Quantcast


inXile's Hunted, a next-gen return to the dungeon crawler photo

"What would it be like to take the classic dungeon crawl and bring it today's technology? That kind of classic gameplay, that immersion of the 'creeping around a dungeon' experience?"

That's the question asked by inXile Entertainment's Bryan Fargo, who founded the company back in 2002, following a long history as CEO of Interplay. About two years ago, Fargo and the team at inXile came up with its answer -- Hunted: The Demon's Forge, a cooperative third-person action title set in a dark fantasy world.

To publish the game, inXile teamed up with Bethesda Softworks, which Fargo sees as the perfect fit.

"Of all the publishers, they remind me most of Interplay in a way," he says. "They're a very focused company, they do great quality stuff, and they only behind a few things each year. So it's kind of perfect for the kind of blood and sweat that we're putting behind this."

inXile and Bethesda showed off the results of the blood and sweat at GDC last week, giving us a first look at Hunted in action. Hit the jump for the first details and impressions.

Hunted's tale begins with the corruption of the dark ages, with appalling creatures known as the Wargar terrorizing and kidnapping townsfolk across the lands of Kala Moor. With promises of riches at the end of their journey, mercenaries E'lara and Caddoc head out to uncover the truth behind the rise of the Wargar.

That's the setup for Hunted, ripped from the pages of a classic fantasy tales of old. So I was a bit taken aback when I was immediately reminded of Epic's Gears of War when inXile fired up a demo of build of the game for us in a behind-closed-doors first-look meeting. That "look" is familiar -- the game uses the popular Unreal Engine 3.0, which inXile says was "perfect" for what it wanted to do.

"We could spend all of our energy on the graphical fidelity of the project and the design, without having to fight with what the engine can and can't do," he Fargo.



So the game looks great in action, with all of the visual "bells and whistles" updates inXile had hoped to bring to the genre. But there are other similarities, particularly when it comes to one of the game's focuses -- action. Hunted even features a Gears of War-inspired run-and-cover mechanic; E'lara and Caddoc hide and duck behind stone, peeking out to fire arrows at incoming enemies.

But really, that's where the major similarities end, as inXile worked hard to make the game a truly cooperative experience using familiar dungeon crawler elements. While both characters have similar core abilities -- ranged, melee, and magic -- its their strengths that set them apart from one another, forcing players to work together. E'lara excels in ranged attacks with her bow; Caddoc is more proficient with melee attacks.

This encourages players to truly collaborate, while not keeping them attached at the hip in the game's sprawling spaces. inXile points to this, and calls it "co-op at a distance."

"We look at a lot of co-op games that were out there," says the game's director, Michaal "Maxx" Kaufman, "and we found that they did a lot of tethering of the players. We took a different approach; we wanted to spread the players out, use the environment, use the world. So the spells and skills that we created are based on these ideas."



In the example area we're shown, E'lara casts a spell called "Frost Arrow" which freezes an enemy from a distance. Up close to the action, Kaddoc comes in for the kill, using a melee attack to smash the enemy to bits. In a later example, Kaddoc uses a levitate spell that raises enemies within his radius in the air, while E'lara takes them out with arrows from afar.

This idea of co-op at a distance is also applied to reviving a downed partner. Each player can hold up to three tonics which can be used to ressucitate a fallen comrade from near or from far. Sure, you'll be able to walk up to them and revive them as you would in other third-person cooperative action games. But in Hunted you''ll also be able to toss them a tonic from a distance; if you can them, you can revive them.

inXile says that the gameplay experience will feel drastically different when using either E'lara or Caddoc, and have tapped 80s body-swapping flick Trading Places for an interesting in-game player-swapping mechanic. At any checkpoint in the game, players can quickly trade the characters they're playing as. Using this, you'll be able to experience the game from both angles, taking advance of melee and ranged combat, as well as each characters' specific magic skills.

Hunted's not entirely about combat, however. inXile says that exploration and puzzles are also a big part of the experience, as well. You'll be able to find new weapons and items hidden throughout the world, and will be faced with puzzles to unearth some of the more rare items. inXile says the puzzle difficulty will vary -- 40 percent easy, 40 percent chellenging, and 20 percent for only the super hardcore players.



The puzzle we saw was dead simple -- a talking wall with one flaming eye bellowed "Stand before me and fill me with the fire of your courage." E'lara pulled a flaming bow from her pack, firing the shot into the empty eye, opening up a new path to explore.

Hunted can be played both online with a friend, or offline solo. No, there will be no split-screen mode included in the game, so don't expect to be dungeon crawling with your buddy or significant other on the couch. According to inXile, split-screen would have meant making compromises to the game's graphical fidelity, which the developer felt was out of the question.

inXile looks to appeal to two camps with Hunted -- fans of the old school dungeon crawler and fans of modern action titles. It straddles a fine line between the two, that could appeal to both crowds, but potentially alienate both. Based on the hands-off demo, Hunted does look heavier on the action than the exploration. But inXile promises a nice mix, and with its dungeon crawler pedigree, it's likely it'll hold up its end of the bargain.

