainstream consoles. To stir the pot a bit. >:)
That said, unless they manage to grow in "emerging" markets like Latin America, core games have most likely gone as "mainstream" as they will ever go. This developer fantasy that Skyrim would rival Angry Birds in raw sales number if only it was more "accessible" would be laughable if it wasn't so dangerous.
But what am I thinking? This is videogames! Common sense obviously doesn't apply here! Give me that chicken with a pulley in the middle and I'll solve this in five minutes!
If we move forward abandoning any options, that's just stupid.
I really wish people were just more fucking adaptable. I never have a problem with a different interface, but I'm especially annoyed by people that freak out over touch or motion inputs every time it comes up. Get over yourselves.
If Skyrim cost 99 cents I'm gonna guess it would rival Angry Birds numbers.
Likewise if Angry Birds cost 60 bucks I'm gonna guess it wouldn't sell as much as Skyrim does now, no matter how easy and mainstream it is.
Controllers aren't scary, but paying 60 bucks for something you might not like probably is for most people.
I seriously doubt that. Never mind that 99 cents Skyrim is a fantasy, do you really see people playing Skyrim in 5 minute bursts at buss stops? I certainly don't.
My GF enjoys playing Super Mario Bros. Wii with me, though you can argue, that this controller has less buttons, it's ulitmately boils down, that she doesn't want to invest in learning the control-schemes for other games, because the game isn't relevant to her interest. That's it. If you want something, or are interested in something, you put some time into it. If you simply don't care, you won't learn it.
She mastered the Wii Controller pretty quickly, as we soared together for an adventure unbound, which was relevant for her! (Though I had more experience, she would enclose herself in a bubble in critical moments).
Way to make yourself sound like an inane jackass.
it is the other way round: being an idiot is the requirement to be a part of the mainstream
But seriously, even my mum can learn what they do, and she doesn't even touch vidjagames.
Look at the SNES controller and compare it to the Playstation's Dualshock. The two controllers mostly the same, the only differences are that the dualshock has two additional shoulder buttons and a pair of analog sticks.
That's, essentially, only four additions.
Not that I agree with her - that's like saying cars kill people so we should all use horses. The problem is not with controllers, but with modern, bloated controllers. We should be looking at the NES controller and trying to create a new step in a direction other than MOAR BUTTONS. But her point is just exaggerated, not inane.
There's a market for uber casuals, and for gamers. Thinking the controller is the problem is failing to recognize the true reasons a game fails.
Also Steel battalion had 40+ buttons spanning two joysticks/consoles and foot pedals. Steel Battalion != Steel Battalion: Heavy Armor.
The only thing Steel Battalion ever disapointed me with is that I initially thought the fuel toggles were some sort of intermix control system. That would allow you to control things like the fuel oxygen mix to get the most out of your VT, sadly they were just toggles :(
most hobbies arent. ballet, horse riding, videogames, weightlifting, whatever it is, people have DIFFERENT taste, and thats a good thing unless you are an incredibly greedy company who only cares about making billions.
the games industry makes a lot of money as it is, does it need to cater to every human being on the planet? no. even something mainstream like movies has people who just arent into it or on a very very casual basis.
If you want to do something right, you need to learn it. You need to learn how to play a piano, or play a sport. You dont just automatically get to be great at something instantly. same with games, you have to learn your way around a pad. we all have had to do it for each new gen of games. if you care enough you will learn, if you dont, you wont. theres no need to dumb things down to an extent where no imput is needed at all.
That's part of why I think that Wii games that use the control pad turned on it's side are so popular. It's not that people want no buttons. It's that they want to be able to figure out what every button and stick on the controller does with in 2 seconds, not 2 hours.
I want to sit on my chair like the lazy piece of shit I am and press a button to do that. Keep your stupid motion control that makes games more of a hassle than they need to be.
and I paraphrase, "Motion controls are the 'uncanny valley' of controls. They're similar to real life movement, but just different enough to feel strange and unnatural."
Just because you guys don't like it doesn't mean she's not right.
Your Mom has just as much right to play video games as you do.

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