
I'm sure I'm not the only one who just didn't get it when Nintendo announced Wii Music at E3 earlier this year. I mean, they were pretty excited about it -- as Nintendo tend to be about all things Nintendo -- but it just seemed so ... simple. The gist, based on the live E3 demonstration and subsequent demos: you wave your arms around, it makes music.
Well, OK then.
But after seeing Nintendo's presentation at Nintendo's Media Summit last week, and once again getting my hands on the game, I think I'm starting to get it. It's certainly not Rock Band or Guitar Hero, but it's also not necessarily a "game," per se. Nintendo are positioning it as a fun way to express your creativity, an easy entry to understanding the fundamentals of music, and to have fun while doing so.
Three months after the game's introduction at E3, I'm finally starting to get it, and maybe I was wrong: perhaps Wii Music isn't as "simple" as I thought it was.

Now I don't expect that Wii Music is going to replace Rock Band or Guitar Hero in my (or anyone's) household. With that said, it's not really the same kind of experience. While those titles are games -- there's a score, there's a goal -- Wii Music doesn't quite follow the same path.
What Nintendo was showing off at their media summit was the game's freestyle mode, where up to four players can choose from one of 60 instruments to "play along" with 50 songs. The instruments range from the traditional (a violin, a guitar, drums) to the more bizarre (a cat suit that makes cat noises, a beat boxer), each with their own control styles.
The violin, for instance, is played by holding the nunchuck across your shoulder and using the Wii Remote as a bow. By moving the Wii Remote across virtual "strings," you build up power, and pressing different combinations of buttons will make different sounds. A guitar is played by holding the nunchuck up like a virtual "neck," strumming up and down with the Wii Remote to trigger sounds and notes.
As expected, you can play along with a song's melody or bassline (which you choose before you start your song) by simply strumming and moving along with the notes. You can't really hit a wrong note; working within the framework of the song, you'll always be playing along with sounds that work with the music. In that way, it's a lot like the feature that comes standard on many commercial Casio keyboards, where pressing any key along with the rhythm or melody will hit the correct note.

But Wii Music does offer quite a bit of room for improvisation and creativity, as well. The game ships with 50 some songs, ranging in style and genre (everything from the music in F-Zero to "La Bamba" or classical tracks like Beethoven's "Symphony No. 9"). Any song can be played in any style. Want to hear "La Bamba" as a reggae song? Go for it; the game will help you work within that framework, allowing you enough room to make the song your own.
While playing in this freeform mode, creativity actually does come in to play. Nintendo demonstrated a few ways in which this was possible, including holding different buttons to alter sounds of notes, or by strumming or pressing buttons "in between" traditional notes to improvise. The result is a lot more depth than you'd first expect from Wii Music, and subsequently, a lot more fun.
During my play session with the game, we rocked a reggae version of Wham!'s "Wake Me Up Before You Go-Go." The first run-through was a completely mess; our sounds were all over the place, despite following the option "shadow note" chart that guided us through what the song should sound like. The second play-through went a bit smoother, with all of the players not only knowing their parts, but being able to riff of one another and go outside of the boundaries of the song and improvising.

