4:00 PM on 05.27.2010 | Chad Concelmo
The answer is yes.
Sound off in the comments!
Oh, I have to write more? Shoot. Okay, I will elaborate on why this is, but just know that there won’t be some kind of surprise ending at the conclusion of this feature. The “yes” may turn into a “YES!”, but, other than the enlarged typing, my opinion will not be swayed. NOT BE SWAYED, I TELL YOU!
In our perfect 10 review of Super Mario Galaxy 2, fellow editor and object of my man crush Dale North excitedly called the Wii sequel the “Best Mario Game Ever!” Obviously I agree with this. But I think it is even more than that. For me, Super Mario Galaxy 2 is the greatest platformer ever made. The best. The #1 platform game of all time. No question.
I know saying things are the “best thing ever” is a daily occurrence for me -- just today I have already eaten the best bowl of cereal ever, heard the best song ever, and even drove down the best street I have ever driven on -- but don’t let my hyperbole-fueled views diminish your trust in my positive opinions. Although I tend to get excited about everything (did I mention this keyboard I am typing on right now is INCREDIBLE?!), when I mean business, I mean business. And with Super Mario Galaxy 2, I mean business. Serious business.
So, why is Galaxy 2 the best platformer ever created? And what makes a platformer a platformer? Hit the jump for the reasons I think Super Mario Galaxy 2 is pretty much the perfect package. (Also check the end of the post for a bonus list of my top ten favorite platformers of all time!)

The definition of a platformer
What exactly is a platformer? Originating in the ‘80s, the term simply describes videogames involving jumping on, well, platforms (e.g. the original Super Mario Bros., Adventure Island, etc.). The definition may sound overly basic -- and, sure, there are more complex sub-genres such as Mega Man and Castlevania -- but that’s pretty much the best way to describe what a platform game is and should be.
In a way, the aforementioned sub-genres are part of the problem, one of the reasons the definition gets a little muddled. A lot of platformers now are becoming more complicated, with a heavy reliance on weapons and back-tracking. Not to say that is a bad thing, but with more and more games combining multiple genres, one can start to miss the pure, unadulterated fun of just grabbing a controller, running towards a set goal, and jumping over multiple obstacles.
That’s why Mario games are so great. Even after all these years they like to stick to the basics. Mario may find a variety of power-ups during his adventures, but the games he stars in don’t veer too far from what a platformer should be all about: mainly jumping from one platform to another.

Mario is the king of the genre!
The original Super Mario Bros. is arguably the most famous platformer ever made. And although Mario has been featured in many, many different games over the years, his best appearances are still in platformers.
While there have been a couple of missteps along the way (despite how much I enjoy it, Super Mario Sunshine is rather sloppy when compared to typical Mario standards), the traditional Mario platformers have all refreshingly stuck to the basic rules of what makes a true platformer so great.
Because of this, Mario will always be the king of the genre. While other games that started as platformers moved on to different things (Jak & Daxter comes to mind), Mario trusts its core gameplay and remains wonderfully retro.

The rules of platforming
For a platformer to be a real platformer, it needs to avoid certain things and, more importantly, follow a set of rules.
1. Jumping has to be the primary gameplay focus
2. Levels needs to be mostly linear (no backtracking and open-worlds allowed!)
3. Level design is of the utmost importance
Knowing these rules, some games considered by some people to be platformers really aren’t: Cave Story, Super Metroid, Castlevania, even Mega Man. As much as I love these games, they fall more into the sub-genre of platformers, as there are many focuses outside of just jumping through levels. Cave Story and Super Metroid are full of backtracking in an open-world structure and Castlevania relies too much on weapon collection and defeating enemies. Heck, the jumping in the original Castlevania is so frustrating and hard to manage, calling it a platformer is almost a knock to the genre! A platformer with bad jumping is like a cupcake with Vegemite frosting. It doesn't work (and makes me throw up a little just thinking about it).