Hunted: The Demon's Forge is scheduled for release on Xbox 360, PlayStation 3, and PC.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

22 comments | showing # 1 to 22
prev next

HEL105's Avatar - Comment posted on 03/16/2010 13:07
HEL105
I'm a sucker for these kinds of games. Co-op = must buy.
lolipantsu's Avatar - Comment posted on 03/16/2010 13:08
lolipantsu
I really want this to be a "pretty" roguelike.
Chronic Logic's Avatar - Comment posted on 03/16/2010 13:10
Chronic Logic
3D Wizardry in real time! *splode* Start new character.
Occams electric toothbrush's Avatar - Comment posted on 03/16/2010 13:18
Occams electric toothbrush
I am....intrigued.

and tipsy.
ninjikiran's Avatar - Comment posted on 03/16/2010 13:32
ninjikiran
No roguelike ;) Not everyone enjoys being severely punished in their games and loosing everything they work for. That happens enough in RL, so I try and get away from it. On another note this game looks awesome.
Chaos Mage's Avatar - Comment posted on 03/16/2010 13:39
Chaos Mage
No same console multi-player means I will probably pass on it. So much "power" this gen yet it looks like same console multi-player is a thing of the past. As fun as it is playing online, it is not the same as playing with actual people.
Stigmeyer's Avatar - Comment posted on 03/16/2010 13:42
Stigmeyer
I am not interested. Everything about seems pretty generic to me right down to the tattooed, bald-headed tough guy.

That said, it would be nice to be surprised. :)
Max-'s Avatar - Comment posted on 03/16/2010 13:42
Max-
Dungeon crawler = interested me.
Yougiedeggs's Avatar - Comment posted on 03/16/2010 13:53
Yougiedeggs
"According to inXile, split-screen would have meant making compromises to the game's graphical fidelity, which the developer felt was out of the question."

If I had a dollar for every time this excuse was used, I'd have enough money to open a studio that develops fun split-screen co-op games.
PvPPY's Avatar - Comment posted on 03/16/2010 14:02
PvPPY
lol it looks like they should call it Hunted: for Demon's Souls. I'd only get this for split-screen co-op since Demon's Souls hit one out of the park in every other aspect of being a video game.

Borderlands has split-screen co-op, and it's one of the best looking games I've played in a while. Not "realistic", just sw33t.
Space Moose's Avatar - Comment posted on 03/16/2010 14:04
Space Moose
I have a strange feeling that this game is going to suck
odintal's Avatar - Comment posted on 03/16/2010 14:30
odintal
@Space Moose
it could go either way but I'm with you.

I really, really, really hope it's awesome though.
PvPPY's Avatar - Comment posted on 03/16/2010 15:13
PvPPY
I thought half the fun of these games is that you make your own character and use your own choice of strategy with magic, weapons, etc. Pre-fab characters have turned me off of more "dungeon crawl" games than I care to name.
Zanch's Avatar - Comment posted on 03/16/2010 15:48
Zanch
Why do people still say "next gen". It's been almost 5 years, it's the current gen.
m_earendil's Avatar - Comment posted on 03/16/2010 16:13
m_earendil
I'm a big fan of dungeon crawlers and loot-em-ups, but the lack of couch co-op is a big letdown for me.

They don't even need to make it split-screen to include offline co-op. Sacred 2 did it by forcing a high camera angle and letting you play with both characters on the same screen (so did Champions of Norrath on PS2, which by the way, was a blast for 4 players using a multitap).

This type of game is so much better if you can actually see (and hit) your teaamaters in real life... even back when I played Diablo 2, I enjoyed the multiplayer a lot more when did LAN sessions in my living room (or the office).
lokhe's Avatar - Comment posted on 03/16/2010 16:42
lokhe
It's really a shame that there is no split-screen :/ Graphics do not define a game, gameplay does, and there is nothing that would compare to the experience described in this article when you're playng it next to a friend on the same screen :(

Sure, now we get nice graphics (or so they say) But what's the point really when all you can do is admire them all by yourself...
poop shoot's Avatar - Comment posted on 03/16/2010 16:51
poop shoot
i hope demon's souls 2 has real co-op..
Matt Bradley's Avatar - Comment posted on 03/17/2010 04:29
Matt Bradley
No splitscreen, no buy. This sounded perfect for me and my girlfriend, then it faltered onto an online only game. What is the point in us having more than one controller on the 360 if nobody uses the other 3 in their games?
Jackson Starburst's Avatar - Comment posted on 03/22/2010 16:58
Jackson Starburst
Sounds pretty fun. Doesn't sound like an old school dungeon crawler brought into the 21st century though.
Getitskit02's Avatar - Comment posted on 01/27/2011 11:34
Getitskit02
I am glad to read this post, its an interesting one. I am always searching for quality posts and articles and this is what I found here, I hope you will be adding more in future. Thanks
Sell Laptops
Zieg's Avatar - Comment posted on 02/02/2011 03:24
Zieg
No matter what the post master says, this post sure has helped me alot! <a href="http://www.courseworkdom.co.uk/" rel="dofollow">Coursework Help</a> | <a href="http://www.admissionessaydom.co.uk/" rel="dofollow">Admission Essay Writing</a> | <a href="http://www.courseworkdom.co.uk/" rel="dofollow">Coursework Writing</a>
Zieg's Avatar - Comment posted on 02/02/2011 03:24
Zieg
No matter what the post master says, this post sure has helped me alot! <a href="http://www.courseworkdom.co.uk/" rel="dofollow">Coursework Help</a> | <a href="http://www.admissionessaydom.co.uk/" rel="dofollow">Admission Essay Writing</a> | <a href="http://www.courseworkdom.co.uk/" rel="dofollow">Coursework Writing</a>
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!