While Wii Music certainly didn't fail, Nintendo president Satoru Iwata is still cutting his forearms and smashing his head against a brick wall, tears streaming down his face about the fact it never sold eighteen million billion trillion copies like everything else on the Wii. Actually, that was a lie, but he's still disappointed.
"I agree that Wii Music, as of now, has not achieved its true potential," claims the Nintendo boss man. "On the other hand, I feel that Wii Music is a software that elicits largely two extremely different reaction from consumers. There are people who highly appreciate it and those who do not appreciate it at all.
"For Wii Music, the impression seems to completely depend on each individual player. It is unfortunate that Wii Music was not immediately appealing enough to some consumers, but it simply might have not been the right game for them."
Iwata admits disappointment, but is still hopeful for Wii Music, stating that if the company had simply given up on Brain Age when its original sales didn't hit targets, it would not have been the dominant DS title it is today.
However, Nintendo clearly has incredibly lofty goals these days, and despite the continuing success of the Wii, the company's plan to revitalize Japan's game market did not live up to Iwata's expectations.
Still, at least you have piles and piles of money to help you sleep at night, Satty!
GO BACK TO GAMES
The consumers were more than vocal about their distaste for it, and in the end, it flopped just like they wanted it to. You don't need to effectively communicate Nintendo's message to the consumers, you just need to make games they want to play.
This leads me to believe that they won't learn their lesson from this failure, and will stubbornly continue down this path for years to come. Needless to say, that sucks.
I don't mind the Wii range of titles (wii sports is alot of fun) but WiiMusic was just bleh.
English: There are people who are hogh on coff medicine. And those who are not.
After about a week of "dad, can I play my music game?", the novelty wore off and he's back to asking me if he can pretend to play the guitar or drums in RB.
What I think turned him off was that occasionally, the little mascot muppet creature would pop up and tell him to go try some new unlocked feature, which would take him back out to the main menu. To a 4-year old kid who just wants to goof around with all sorts of virtual instruments (the cat and dog costumes were his favorites), this is an annoyance. "Dad, the guy is talking again and wants me to leave."
You can't give a kid a toy drum, let them beat on it for a few minutes, and then take it from them, telling them they should go practice keeping time with a beat.
Me? Hell, I played once, when the friggin' muppet forced my kid to do some sort of timing exercise before letting him go back to creating an all-cat costume version of the Zelda theme. Haven't touched it since.
It's not Nintendo's fault. It's us!
(when is punch out being released?)
"There are people who highly appreciate it and those who do not appreciate it at all.
English: There are people who are hogh on coff medicine. And those who are not."
Ahhh, but who is who?
Wait ... what? Exactly what potential did it have except to become one of the lamest Wii "games" ever released?
Lamest game ever released to remain for so long on destructoid's front page.
Mr. Iwata should be proud of that potential record.
No, I will not name names.