I'll admit that I often look at a game's setting and world before I start caring about mechanics; if your game takes place in an interesting time period or uniquely fantastical world, then that's far more likely to get my interest. Witchmarsh is an action-RPG that takes place in Massachusetts in the 1920s; players will control a group of characters investigating a series of mysterious kidnappings.
Witchmarsh is currently being worked on by just two developers but there's already a great-looking pixel art style in place, which you can see on the duo's development blog. Speaking to Indie Statik, lead writer and designer Lou Sgarbi said that the real-time combat system would be influenced by the likes of Diablo and Dark Souls and that the game will be structured like semi-linear RPGs such as Baldur's Gate. Sounds pretty good to me. Whilst there's no release date yet, Witchmarsh will launch a Kickstarter in January 2014, so keep your eyes peeled for that.
Conflicks has a great alternate history setup with anachronistic space colonialism
7:00 PM on 07.23.2014