GAMESREVIEWS
Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest
Definitely not a Kodak moment[It Came from Japan! is a series where I seek out and review the weirdest, most original and enjoyable titles that never left the Land of the Rising Sun.] Distance has a way of making horrors insignificant. A car accident and a zombie may strike fear into the heart, but when viewed from a distance, these threats don’t seem all that real -- or, as real as a make-believe zombie can seem. Unfortunately, keeping the horrors of Rougetsu Island at a distance is not an option. In Fatal Frame IV, getting face to face with a ghost is the only thing that will save you, even if it makes your heart race to an uncomfortable degree. You could turn you head away as you approach, but you’d miss your target and, not to mention, the point of the game.
Fatal Frame IV (Wii) J-horror is the least offensive of horrors. I never understood what’s so scary about an annoying, screeching pale kid that threatens to scratch your face. I mean, haven’t people babysat before? Yet, people flock to the theater to see films like Ringu and Ju-on: The Grudge which the Fatal Frame series borrows greatly from, along with the Japanese folklore that serves as their inspiration. As you can tell from the above, J-horror doesn’t do much for me. I gave Fatal Frame II a try, many Halloweens ago when I was searching for the ultimate spook. After making it through the first hour without a good scare, I moved onto Silent Hill 4: The Room where I had many satisfying spooks! But, here I am again, returning to the series for its Japan-only Wii debut, in hopes that the jump in technology and developers will do it for me.
FF4 is kind of the Resident Evil 4 of the series. It features a new camera system, focuses more on action, and includes new ideas that make cinematic moments interactive. It’s not quite as big of a jump in structure, but how could it be when the series embodied the RPG elements of RE4 since its beginning in 2001? Instead of wielding a gun in Fatal Frame, you aim an old-fashioned camera, called the “Camera Obscura,” from first-person. You’ll acquire ammo, build up points from combat, and spend them on abilities. The game takes place in the spookiest of spooktacular locations: A haunted sanitarium … for children … on an island … where much abuse happened. Seriously, I dare you to come up with something spookier than that right there! The story is about five girls who were kidnapped by a serial killer and taken away from the sanitarium. Now, ten years later, the girls return to the sanitarium, alongside the detective that saved them, to dig up their past. Each of the game’s chapters puts you in the role of a different character, making for some slight variations in gameplay and novel storytelling. This is a notable entry in the series mostly because it was co-developed by Suda 51 and his studio Grasshopper Manufacture, who you may know from Killer 7, No More Heroes, and Lollipop Chainsaw. As with most Grasshopper games, very little is known about Suda’s actual input on the project but one can make some connections to his other games. Though the developer has flirted with survival horror in the past, FF4 is the closest it has come to making a full-fledged attempt in the genre.
The revamped controls for Wii both add and take away from the hardcore spooks that drew people to the series in the first place. Fixed camera angles have been replaced with an over-the-shoulder camera reminiscent of RE4. The game takes advantage of this with long narrow hallways that are nerve-wracking to walk down, as you sense a spooky ghost is around every corner. You also feel more immersed in the world, thanks to there not being cinematic camera angles pointing you toward a place or upcoming event. The motion-based aiming doesn’t work quite as well. Some critics argue that the awkward controls add to the spookicity, but I found they just made combat frustrating, not slower and methodical like tank controls. There is also no good way to evade a ghost’s attack, without unlocking a cheap ability that lets you shake them off every time. Taking photos requires timing and accuracy. It’s a pretty fun system, even with motion controls, but it definitely takes away from the spook factor when numbers and exclamations flash on the screen like an arcade shooter. The new item pick-up sequences that force you to slowly reach out by holding down the A button are the best additions to the series in FF4. These scenes creeped me the hell out, as I anticipated a hot spook. But, in the end, they stopped having much of an effect because the game keeps advertising its scares. Spooks rarely happen during these sequences or while walking down narrow hallways, so the game just stops being all that unsettling after a couple of hours. I started going through the motions of acquiring items, battling ghosts, and reading story-related documents without being phased -- and I am no master of the spooks!
