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It's raining men: My mancrush on Final Fantasy XII photo

I want more heroes like Final Fantasy XII's Balthier. No, wait -- I want all heroes to be Balthier. Let's simply replace every character in every game with Balthier and be done with it. No more stoic, angry ex-cons who bench-press and blood-slurp their way through the industrial dystopia. And while we're at it, no more whining, effeminate introverts who would rather write poems titled "Not My Problem" and "Whatever" in their Livejournals than slay a monster or two.

Balthier doesn't have time to bitch and moan. Rather, Balthier wants to engage you in an intelligent discussion, loan you 20 bucks, and fix your leaky roof -- all the while saving the whole damn world with naught but a snide remark and his trusty side-arm. Balthier is an unmitigated and unparalleled badass, a truly rare occurance in the current climate of video gaming, and the latest and greatest reason for you to doubt your heterosexuality.

There is an ongoing argument levelled by several feminist gaming enthusiast blogs (like Ariel Wetzel's excellent New Game Plus) that calls shenanigans on the slew of stereotypes working their way into game design, vis a vis what goes as standard for a female character. Lara Croft's almost a self-parodying figure these days, but her legacy certainly isn't -- slap a hefty rack on an avatar of virtually any variety to increase her appeal by 200%.

I agree entirely with such arguments. Misrepresentation, stereotyping and pandering to the traditionally male market are rampant. So why isn't anybody getting riled up about poorly-drawn male leads? The characters often sketched as hulking bruisers who drink the blood of babies? The flood of this badass facade made something in me switch off, and I started prioritizing almost every other aspect of game development over a well-written story. I was too tired to give a crap any longer.

Meanwhile, Final Fantasy XII's reviews have offered great praise for its story and, specifically, its characters. I found myself setting aside my distaste for the revamped combat system (which, later, proved to be one of the finest RPG battle systems yet created) because I loved the characters. Balthier was especially charming -- he shirks the tacked-on conventions that have become typical in videogames in favor of character traits that are truly heroic. He's optimistic, ethical, intelligent, and extremely likeable -- you know, the characteristics that have become almost taboo nowadays. That the appearance of this kind of male lead strikes many as a surprise is something that ought to make you think.

Lately, we've witnessed a deluge of character design tailored in response to the drastically simplified heroes of yore. I can't exactly classify this development as a step forward. In 1988, Data East graced the world with Bad Dudes, in which our heroes Blade and Stryker (holy God, I love those names) were charged with the quest of saving the President, who had been kidnapped by ninjas. Keeping in step with hallmarks of the early arcade era, Blade and Stryker are not given any kind of backstory, and damn it, they didn't need it. Their qualifications, in broad terms, were that they were bad enough dudes to save the President. A bit limited, but whatever. I'm with you. Let's go beat up some ninjas.

How has anything changed? Granted, the reigning fad of the day is the dark, stoic, misunderstood loner variety of badass, but doesn't that make them -- well, slightly angrier Bad Dudes? And while developers have met the needs of gamers expecting a solid narrative by incorporating backstory, don't they all lead to what essentially amounts to the same bone-crushing bastards we've seen countless times before? Justifying your carbon-copy hero with a complicated and uninteresting past is a waste of effort. Some of these characters just suck, and giving them weak backstory to excuse their suckiness is downright insulting.

These games are, in a sense, scrambled and rearranged variations on the same 80s Schwarzenegger flick -- let us not pretend otherwise. I don't care how Marcus Fenix became Marcus Fenix, because at the end of the day, he's just another Master Chief. If the end result is the same character we've already played before, let's just skip the backstory. It's unnecessary. Let me blow some stuff up.

Development studios are marketing to the Spike TV demographic, and who can blame them? Just as you can make a female character more appealing by ballooning her cup size, so can you tailor a male lead -- not with tits, though, that'd be weird. Remember when Ubi-Soft jumped the shark with Prince of Persia: Warrior Within? Same idea. Though Warrior Within was arguably just as much fun as the original, the butt-rock soundtrack and newly revised Prince were huge points of contention amongst fans of the series.  One piece of repeated praise for the original Sands of Time was the Prince himself: he was smart, witty, and extremely well-written. He was weaker than he was agile, had a variety of realistic character flaws, and fit well into a game design schema that was not about slaying everyone in sight -- at least, not until the sequel. As a component of the game as a whole, he pushed Prince of Persia's next-gen debut above and beyond what was expected of Ubisoft.