But why do all these specifics matter? Well, they really don’t -- a good game is a good game regardless -- but it helps to understand what a platformer really is to understand why Super Mario Galaxy 2 is the best the genre has ever seen.

Why Super Mario Galaxy 2 = the ultimate platformer
So let’s apply these rules to Super Mario Galaxy 2!
1. Jumping has to be the primary gameplay focus
Outside of the analog stick on the nunchuck, the “A” button on the Wiimote (a.k.a. the jump button) is easily the most used button in Super Mario Galaxy 2. Why is this? BECAUSE THE GAME IS ALL ABOUT JUMPING, as a platformer should be!
Every single level in Galaxy 2 involves some form of precise jumping from one platform to another. Whether it is a literal floating platform like in the old Mario games, a massive flying spaceship, or an orbiting planet, jumping from one thing to another is the game’s primary action.
2. Levels needs to be mostly linear (no backtracking and open-worlds allowed!)
The best platformers (and maybe all true platformers) separate their games into completely individual levels. Even when platformers moved into the 3D realm and simple left to right movement evolved into a free-roaming paradise -- such as the revolutionary Super Mario 64 or Banjo-Kazooie -- their main levels still remained separate entities (e.g. Tick Tock Clock in Mario 64; Treasure Trove Cove in Banjo).
With Super Mario Galaxy 2, this rule most definitely applies. There may be a few stars you can collect on the same level or instances when replaying the same stage will yield further rewards, but the entire game is separated into dozens and dozens of completely separate, completely varied levels.
3. Level design is of the utmost importance.
Most importantly, what separates a good platformer from a genius one is the level design. And this is where Super Mario Galaxy 2 shines. I would comfortably go so far as saying Super Mario Galaxy 2 has the best, most creative level design in the history of videogames. It really is that good.
Each level in the game is a true master class in design. Just when a sequence would blow my mind with its creativity (Spin-Dig Galaxy), another level would come along and impress even more (Flip-Swap Galaxy) ... and then impress even more (Beat Box Galaxy) ... and even more (Chompworks Galaxy) ... and then even more (Melty Monster Galaxy).
By the time the game was over I was exhausted by how much fun I had. It truly left me wondering how Nintendo is even going to think about topping this game with future titles.
Let’s imagine all of Nintendo’s brilliantly creative ideas are kept in a jar. In my mind, this jar was not only emptied into Super Mario Galaxy 2, the game’s designers actually took their fingers and soaked up every last ounce of creativity along the edges, like hungry people do when trying to get that last bit of peanut butter.
Nintendo always manages to surprise me, so I am sure their next Mario game will be stunning, but, man, it is hard to wrap my head around how Galaxy 2 could ever be topped.

Random editor's note: I LOVE THIS LEVEL!
The great comparison!
To prove my point even more about Super Mario Galaxy 2 being the best platformer ever created, let’s look at a (semi-random) list of other excellent, timeless platformers ... and how Galaxy 2 manages to school them all.
Banjo-Kazooie
The original Banjo-Kazooie is an incredible, expansive platformer with some of the best music on the Nintendo 64.
Why SMG2 is better: As charming as the levels are in Banjo, Galaxy 2 takes things up a hundred notches. And I would never, ever criticize the addictive music of Banjo-Kazooie ... but the gorgeous full orchestrations that score Super Mario Galaxy 2 are beyond incredible.
N+
One of the most challenging and skilled-based platformers ever made, N+ flourishes in its remarkable simplicity and daunting design.
Why SMG2 is better: N+ is definitely more challenging than Super Mario Galaxy 2, but Galaxy 2 rewards its player with more organic level design and a much fairer learning curve. Also, variety!
Drill Dozer
Drill Dozer may have not been played by many people (for shame!), but the Game Boy Advance game is an incredibly solid platformer. It is so old-school that it feels like it could have been released on the Super Nintendo -- which is most definitely a good thing.
