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Irrational reveals four features cut from BioShock photo

Irrational Games is continuing to tickle us with little knowledge drops -- this time via an editorial titled "Five Cut Features," which deals with, largely, features that were cut from Irrational's dystopian FPS BioShock.

Which one grabs us the most? The navigation robot. As explained in the article by technical director Chris Kline, “We wanted a map, but were concerned that this would take too much programming and design/art time to implement. So I came up with the idea of Nav-Bot: You could press a controller button to summon your Nav-Bot, activate him with another controller button, and then select from a list of destinations in a 2D user interface. You could then follow him to the designated location."

Of course, the core reason why we've singled out the Nav-bot is simple: it may have had the same problems ED-209 discovered while chasing after Robocop inside OCP HQ -- dude-bot might not have been able to handle stairs. No word if Irrational planned to have it squeal like a pig though. (That's always a nice touch.)

Five Cut Features [Irrational Games] [image cred]








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22 comments | showing # 1 to 22
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DaedHead8's Avatar - Comment posted on 01/27/2010 23:10
DaedHead8
I just realized that Bioshock 2 comes out in less than two weeks. I need to get my pre-order....
Telephis's Avatar - Comment posted on 01/27/2010 23:42
Telephis
Wow I wish they had included that machines with organs concept
RenegadePanda's Avatar - Comment posted on 01/28/2010 00:30
RenegadePanda
Nav bots?

Is this Decent now?

I'll get Bioshock 2 whenever, I really should care more than I do. Unfortunately, my 1 game a month bit has been spoken for by Heavy Rain. And Deadly Premonition.
Guncannon's Avatar - Comment posted on 01/28/2010 01:10
Guncannon
Eerie...I was actually watching Robocop today...
Drach's Avatar - Comment posted on 01/28/2010 02:05
Drach
Reminds me of the guidebot in Descent 3.
Nicojay2's Avatar - Comment posted on 01/28/2010 04:23
Nicojay2
ED-209
Best crap robot ever.
Could growl and pig squeal.
Demtor's Avatar - Comment posted on 01/28/2010 08:37
Demtor
I listened to their podcast from their site and it is pretty interesting to hear how much they wanted to do but weren't allowed to for various reasons. If only they had the time and money to do whatever they wanted, instead of being limited... by consoles. HIYO!
covah's Avatar - Comment posted on 01/28/2010 08:52
covah
needs more claptrap
Destin Legarie's Avatar - Comment posted on 01/28/2010 10:10
Destin Legarie
ED 209 was cut from Bioshock? DARN IT.
Occams electric toothbrush's Avatar - Comment posted on 01/28/2010 11:48
Occams electric toothbrush
Audio logs, instead of being tape recorders, would be squishy, organic things, with lips and ears.

THAT. IS. AWESOME.
Ignominus's Avatar - Comment posted on 01/28/2010 15:19
Ignominus
@Demtor: Why I oughta...

That was an awesome read. I found the atmospheric pressure idea particularly interesting. Having such a feature would add a cool twist to your interaction with the environment and strategy while being a logical edge that a Bid Daddy would have via the dive suit. I would have loved to see it in the final product, but I can understand how it would be a nightmare to implement. I do hope that they have introduced a few things to up the ante from the original that (from what I could tell) no one really asked for a sequel to.
Also: Great find! +1 vidja gaim reportin'
StealthKnight's Avatar - Comment posted on 01/28/2010 19:12
StealthKnight
the bio mechanical stuff and the ecology feature would have added a lot to the game world. The pressure system could work just by changing the fov of the player. Heavy pressure has the edge blur up and light pressure would cause the fov to feel like a fishbowl with things stretched.
WarZombie's Avatar - Comment posted on 01/28/2010 20:01
WarZombie
Really, the only feature that would've been cool is the biomechanical stuff. Everything else is kinda whatever, in my opinion.
King Dirt's Avatar - Comment posted on 01/28/2010 23:28
King Dirt
Couldn't get up and down stairs...maybe they should have just made it fly...
The Amazing Shenazin's Avatar - Comment posted on 02/02/2010 07:29
The Amazing Shenazin
"Audio logs, instead of being tape recorders, would be squishy, organic things, with lips and ears."

that would have been freaky as hell
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broadspeed's Avatar - Comment posted on 02/06/2011 13:43
broadspeed
@LIKEUCARE, I'm going to have to disagree with you threre. Ken Levine is a great designer, yes, but I thought Jordan Thomas and the team at Marin did an outstanding job on Bio 2, and I'd even go so far as to say that Thomas is a better story teller than Levine.new toyota alfa uk / audi uk / bmw uk / cadillac uk / chevrolet uk / chrysler uk / citroen uk / dodge uk / fiat uk / ford uk / hyundai uk / new jaguar














That being said, BioShock Infinite looks really cool. I'm still of the mind that this is just a spiritual successor as it seems to depart story wise very far from the cannon of BioShock, but regardless, I'm excited. I'm still hoping for a proper BioShock 3 to wrap up the story of Rapture, but BioShock Infinite will likely be a great game too.
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