Russia's reach grows and war could break out with the United States at any second. Russian military bases are being established all over South America and growing ever closer to US borders. There’s also the threat of Russian forces from the West.
Both countries are on the verge of battle when the infamous B-Company stumbles upon a secret super weapon being developed by the Russians. Now it’s up to Bad Company to destroy this weapon before it's used against the United States.
Hit the break to get more details on Battlefield: Bad Company 2’s story, and how the game is shaping up.

Battlefield: Bad Company 2 (PC, PlayStation 3, Xbox 360 [previewed])
Developer: Digital Illusions CE
Publisher: Electronic Arts
To be released: March 2, 2010
Bad Company is dropped close to a small South American village rife with hostile forces. You’re once again in control of Preston Marlowe, while your three allies from the first game -- Terrence Sweetwater, George Haggard and Sergeant Samuel Redford -- give you constant support. Before proceeding into the village, there’s a nearby weapon cache that you can use to swap out weapons. These caches are located across every level and contain all the guns with various customizations you’ve found throughout the game.
After equipping a couple of different weapons, B-Company makes its way to the edge of the village and lights things up against enemy forces. After taking out so many guys (and some buildings, too) we come across Aguire, who’s being used as a human shield by a Russian soldier. After the player shoots the Russian, Bad Company and Aguire update each other about the situation.
A Russian colonel named Kirilenko attacked Aguire to find out how he knew about Russia’s plans. Turns out Aguire was using a hacked French weather satellite to get the info. The Russians now know about the satellite, and Aguire tells Bad Company that they need to bring down the satellite to recover its black box in order to learn more about the super weapon.
The next level takes Bad Company to a Russian station near the satellite’s control point. The level begins with outfit attacking the base from a helicopter, where the player will use a mini-gun to shred anyone in their way. Once clear, the team rappels into the snowy base.

The team eventually finds its way to the control room for the satellite, where Sweetwater realigns it so it will crash nearby. The group then gets into a jeep; they'll have to race towards the area where the satellite will fall, while taking on enemy vehicles. The player has to drive and can use a mounted grenade launcher as well to attack anything that comes at them. At the end of the chase sequence, a cut scene takes place where Bad Company sees the satellite smash into a nearby valley, ending the demo.
Everything is bigger and badder in Bad Company 2, with the scale of the levels huge and extremely detailed. Unfortunately, the invisible barrier from the original Bad Company makes its return in the sequel, which limits player movement throughout the world.
In keeping with the times, Bad Company 2 ditches the health system from the previous game. BC 2 has the now-standard regenerative health system: you’ll have to hide and wait to heal up if you’ve taken too much fire. The new system is better, but it was hard to tell when you were close to death.
The sound design for all of the weapons is extremely impressive. It's extremely realistic and shooting enemies feels quite satisfying. It’s that feeling you get with shooting a sniper rifle in every other game out there, except you feel that for all the guns in BC 2. Oddly, the main character feels weighted down as you're playing. It took longer than one would expect it to when moving the camera/gun around. This is in total contrast to the multiplayer, where that issue never arises.
One final thing to mention is the game’s AI for both the good and bad guys. They weren’t all that smart. The good guys barely left a dent in the enemy forces and it was easy killing bad guys, as they wouldn’t use cover most of the time. The quirky humor is at least still around and will make you laugh here and there.
Overall, Bad Company 2 is shaping out to have a good single-player experience. It’s going to be about ten hours long and takes place over nine or so levels. The real meat is going to be in the multiplayer. Look for a little preview on Squad Rush mode later today.
you are the shit! Can I be your BFF?
NOT
Either way this game's SP looks and MP (beta at least) has so much moar funs in it than Knife of Knifey: Modern Borefare 2.
10 hours! Win. I rinsed through Modern Borefare 2's SP in an evening, then got through the first 3 or 4 missions on Veteran, that was more than enough for me, although at least the AI doesn't run around hunched over like a rabbit with a Care package smoke grenade in their hand knifing everyone.
Shit that game was fucking horrible buggy.
BFBC2 beta was fan-fucking-tastic, I very muchly look forward to getting the full game.
I'm hoping a full open MP demo will be released as there are MILLIONS of casual Cod/Fifa/Madden players out there who would be surprised at how great a game without the CoD name can be.
Oh my gawd, there is other games what aren't CoD?!? They is bettur?! No wais.....
The sound of the gunfire is fucking awesome. Firing a sniper rifle in a building sounds just like firing a rifle in a building, and the whole "aim just above a distant target's head" thing gives me a fucking hard on. Enough of dropping a crosshair onto someone at the other end of the maps face and squeezing, those fucking distance markers on your scope are there for a reason.
Doing a fair bit of real shooting myself, I really appreciate the shooting in BFBC2 and really hate the shooting in CoD. Moving target? just fire right at them, those bullets magically track moving targets, or is it the fucking ridiculous autoaim? - Not in BFBC, just like a real gun, you need to lead your targets, allow for bullet drop and bullets even take a realistic time to hit a target, none of the instant bullet to target bullshit you get in CoD games.
Spawning on squad? Rather than randomly and often right in front of enemies. Win
Objective based gameplay? Win
Realistic "feeling" and sounding weapons. Win
The one and only downside i found in the beta was that it's really hard to tell if you're hurt or not. I don't want a health bar, but the whole, you're a little bit hurt, enough for you to die easy but without any change to your screen, made it frustrating, specially when you can hunt down a medic and realise you don't actually need them.
However i do like the "you're so fucking hurt that you can't see properly" thing, that's cool.
Overall if this game had been released the same day as Modern Borefare 2 i would have bought this and skipped that bullshit, but MW2 came out when there was nothing else to play and everyone got it, so it's still OK for 10 mins of buddy hunting.
i rarely manage more than 10 mins of CoD without rage quitting because of stupid spawning, smoke-running, boredom.
I'm confident BFBC2 will provide some massive gaming sessions.
......when i can drag myself away from MAG at least.
*Takes off Glove and slaps you*
Good Day Sir
I will not have you dissing the Queens. I will not have it.
Stick to games featuring the Jonas brothers and Miley Sirus fucktard.
i bet you own Bandhero, don't you, fucking don't you. i bet you do.
Here's hoping there's some Queens in the actual game, that would rock hard!!!
calm down bruh... i mean regards to your gigantic ass comment post
The sound of the gunfire is fucking awesome. Firing a sniper rifle in a building sounds just like firing a rifle in a building, and the whole "aim just above a distant target's head" thing gives me a fucking hard on.
I've filed this part of your comment under "Things Not To Say To A Psychotherapist."
Have a little CoD baggage do we?
Dude, BFBC2 beta was so so good that a small comment just wouldn't do it justice.
Everyone needs a "go to shooter" and right now Modern Wankness is all there is. Soon won't matter though as MAG is out this week and BFBC2 is out soon too.
I'll be able to trade in Modern Glitchfare 2 without leaving myself shooterless!
no no man im totally with ya. i actually almost bought a ps3 JUST so i could play the beta. ive been on BC since pre release demo time.
im also in total agreement with you that that today-day action-gun game was a glitched nightmare.
i was just kind of silently lol'n at your huge comment. keep rockin homie
Also, dude is your name DJ V Live, as in DJ 5 live? Got something to do with 5 live?
um........what?