As much as I loved the Prince, I ought to have anticipated Balthier as a sure-fire win for me. His acerbic wit and intelligent dialogue provide an excellent counterbalance to Final Fantasy XII's heavy storyline, and his resolve is an uncommon but not unwelcome aid to the plot's development. Former leads like Squall and Cloud employed convoluted excuses to participate in their journey, and their heroism was pock-marked by the developing fad of angry loner characters. Bitch, bitch, bitch.

The men of video games have been pigeonholed into roles that require intelligence at the cost of common sense, or strength at the cost of intelligence. Similar to the hard-wired dichotomy in gaming of girls with huge knockers or no girls at all, the scope of male characters is limited to a handful of archetypes, each more boring than the next. Final Fantasy XII is a step in the right direction, not only for console RPGs but for console gaming in general. The lesson is simple: before slogging your characters through a convoluted backstory, be certain they're worthy of having one.

I’m all for flushing out the Lara Crofts of the gaming world so long as we rid ourselves of the 300 pound retards who could play golf with their bits and pieces but fail a 3rd grade spelling test while we’re at it. They make for fine filler, but take heed, developers: they don’t all have to be this way. There ain’t nothing wrong with wanting a lead that can kick ass, behave with some modicum of common sense, and be heroic without being a jerk. There ain’t nothing wrong with wanting heroes to act like heroes. And perhaps most importantly, making your lead character conflicted does not make your story deep. Let's not shit ourselves.


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22 comments | showing # 1 to 22

Zero_'s Avatar
Zero_ at 11/13/2006 02:37
Balthier huh? I'm about an hour into the game, and I don't know where to deliver that damn package near the East Gate of Rabanastre. But let's see if Balthier really is as entertaining as everyone says...
Senryoku's Avatar
Senryoku at 11/13/2006 03:03
don't really have to deliver that package but the guy is outside the eastgate.
Fana7ic's Avatar
Fana7ic at 11/13/2006 03:20
WTF? Where´s the Forum?
atheistium's Avatar
atheistium at 11/13/2006 03:31
i must admit having balthier in ffxii is a nice refresh to final fantasy.
Another reason why he is awesome because he has his own bunny girl who kicks ass :p <a href="http://fran.viera.nu">Fran</a> is awesomes too!
Deus Ex Machina's Avatar
Deus Ex Machina at 11/13/2006 03:41
Balthier refers to himself as the leading man, and he would be in most games, except the game is made by Square Enix. Instead he has to play 2nd fiddle to Vaan who, let's face it, is lamer than Tidus, and Tidus was pretty lame.
Aaron Linde's Avatar
Aaron Linde at 11/13/2006 04:18
Deus, I agree, but I don't think Vaan is really a leading man at all. XII has a bit of FFVI-itis, in that there isn't necessarily one single main character. Vaan serves as an excellent view for the player, being an outsider to the ongoing struggle of the rest of the cast, and he doesn't really get much focus throughout the game. Truth is, Ashe is more of a lead than Vaan is -- Vaan, though, is who we take control of first and is therefore our sort of default lead.

I suppose the game would've had a remarkably different tone had it begun with the player in control of any of the other characters. Vaan seems like the most likely choice.
Senryoku's Avatar
Senryoku at 11/13/2006 05:08
I actually heard when matsuno first wrote the story for FFXII he wanted Basch to be the main character, but the higher ups disagreed that he wouldn't appeal to the public. Usually these days metrosexual looking guys seem to be the norm for leads.
Rosseh's Avatar
Rosseh at 11/13/2006 05:18
From the model of Vaan you can buy holding the King's Sword I have a feeling he might play a more important role later.
Bathier is the coolest of the cool and suave. I think he could even put up a good fight against Sean Connery haha.
But what to make him? He doesn't feel like a caster with his gun. What are all your Bathier Builds? Unfortunately I have left him to suffer at level 11 while Vaan, Basch, Ashe and Penello are at 35, all with specific roles. Apart from Ashe who is adaquate with a sword and adaquate as a backup healer. pfft.
I want Balthier in my party but I gotta make him useful if I do. All he has is all Augmentations and a bunch of those weird Techniks on the far right side so I could give him two Quickenings (Mist Knacks hahaha)
Vaan is lamer than tidus, especially with that little vest and nothing else. But at least he's real....I think.
CoupShiva's Avatar
CoupShiva at 11/13/2006 07:15
Rosseh: I keep everyone at the same level (38 at present) and Balthier is definitely one of my heavy hitters with his gun--second only to Basch.