Why SMG2 is better: Again, Drill Dozer is great, but Super Mario Galaxy 2 does everything better. EVEN STUFF WITH A DRILL!
All the other Mario games
Super Mario Galaxy 2’s biggest competition, funny enough, comes from all the other platform games in the Mario series. They are all fantastic in their own ways, but ...
Why SMG2 is better: ... Super Mario Galaxy 2 seems to combine the best of each of them. I can’t fault Super Mario Bros. 3, Super Mario World, or even the original Super Mario Galaxy on any level -- they are all absolutely perfect games -- but everything they do great Galaxy 2 just does a little better. Every wonderfully creative stage from all of the old Mario games is topped during one of the many varied, instant classic stages in Galaxy 2.
Super Mario Galaxy 2 really is the new standard for what all platformers should be.

The gauntlet is thrown down!
Okay, now it’s your chance to tell me what you think. I welcome the inevitable disagreements about my bold declaration, but, before you hit the comments, think about the giant smile on your face I know you had when playing a large majority of Super Mario Galaxy 2. Think about how many times your jaw dropped at some of the game's staggering level design.
It's pretty hard to argue the game isn't the perfect (and best!) platformer.
Let's discuss! If you do disagree, what other platformer do you think is better and why? What do you think of Super Mario Galaxy 2 in general? Do you think it deserves its current place as the highest rated videogame of all time? And where would you rank it on a list of your favorite platformers?
BRING IT ON!
----------
BONUS LIST!
For the curious (and as promised before the jump), here is a list of My Top Ten Favorite Platformers of All Time! (Keep in mind I took out all sub-genre titles, including Mega Man 2, amongst others.)
1. Super Mario Galaxy 2
2. Super Mario Galaxy
3. Super Mario World 2: Yoshi's Island
4. Super Mario Bros. 3
5. Super Mario World
6. New Super Mario Bros. Wii
7. Banjo Kazooie
8. Super Mario 64
9. Drill Dozer
10. N+
What do you think?
Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team
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Since I helped contribute to that fact, it's obvious that I agree! The game somehow is able to throw punches every single level, every star. Unbelievably good write up! Hopefully I'll get another Chad hug at E3!
@Chad
How do you like the new shadow twist on Purple Coin Luigi?
I rest my case.
Great write-up as usual Chad!
My number 1 is actually Spyro 3. IT'S SO AWESOME :'D
Actually something I've noticed about SMG2 is that it has hit a chord with old school gamers. Gamers that have been around in the industry for 20 odd years have seen it all and are hard to please but most of the old timers I know love Super Mario Galaxy 2.. On that note alone I'm starting to think this game really is something special.
Best *platformer* of all time? That is a harder prize, and I have to say no. If only because I'm not tired of Mario 3 and Super Mario World after all these years, and I doubt I ever will be.
It says something, though, that no non-mario game is considered.
However, now that I have confessed my love for you, can I borrow your wii and copy of SMG 2 so that I can experience this for myself? =)
Great write up. I don't know if I agree that it is the best platformer of all time -- 2 reasons. Number A) I haven't played SMG2 yet so I don't have a super well-informed opinion. Letter 2) I generally get uncomfortable with labels like best something of all time.
But from what I've heard SMG2 definitely is near the top of the list
I however don't understand ANY of the love for NSMBwii. The DS version was ten times the game, with a shit ton more comment. The multiplayer was just tossed in to a point where playing with more than one other person is actually frustrating, not fun - I can't imagine being in a household wiht two kids and how much they'd fight over one of them sucking. c'mon, the platforms barely had room for two, let alone three/four.
why is there no little big planet love? It's thrice the game NSMW is - the music was better, the graphics were awesome - neither games excel in the length though. both too short if you ask me. but on top of that, you got a wicked, easily understood level creation that has made some of the best platforming experiences out there.
