Unlike Duke Nukem Forever, some games are determined to come out no matter how long it takes. A platform game from Iraq has managed to stay the course for sixteen years without becoming vaporware, and is finally ready to launch for the iPhone and iPod Touch. Now that's dedication.
The game in question has a name almost as long as the development time -- The Babylonian Twins: The Quest for Peace in Ancient Iraq. Platform action is flavored with puzzles that revolve around switching between a pair of characters. Not the most unique of ideas, but it definitely sounds like a good fit for the iPhone platform.
That's the funniest thing about this game. Originally started in 1994 for the Commodore 64 by some students, the game took too long to make and suffered the same problems as Duke Nukem Forever -- unable to create the game before its intended platform became obsolete. The irony, of course, is that handheld technology has become so advanced that retro games are cool again. Hence, improved tech killed Babylonion Twins, and then improved tech revived it.
I'm sure there's some sort of moral lesson there, but I can't be bothered to think what that might be. In short, a neat little game is coming.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I just hope it doesn't totally suck ass. That would possibly be the most deflating thing the devs have ever experienced. They might commit suicide, some of them.
I would just like to point out that resident Reviews editor and friendly giant Jim Sterling has been not directly HASHTAGGED, but had his article referred too in following ENN video
But the video says that it was made by the team that made the amiga version 16 years ago. So that's not really 16 years of development as much as 16 years of doing other stuff then recently remaking it into a modern game.
If you're speaking of something being canned then revived, Dark Void Zero seems like a great example. I played Dark Void at a friend's house and wasn't much impressed, but this forgotten NES title that just came out on Steam is tons of fun, especially for the measly £3 it cost.
uh stridechicken....are you serious? u know that dark void zero was never released for the original nes and was just conceived and created in the past year? the "background" story is fake, made up by the developers....
hope it sells decently for them, you don't hear about the gaming scene in the middle east very often (it's very conservative, right?). The last game I heard about from there was some Palestinian FPS where you're killing the Israeli nazi scum
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I just hope it doesn't totally suck ass. That would possibly be the most deflating thing the devs have ever experienced. They might commit suicide, some of them.
And while we are here: #Yankees
Still, you've got to commend a team for sticking to a project through thick and thin. I'll check it out.