He sucks at magic, though.

I enjoyed the article and agree with the sentiments. I do hope some of the characters get more development, though. I'm getting an FFVI/Tactics vibe out of this game, which is good, but not necessarily for the protagonists!
Chris Taran's Avatar
Chris Taran at 11/13/2006 08:40
I can't hide it anymore. I also have a Balthier man-crush. The man is just too damn cool!
fromagex's Avatar
fromagex at 11/13/2006 09:43
awesome. i think balthier is the best character. al cid is pretty sweet too.
Topher Cantler's Avatar
Topher Cantler at 11/13/2006 09:57
Hear hear. Balthier and Fran are my favorite characters in the game. Maybe my favorite characters in ANY final fantasy.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 11/13/2006 10:21
I totally agree with both the article and the express of manlove for Balthier. If I were gay and he were real, I'd be all over that dude. Considering the fact that the former prerequisite is more likely than the latter, this is saying a lot.
Twiggy's Avatar
Twiggy at 11/13/2006 10:28
I've never even seen this game played before, and now I have a Balthier man-crush. Maybe it's the gun... or maybe it's the fact that someone mentioned FFVI. Does anyone else think that was just the best one ever? I mean, Cloud was badass, and there's an unspoken rule that no main character can be as badass as cloud in the FF series now, but the character-driven, conflict-ridden, nonlinear storyline in 6 was so much more meaty than the pretty, pretty Sony outings. IMHO.
Stetsonblade's Avatar
Stetsonblade at 11/13/2006 10:50
Since when has Cloud become an unquestioned badass? I mean I liked FFVII, but I don't remember Cloud as a badass. He was kinda weak and I think he imagined himself as a badass, but really that was Zack, of whom FFVII didn't explain enough about. The whole FFVII story was kinda blah now that I think about. Overly complicated and kinda anti-climatic. Oh well.
Deus Ex Machina's Avatar
Deus Ex Machina at 11/13/2006 13:35
Doesn't Balthier sound exactly like Hugo Weaving? I imagine that when they were recording the voices the actor that plays him was told, "Just say this like the dude from V for Vendetta would say it."

And whoever does the voice of Fran should record bed times stories for me to listen to as I fall asleep. Granted, I'm 21, but her voice is soooo soothing.
keener's Avatar
keener at 11/13/2006 14:22
fuckin a. just dont forget fran. a game full of balthiers and frans? yespls.
Topher Cantler's Avatar
Topher Cantler at 11/13/2006 14:59
I totally agree with deus ex machina. Fran sounds like a kinder, sexier version of Bjork.
Chris Taran's Avatar
Chris Taran at 11/13/2006 16:33
Oh, yah and Fran is hot. Gotta love her assets!
Karmakin's Avatar
Karmakin at 11/14/2006 11:11
Baltier is one of the best characters I've seen...game, movie, book. Whatever. He's THAT cool.

I was worried about the stories/characters of XII, but it turned out to be pretty good. Fran in particular I was worried about, but her quiet mysticism works. Vaan isn't the main character, he's just the character you see the story through his eyes.
jillthegeek's Avatar
jillthegeek at 12/08/2006 20:21
I love this article. There is definitely something different about Balthier, that's for sure. He's the only video game character I've ever had a serious crush on. I LOVE his voice.
Aurain's Avatar
Aurain at 11/23/2007 03:59
--SPOILERS INCLUDED-- From my experience with with FF12, it seems pretty obvious that Ashe is the main character. Vaan is more of a character like Gordon Freeman. He doesn't say much, so we see the story from his perspective and adopt it as our own. Never got the whole Balthier love though, I prefer Basch, with the whole Noah/Gabranth stuff going on, infact, If we had the fon Ronsenburg brothers alway through the game, I'd just 2 man it with both of them.
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