Oh thank God, i was worried about QA there for a sec.
Just look at how robust the character relationships are in AP or the magnitude of ending variations in New Vegas.
Ya know what's beautiful about this crowd funding thing? No, they won't be screwed by 1% because there's no publisher backing the project and holding their bonus and profits hostage. Like Fargo has been saying, this is the nerds retaking the industry.
Fucking beautiful, isn't it?
As for the story, This game is sounding pretty fucking hot. I'm really glad to have put money into this!
I was more thinking the kickstarted would be 1% shy of 2.1 million.
It was more sarcasm than a serious social commentary.
I'm as excited about this news as you are, maybe more, but I have to take issue with the idea that nobody hated ME's combat before ME2 came along. I can promise you that's not true, as I've talked to plenty of people who couldn't stand it. The reason people like ME2's combat more is because it's by and large better and more well-designed than ME's combat by a wide margin. I agree that the game suffered in some other areas, and you can argue all you like that ME is a superior game, a superior RPG, blah blah blah. But the fact of the matter is that most people just liked being able to hit their targets and feel as though their weapons had some impact. The system became "trendy" because it was a better system, whatever RPG purists say.
Also, combat in Alpha Protocol was easily the least enjoyable part of that game. It's one of my favorite ganes of all time, and one of the few I've played twice, but it's also kind of awful by any conventional metric. I don't blame anyone who hated the game for hating it. The combat is substantially less enjoyable than even Mass Effect 1's combat, and the skill tree is basically busted.

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