Perhaps Eickmeyer's most controversial statement was his followup assertion that gamers shouldn't ever be looking for personally affecting narrative in videogames, at least not ones provided by developers.
"I truly hope that at some point, even the last people in our industry will understand that games live by user stories, not pre-defined narratives. For watching a scripted experience, I still prefer a good movie."
Quite a blinkered and absolutist statement there, especially given that last year's most critically acclaimed game was the intensely script-driven The Walking Dead. Not wanting to be heavy on story might work for Deep Silver, but to suggest the entire industry should march to that same drumbeat is, quite frankly, a bit of an ignorant imposition.
As for the misleading CGI trailer? Yeah, it was misleading. Releasing later, more honest trailers, doesn't alter the fact that Dead Island's first trailer made the game out to be something totally different. That doesn't make the game bad, and it doesn't mean all of Dead Island's marketing was dishonest, but those CGI videos are misrepresentative.
Trying to pretend otherwise is just silly. Embrace it, dude.
Calling Dead Island CGI trailer misleading is ridiculous, says Deep Silver [Videogamer]
can cause it. You can fix it by adding *.disqus.com to your whitelists.