Normally when we hear about the system specifications for a PC game, the developer or publisher sends off the bullet points and that's the end of it from their public-facing perspective. For some titles, however, we expect more. Irrational Games has smartly taken the opportunity to talk up the PC version of BioShock Infinite.
Technical director Chris Kline has written a blog post that discusses the work Irrational put into making this a step up from the series' less-than-ideal past on PC. Come March, expect to find remappable controls, DirectX 11 and multi-monitor support, higher-resolution textures, cloud saving through Steam, and control options for VSync and field of view, among other things.