FF4 is on rails to a fault. I enjoyed the first couple of hours, but found the spooks become far too obvious and monotonous over time. I also became frustrated with the constant cutscenes that took control away, ending all possible spookability. The atmosphere and story of FF4 is pretty neat and almost enough to continue playing. I just wish the game kept mixing things up in creative ways in the same way that RE4 did. If pale ghost kids is enough to make you scare yourself, maybe you’ll find FF4 frightening throughout. And so ends my coverage of spooky games for this run of It Came from Japan! but there are still two more entries to come, featuring two beloved Super Famicom games. Crawl out from the covers, shake them spooks off, and get ready for some 16-bit platforming and stats in November!
What Japanese games give you a serious case of the spooks? Does too much action ruin a good spook for you? Does J-horror spook you or are you a tough tootin' baby like me? [Want to know more awesome Japanese games worth checking out? Visit the It Came from Japan! archive, ya dummy.] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
10:30 AM on 05.18.2013 Cart Life dev reveals new game, is humble and lovableI'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...
9:30 PM on 05.17.2013 New Sonic, EA Vs. Wii U, The Last Of Us & BatmanHere's today's formerly-live Destructoid Show, on which I wear a bad shirt again. Nintendo had one of their little Nintendo Direct press conference thingies this morning, and a bunch of news came out of that. They're also d...
3:30 PM on 05.17.2013 Friday Night Fights: MaysturbationWelcome to another edition of Dtoid's Friday Night Fights! May is a notoriously slow month for videogame releases, which means it's the perfect month to dig out and dust off that old multiplayer game you haven't played in mon...
9:30 PM on 05.16.2013 Resident Evil Revelations: What version do we review?[Update: Poll CLOSED! Wii U dominated. Look forward to our review soon. Update: MAJOR upset! It has come to light that a PC copy WILL be made available for review purposes, and will be added as a late starter in the poll. A P...
3:30 PM on 05.16.2013 Watch the worst Fallout game ever madeJordan and I have started a new game in our Couch Campaign, and it's one that I have been excited to play since we first began talking about the project. As a huge fan of the Fallout franchise and a lover of top-down, exploration shoot-em-up games, the pairing of the two could have been glorious. And Fallout: Brotherhood of Steel is, provided you think train wrecks can be glorious.
12:45 PM on 05.16.2013 Podtoid 253: Flogging Yourself on a Rustic DildoOn this week's very steamy episode, Sterling becomes acquainted with Belladonna's Bitch Fist, a man in hospital demands to know where his foreskin is, and Gordon Ramsay rescues a restaurant with the power of a big ol' dildo.&...
2:00 PM on 05.15.2013 Game music on guitar like you've never heard beforeTop honors for this month's Note Worthy go to a new guitar duo, The Altered Beasts, who you may recognize as the guitar players from the best game music cover band out there, The OneUps. The two team up for their debut album,...
10:00 PM on 05.14.2013 Shaqfighter, Ride A Pokémon, The Bureau, & Metro ReviewsHey gang, here's today's Destructoid Show! ...It's a weird one. Did you see those new Pokémon from Pokémon X & Y? You can ride one of them, but mostly, they just look like regular animals. If you like weird...
9:30 PM on 05.13.2013 Beware the chicken thief of Santa LuchaIt's the end of the road for our playthrough of Guacamelee, and it's been a really enjoyable experience on the whole. In our final two episodes, Jordan and I hunt down the chicken thief of Santa Lucha, face off against the fearsome Jaguar Javier and confront the sinister Carlos Calaca. It's some seriously action packed stuff.
2:00 PM on 05.13.2013 When is it inappropriate to use crowdfunding?These days, it seems like everybody is jumping on the crowdfunding bandwagon, and it's led some to question the appropriateness of larger organizations using systems like Kickstarter. Some fear that groups who have other mea...
| Survival Horror
Among the Sleep, Krillbite's exciting horror game played from the perspective of a two-year-old, has reached its Kickstarter goal of $200,000, getting the funding it needs to be finished and polished for a 2013 release. ...more
Today is your lucky day, as Capcom, in an odd twist of fate has actually confirmed content that is not DLC. It seems as if three new costumes will be coming to the console and PC version of Resident Evil Revelations, in the f...more
Wii U launch title ZombiU may be getting a sequel, at least if Ubisoft's prototype version is deemed successful. Ubisoft Montpellier has an early version in the works, according to creative director Jean-Philippe Caro. ...more View all Survival Horror |


surf dtoid with 