It's been a while since your last article, eh Chad? You should appear in the front page more often. =D
EEEEEEEWWW
I'm more for 4, 9, or even 10. 2 and 3 are really just overrated.
I was also really excited to see a Mario Sunshine level in the game. SOMEONE OTHER THAN ME MUST STILL LIKE IT!
Arbitrary distinctions aside, I'd disagree with stuff you said here, but I don't really see an argument. Just a lot of love.
(Nothing wrong with love~)
Mario knows how to do Jumping right, yo.
Chad, you are the world's best at making something look so unbelievably awesome that I want to cry until I have it in my hands.
There are a lot of times in games when I'll start whining because I think a level is unfair, but that's never been an issue in this one. It takes a lot of talent from a design team to make me feel like it's MY fault every time I die (not the game's), and even more talent to make me feel like I can succeed after another try every time.
The controls, as always, are absolutely perfect. Even the camera! Even the brand new Yoshi controls! The new power ups are just brilliant, and don't feel cheap or tacked on in any way. I actually like them so much that I'm more excited to see a new power up than I am to see a fire flower (or even a health-doubling shroom)!
What it all comes down to is that I wouldn't change a thing about SMG2. Not a single level, not a single power up, nothing. I would say I'd add more content, but I've still got a lot of stars to go before I'm even close to being done with it. Thanks Nintendo for making me feel like a kid again =).
...And also, nothing tops Psychonauts in my book.
I will give you that the story is better in Galaxy 1, but the level design is Galaxy 2 is so ridiculously impressive -- even better than the stellar original! :)
Also, I don't really consider Psychonauts a true platformer. But, yeah, it is amazing! I agree! :)
Ducktales is incredible. It's my #11!
Forgive me. :)
Just wait until you get to the Throwback Galaxy. You are going to lose your mind. :)
Oh, and has anyone else noticed that the old "Wii has no games" arguement has been M.I.A. for the last few months?
The last time I played Psychonauts, it was shortly after playing the original Monkey Island. And doing some made me realize something-- Psychonauts is secretly the best adventure game ever made in the guise of a platformer! It has all the elements of classic adventure games, and intersperses it with the gameplay of a solid platformer.
I kid. I NEED THIS GAME RIGHT NAOW.
Drill Dozer may have not been played by many people (for shame!), but the Game Boy Advance game is an incredibly solid platformer. It is so old-school that it feels like it could have been released on the Super Nintendo -- which is most definitely a good thing.
Why SMG2 is better: Again, Drill Dozer is great, but Super Mario Galaxy 2 does everything better. EVEN STUFF WITH A DRILL!"
Oh, shoot!
That said, I feel Sonic deserves a spot on there somewhere.
Nice read, thanks!
I can't disagree with you. Like... at all. The opening paragraphs to the article is possibly the very definition of why you're one of my favourite editors here.
But yeah, I can't really argue with you. I was actually rather skeptical prior to popping the game in, with the much shorter developmental schedule and the fact that, well, SMG1 was so damn fantastic I couldn't really think about how it could be topped. But it has been. I'm... thirty-eight stars in, and this is easily one of my most favourite games of all time. I actually feel sorry for Red Dead Redemption, I haven't touched it since I've loaded up SMG2.
semi-related: I can't be the only one who thinks that Banjo-Tooie is better than Kazooie, can I?
Only, did you have to mention Adventure Island? You could have mentioned Wonder Boy instead. =P Or Bubsy. ;)
I'm not going to elaborate, Super Mario Galaxy 2 will stand tall as one of the greatest platformers ever created. Anyone who disagrees really shouldn't be playing video games. The fun this game gives me is immeasurable.
Thank you, Chad, for the awesome article.
Also, thank you Nintendo! =)
Still, I believe this article puts you on the short list for Best Hyperbole Ever.
But it is still pretty great just not the best.
But I am really intrigued about Galaxy 2. Guess I have to amplify my persuasion strategy for my friend with a Wii. *harrharrharr*