Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Inversion: why you probably won't care

12:00 PM on 01.26.2012 // Abel Girmay

We've been following a little game called Inversion for some time. Our own Maurice Tan walked away underwhelmed by the single-player portion, while Casey Baker seemed a bit more optimistic about the multiplayer.

For our final preview, we dove deep into the free-for-all modes and caught a glimpse of the leveling system. What it all comes down to, though, is that Inversion just doesn't feel good. There's definitely an admirable idea in its gravity manipulation, but the fundamentals are so lacking that all the fun I had came with a caveat. Between the slow and clunky shooting, spotty cover system, and incredibly laggy matches, making Inversion a part of anyone's multiplayer rotation will be a tough sell.

Inversion (PC, PlayStation 3, Xbox 360)
Developer: Saber Interactive
Publisher: Namco Bandai
Release: Early 2012

We started with a basic free-for-all. You all know the drill here: kill as many people as you can, as fast as you can, until you hit the score cap. What stood out to me immediately was how rough the aiming felt. The game was certainly playable, but anyone who plays shooters extensively can tell the difference between weighty and irregular aiming. Inversion definitely features the latter.

As Casey stated in his preview, manipulating gravity is a necessity. To reiterate, players have two variations of gravity manipulation. The first creates a small pocket of low gravity, sending your opponents floating and making them vulnerable to gunfire. The second creates a field of dense gravity, knocking players down into a last-stand stance.

You aren't completely screwed if you get hit with a gravity field, however. You can still shoot back at your attacker, but your aim is disoriented and your movement hindered. Thankfully, players are kept from spamming their powers via a four-bar meter that drains a quarter each time you use a power. The meter can be refilled through pickups placed around the map.

While waiting for the next game to start, I had the opportunity to poke around the upgrades menu. Like most contemporary shooters, Inversion's multiplayer features a progressive leveling system. It's not as in-depth as in the Call of Duty or Battlefield games, so don't expect customizable loadouts, perks, and the like. Inversion's customization focuses more on the player's avatar and acquiring new clothing options such as helmets, pads, color schemes, etc. You can unlock upgrades for you default spawn weapons, but the weapon upgrades don't seem terribly involved. This isn't necessarily a bad thing, since Inversion takes a Halo/Gears of War approach to weapons. Success depends greatly on your ability to ditch the default rifle and find the power weapons spread across the map.

The second mode we played was deathmatch free-for-all once again, but with a twist. Regular kills counted as one point while kills involving gravity powers were worth more. Since using gravity is already paramount to doing well, this mode more or less played the same as standard deathmatch, but with a greater emphasis on learning where the refill pickups were placed. Unfortunately, with so many people throwing around gravity fields and firing off explosives, our matches became increasingly laggy, necessitating restarts or crashing outright. It was a common and very disconcerting occurrence, especially considering how close the game is to release.

I should also note that it was about this time that I started to notice the cover system, or rather how little I was using it. Cover in Inversion is somewhat messy. Moving from in and out of cover and from cover point to cover point isn't as smooth as it should be, as characters have a tendency to get stuck on objects. Ironically, it is the cover system and the awkward formations you get stuck in that will occasionally contribute to an untimely death. Personally, I found it much more viable to use the roll to avoid enemy fire when low on health.

The last mode we spent time with was a twist on king of the hill, called King of Gravity. In this mode, one player spawns with a Gravlink -- the source of your gravity powers -- while all other player must work to bring him down and take the Gravlink for themselves. Only the kills you earn when you have the Gravlink equipped count towards your score. The time I spent with King of Gravity was by far the most fun I had in Inversion.

The chaos that ensues as five or six people try to take down one powered-up player is an odd and satisfying blend of quasi-teamwork (its still free-for-all, but team shooting is the best way to take the current king down) and waiting for the perfect moment to kill the guy next to you. That isn't even mentioning the satisfaction from rushing in and stealing the Gravlink from the poor saps who did most of the work on the previous King, then mowing them down in their weakened state for a couple quick points.

