Site layout weird? Try Ctrl-Shift-Refresh   |   Report a bug

It's not a trick, Michael... it's a Castle of Illusion!

4:27 AM on 06.13.2013

Tony Ponce

Contributor

Mickey Mouse's new adventure is a little old, a lot new

Let's call Disney Epic Mickey: Power of Illusion a false start. It tried to recapture the spirit of Castle of Illusion on SEGA Genesis, but it sadly fell short. The actual remake, on the other hand, is looking like the real deal.

It may be a remake, but the PS3, XBLA, and PC escapade is not a block-for-block recreation of the original. It follows the same storyline and features many of the same environments and enemies, but the levels themselves are completely different with only a passing resemblance to their source.

And it's pretty tough.

This is a hardcore game, the SEGA rep explained to me. A hardcore game for hardcore players, not casual chumps who like to have their hands held. And as the words were leaving his lips, here is Mickey Mouse on the screen shouting, "Yahoo! Oh boy!" Quite the contrast.

So yeah, Mickey speaks in the game. Strangely, the rep was trying to tell me that they managed to get the Mickey voice actor from the original game back for this one. Of course, that's not possible because the original game lacked any vocals. Was he talking about Wayne Allwine, Mickey's voice actor from that era? Because that dude has been dead for years.

But the rep stressed that it's not the current Mickey VA, Bret Iwan. Maybe SEGA found old sound files of Allwine? I dunno. I think the rep was just confused. It's got to be Iwan.

In any case, Mickey controls just as he did on the Genesis, with one little change -- no more butt pound. In the original, you had to tap the jump button a second time in mid-air to aim the rodent's rounded buttocks right at his enemies' faces. For the remake, a simple jump serves that purpose.

There were two levels in the demo: the toy land and the castle dungeon. In the original, these were the second and fifth levels, respectively. The dungeon is still the fifth level, but the toy land had become Mickey's opening act this time.

In the toy land, you climb up a block staircase while bouncing off flying planes and collecting marbles to throw at baddies in a sequence lifted almost directly from the Genesis, although it's been significantly extended since then. Once you reach the key at the top, all the blocks will disappear and you will slide down to the bottom.

While you still avoid living suits of armor in the dungeon, it's otherwise completely different from the Genesis incarnation. There's a segment where platforms slide out from the walls and you have to hop from one to the next before they slide back, like Mega Man's disappearing blocks.

Both these levels are played from a 2D view, but there will be portions of the game where you roam in 3D -- such as the boss battles. Although the demo ends just before the battles begin, I noticed that the bosses of toy land and the dungeon are the jack-in-the-box and giant from the original. It'll be interesting to see how much different the fights will be in this new perspective.

I played the demo on both the PS3 and 360, but I couldn't help but ask about the mysterious Wii U build that doesn't exist. I was told the same stock answer we've heard a million times before: we are exploring possibilities but have nothing to announce at this time. What's the mystery, SEGA? It's Mickey Mouse! He goes together with Nintendo like... well... Mickey Mouse and Nintendo!

Oh well. Maybe we'll get lucky. For everyone else, expect Castle of Illusion some time this summer.

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Castle of Illusion Starring Mickey Mouse  updates:

news ( 26 ) galleries ( 8 ) videos ( 8 )

Castle of Illusion Starring Mickey Mouse will be out on September 3 for the PlayStation Network, and September 4 for Xbox Live Arcade and PC. It'll run you $14.99 across all platforms. Starting on August 20 and until Septembe...
The Castle of Illusion remake is coming along pretty nicely, as evidenced by the new E3 trailer above. It's pretty much everything you'd expect from an HD-ified romp, including 2.5D platforming, vibrant visuals, and promises...
It can't be easy trying to do justice to a legacy as large as Castle of Illusion Starring Mickey Mouse. Take in Mickey's rough patches in his last few games, and it's not hard to see why many fans would be so apprehensive to...
The Bear meets The Mouse! Errr... sorta. Okay, not really. But wouldn't that be something? The Castle of Illusion HD remake will now be even more spectacular thanks to the knowledge that former Rare composer Grant Kirkhope is...
Remember the '90s? Before our eyes ever (accidentally) set upon Disney hentai and before Mickey Mouse got thrown into a bunch of lame platformers? We had Castle of Illusion and it was enough to get me giddy to visit my grand...
The cat's pretty much out of the bag already, but if I had no idea SEGA was planning a Castle of Illusion remake, this teaser would definitely tease the sh*t out of me. It looks like Schindler's List but with sentient wooden...
Last month, the Brazilian ratings board DJCTQ revealed that the SEGA Genesis platforming classic Castle of Illusion was coming to PS3, Vita, 360, and Wii U. Now, XBLA digital box art has appeared, indicating that a formal ann...








Back to Top