Despite my early reservations, Wii Music does come across as a surprisingly fun experience with more depth than I had first expected. The game will feature a number of modes in addition to the freestyle play, including a full drum kit that can be played using the Wii Balance Board, and a mode that will help you test and refine your musical ear for pitch.
It's difficult to say whether or not Wii Music will hold the attention of hardcore gamers, but I'm pretty confident they'll be surprised at how much more there is to the game than meets the eye. But regardless of what anyone thinks, it's more than likely that Wii Music is going to fly off the shelves when it's released on October 20. I mean, it has "Wii" in the name of the game ... how could it not?
I liked nintedo better when they didn't have lots of money
oh BTW tl;dr sorry nick bookmarked for later
!work--
As long as you eventually read it, it's fine. I will be able to tell if you didn't, and I will send goons to your house and/or work to take care of you accordingly.
@Cataract:
I'm so glad that GIF exists. If anything, you have to thank Nintendo for unintentionally providing the LULz.
I'm interested in WiiMusic, but not ravenously so.
I don't really think you're starting to "get it," Nick. I just think you're in denial. Nintendo has abandoned us. I know it's hard, but over time our wounds will heal and we'll be stronger, better people for it.
You're talking to the last person you should be about Nintendo. I've been since before the launch of the Wii that Nintendo's priorities have shifted away from "us." I don't necessarily think this product is for core gamers (or "us"), but I do get what it is versus what it looked like. My point is there's way more going on here than you might think; there's definitely more room for "playing" music versus simply "playing along."
Yeah, I see what you're getting at. Honestly, I was just trying to be partly humorous with that last comment, but I'm still fairly offended by Nintendo's latest effort to appeal to the average joe. Yeah, I know, who can blame them if it's making them millions?
To be honest, I should have seen this coming -- we've been playing the same damn Nintendo games for 12 years. The last innovation, in terms of game type and setting, that I saw come out of that company was Pikmin. Don't get me wrong, I love Metroid Prime and Super Mario Galaxy, but where Nintendo puts out new Mario, Zelda and Metroid with every console, other studios are putting out titles like Mass Effect, Bioshock and Mirror's Edge.
It's kind of depressing to realize that Nintendo had run out of new game ideas almost 12 years ago, but mostly it just pisses me off. Waggle makes Mario Galaxy fun but it doesn't change the fact that it's still fucking Mario.
Maybe one day he'll come back to us. But until then I won't be jealous of what the less fortunate non-gamers are getting.
I'm still gonna stick with Guitar Hero for my music game fix.
@Nick Chester
Is there any other modes you can speak of or do we have to wait and find out?
@Nick Chester
I meant to say, what are the other modes if you can speak of them?
@InfraredChimera: I didn't get as much hands-on time at PAX as Nick did at this event, but from what I played and what I've seen video-wise, there are a few other modes to fool around with.
(And I'm still sorry about my first post for "TV King Show Party" news article, since Nick Chester does the best writings of Destructoid at this point)
BEAT BOX
BEAT BOX BEAT
BEAT BOX
BEAT BOX!
PASS THE MIC!
BEAT BOX!
YOU CAN'T JUST KEEP SAYING BEAT BOX!
I really don't get the hate, though. There are TONS of games for quote-unquote hardcore gamers. Who cares if they're making games for casual gamers, as well. A few months ago, people were complaining that Nintendo doesn't serve their needs and now there are c-blogs talking about how there are too many games coming out this winter to play, anyway.
Also, anyone who played the Wii when it first came out and was unaware that the entire system was aimed at casual gaming and the motion control gimmick FROM THE START is crazy. It's hard to find sympathy for anyone who bought a Wii and was surprised that they didn't get a machine aimed at hardcore gamers.
Well, you know, now I'm actually kind of interested. I mean, I was never against the game (my only real thoughts were of the obvious 'wow what a terrible demonstration at E3' kind), but I can actually sort of see the appeal of being able to improvise and play songs in different styles.
But then I remember I've got a guitar sitting about five feet away from me and realize I don't need this.
Oh, and hayz.
If the target demographic for this game was people with special needs, then I'd be all for it. Unfortunately, it's going to sell like hot cakes to everyone, and Nintendo will still have no reason to make quality games.
@eternalplayer2345: You bought WiiFit? LAME!
(Super Mario Bros. theme)
this "game" is ridiculous.
this "game" will sell ridiculously well.
Well, screw it, I don't want to be him anymore. Core games will always exist but I really have a good time with the casual Wii games. Sometimes it pays off not having an epic arc of 70-hours spanning adventures when you see your girlfriend with a huge smile because she just beat you in Wii Sports' boxing.
Man, my MOM actually played Wii one of those days. I've turned casual. And I'm a-ok.