Looking back at my time with Inversion, I can say that I had some fun with it. Still, that fun is bogged down by all the baggage of its blemished cover mechanics, awkward shooting, and spotty net code. I'm always looking for something to play as a break from Call of Duty or Gears of War 3, but I don't see this spinning in many disc tray for long.

Photo Gallery: (9 images)
Click to zoom - browse by swipe, or use arrow keys

Abel Girmay, Contributor
 Follow Blog + disclosure Tips
Born and raised in Oakland, CA. Avid fan of FPS, RPGs, and Little Caesars Pizza.  more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Indivisible exposes why forced diversity and its proponents keep failing

Steam Controller Review

RAE - Back in Town

Thankful it's ov

Half - Life 3 FINALLY 100% confirmed...maybe.

Surprisingly... I'm *really* enjoying Fallout 4!!

Where the Hell is Breath of Fire?

Comments of the Week - バーガーベスト, ですよね?

My Month in Games - November 2015

Cblogs of 11/28/15 - Lonely Thanksgiving, Gatchaman Crowds, and more

 Add your impressions

Status updates from C-bloggers

Batthink avatarBatthink
Flegma avatarFlegma
Bought my first full-priced physical 3DS game ever - New Style Boutique 2: Fashion Forward. I'll try to write a post on the previous game at some point before doing the same with NSB2.
Terry 309 avatarTerry 309
How do you guys manage to buy all these games at day 1 with such huge backlogs?
FlanxLycanth avatarFlanxLycanth
Guys if I were to do a thing, how many of you would watch my thing because I was thinking of doing a thing but I dunno if people really like that kinda thing so I just wanted to know if you liked that thing because I'm thinking of doing a thing, you know?
Atleastimhousebroken avatarAtleastimhousebroken
Bayonetta 2 is 40% off in the EU Nintendo eShop today. If you have a WiiU and don't have this game you are a horrible person and I want nothing to do with you. You can amend your errors by buying it. Xenoblade Wii is also 50% off as well.
El Dango avatarEl Dango
SeymourDuncan17 avatarSeymourDuncan17
Protag shipping is best shipping. [img][/img]
El Dango avatarEl Dango
My dreams are really weird and scary, so I hope it's okay if I let them be dreams.
Fenriff avatarFenriff
Finally played the last two Shantae games. Risky's Revenge wasn't bad, but Pirate's Curse was damn good.
Flegma avatarFlegma
Memo to self: spend your time cleaning before wasting ten or so hours on a cblog you'll end up just scrapping because you're incompetent and incapable of writing on the subject.
Is there an occupation out there for people who want to give up and not worry about shit for a while until they can recompose themselves before going back into society?
Parismio avatarParismio
That test was pretty raw. Some decisions cut deep, some I didnt care for at all. But im satisified with the end result.
Lawman avatarLawman
Torchman avatarTorchman
MeanderBot avatarMeanderBot
People are having serious anthropological discussions about video games and here I am reminding people that they have one more day to get a dumb card I painted:
Sr Churros avatarSr Churros
I just finished this thing here: I'm mostly happy with my results, altough it lacks some stuff like Skyward Sword or Sonic & Knuckles [img][/img]
techsupport avatartechsupport
While I am glad I only paid $15 for it, I bought J-STARS VS+ for one specific reason: to drink some beer and kick ass as Yusuke and Hiei. And in that regard, it delivers. Beer not included.
OverlordZetta avatarOverlordZetta
We can be so weird sometimes. You can easily move on from some of the stuff you might want to remember forever, but then sometimes you just can't let go of trivial things. What's up with that?
ScreamAid avatarScreamAid
I'm in the mood for some feel-good music. Hit me with your best feel-good VGM, people! [youtube][/youtube]
Pixie The Fairy avatarPixie The Fairy
My "Thankful it's over" post is done. Editing it tonight, posting tomorrow. Will there be more last-minute entries? Will Pixie be merciful to Twilight Princess? Will Zetta add words to his entry? Why is bear driving? Who run Bartertown? Stay Tuned!
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -