Critics of previous Gran Turismo games have zeroed-in on the title's lack of damage modeling as the glaring misstep of Polyphony Digital's otherwise impeccable racing sim. With the subsequent release of Gran Turismo 5 Prologue (those of us in the States will have to wait until April 15th), there's been chatter that the online portion is in much need of some tweaking, but that the core gameplay is very much intact.
The guys over at CVG broke the news today through an interview with Gran Turismo creator Kazunori Yamauchi that a major update is slated for later this year, which will remedy those problems, as well as silence the critics mentioned above. In turn, IGN followed up with an interview of their own, and have confirmed what was previously said, and given us a better timeline for the "improvements."
Looks like we will have to wait until the fall, at the very least. Not exactly what fans have been waiting to hear, but hey... at least it's coming. The full interview should be debuting on the web tomorrow, and we'll be sure to keep you gear heads out there in Destructoid-land abreast of the situation. Until then, keep your head up, and find solace in the fact that this supposed "glorified demo" has more content then most full-versioned bona fide racers.
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I will try not to hit anyone during the whole race, but if it's a race winning decision, I will sadly resort to it :(
And good news, because a lot of us weren't going to buy it since it didn't have damage.
Still, the fact that they’re even considering adding something as game-changing as damage to Prologue is huge.
I was hoping somebody would catch that reference.
Or for this matter, no sim racer at all.
:D
so wait.. if it is just a download that basically means its just all cosmetic? seems like it would need a lot more than a n optional download to make it effect the driving. if i can still go full speed when my car is on fire with one wheel left i will still be ramming the crap out of people.
Fuck it, this game looks gorgeous. I don't particularly care for damage models or not, GT owns simulation racing.
Also, if you have ever played GT, 'ramming the crap out of people' is not a actic that will get you to the finish line first.
I remember reading something back in the day about how Polyphony Digital would've had to pay an extra premium on the licenses to implement damage simulation on the cars, and since there's so many of them, it would've broke their bank.
I do have to say that Damage Simulation makes or breaks it for me, I've been spoiled by the likes of Burnout and real driving, which prevents me from getting completely immersed in the previous GT games.
I remember trying to Parallel Park with one of the cars on a track back in GT3, but the wheels didn't turn enough for me to do it properly. Simulator my ass!
@Vitamin Awesome Nice job, I would not have thought of trying a parallel park. I concede the win to you.
And what the hell, Hells_666 is back?? I thought he must have made another 'PS3 fanboy account'. And he didn't even claim GT5P was the proof 360 sucked. This is all going very wrong.
yes i do.
;
Well it's not 100% of the 350Z but prologue contains a "Nissan Fairlady Z Version S '07" Which is an upgraded racing model, if I am correct in my assumption (it looks almost identical!)
I am ok with no damage. I would like it but its still a fun game without. They should though, implement the same sort of system that DiRT had, as that was awesome beyond belief. And reasonably realistic (although if you broke components in the right order, you couldn't kill the car anymore...). I loved how the car veered off course when you suffered certain damage. Very good!
Alex
sure looks like it...
Though I absolutely addore Forza 2, I hate the damage in the online part of the game... I've ended so many races in like the last or pre-last corner of the race because the second guy slightly touched me ( supposedly on accident, eventhough he drove 2 laps behind me without touching :p) and me ending in a pile of twisted metal on the side... but then turning collisions of is just retarded as you're racing against ghosts and there's no longer slipstreaming, which turns the whole thing into a fucking timetrial...