Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Chocobo updates

Interview with Chocobo Mystery Dungeon developer h.a.n.d.

3:27 PM on 03.26.2008, Colette Bennett 15 comments

Interview with Chocobo Mystery Dungeon developer h.a.n.d. photo
     Chocobo

We talked about the announcement of Chocobo no Fushigi na Dungeon: Tokiwasure no Meikyuu way back in September 2007, where I performed the accurate amount of screaming in joyful anticipation and then went back to the daily grind of non-chocobo inhabited life. Since then the game has been released on the Japanese market, but there's been no more word about a US version. Ahem, Square? What's up with that? Some people need their fix, you know.

The website Cubed3 was also curious, apparently, as they recently posted an interview with developer h.a.n.d., the team behind the game (they also worked on Chocobo Tales for the DS. )Sadly, they still couldn't comment on whether or not the game would see a US release, but they did share some other interesting tidbits about the title. From the interview:

AR: Is this Chocobo Dungeon game fundamentally different from the two PSone versions, or are there main elements that fans of the old games will be familiar with?

Yuji Yano; Director: While some main elements of the game have been carried over to Wii, we wanted the game to be accessible to a wider audience, for example small children and female gamers, so some difficult elements of the game were removed. But to keep the game entertaining we added new elements such as the job system.

I'd like to be grumpy about having games I like "dumbed down" so more people can play them, but Chocobo games don't exactly rank high on the challenge curve anyway. Here's a more telling part of the interview though (and a slightly distressing one):

AR: The game had a strong first week in Japan before Christmas, but quickly disappeared from the charts. Has the game still met sales expectations, though?

Yuji Yano; Director: I am not fully satisfied, unfortunately. I want the world of Chocobo and the genre of ‘Mystery Dungeon’ to be loved and played by as many users as possible. I was extremely pleased with the launch sales. However, I believe there are still many people yet to have experienced the world of Chocobo, so with the next Chocobo project (if there is one…) I hope to create a game that more people can love and a game that fully expresses the beauty of the world of Chocobo.

By far the worst sign of a game not being imported over is so-so performance (or the appearance of naked men, of course.) Maybe they're adding more features or streamlining the original concept, or maybe the game is simply not going to make it US shores. I'm still hopeful, but I have to be honest and say that if it's announced that the US won't get any more chocobo games, I'm going to be one sad panda.

[Thanks Justin]


Next page: More wii stories




tornotlukin's Avatar
tornotlukin at 03/26/2008 16:08
does someone have a crush on chocobos?? Isn't it odd that Yuji Yano thinks that the previous can be too difficult for "small children and female gamers." Thats pretty silly to say.
Dexter345's Avatar
Dexter345 at 03/26/2008 16:09
"...we wanted the game to be accessible to...female gamers, so some difficult elements of the game were removed."

Do you not take offense to that? I would, if I were more womanly.
tornotlukin's Avatar
tornotlukin at 03/26/2008 16:23
I do, if I'm a woman or not. It's making a value judgment based on criteria that has nothing to do with ability to play a game. Take that example and apply it to real world prejudices and shit like that makes me go crazy! Free drop kicks for everyone!
Knives's Avatar
Knives at 03/26/2008 16:39
I read the title as "Interview with a Chocobo" =(

And I'm with Dex, I would feel insulted if I were more womanly.
evil chad's Avatar
evil chad at 03/26/2008 16:45
This has made my day even better IF that's even possible.....
Tug Your God Out's Avatar
Tug Your God Out at 03/26/2008 16:51
I remember Chocobo Dungeon for the PSX. I know a lot of people didn't find a lot of nice things to say about it but its a dungeon crawler from Square that came out after FF7...I think a lot of people missed the point on what it was supposed to be.

I'm looking forward to another one....if it happens to come over here. I'm not holding my breath though.
Colette Bennett's Avatar
Colette Bennett at 03/26/2008 17:47
@tornolukin and Dex - I see both your points, but if I was offended every time someone talked down to or assumed women needed dumbing down to, I'd be furious constantly.
Wedge's Avatar
Wedge at 03/26/2008 18:33
Actually thats sort of an interesting question. Do girls play games (that boys play) in Japan?
Darkknight37's Avatar
Darkknight37 at 03/26/2008 19:16
Am I the only fatty who thinks a Chocobo would taste good with mashed potatoes and a biscuit?
Necros's Avatar
Necros at 03/26/2008 23:35
For some reason, I don't think there are a ton of traditional hardcore girl gamers in Japan, and if there are some, they're looked at with the surprise they get over here in the states.
HarassmentPanda's Avatar
HarassmentPanda at 03/27/2008 00:00
I can't stop smiling at that image.
Demtor's Avatar
Demtor at 03/27/2008 08:30
I think this a good example of the mindset some Japanese developers have and explains why in the past the US has gotten "dumbed down" version of games or entire games kept in Japan because we are too stupid to understand them. The arrogance/ignorance of some big wigs over there just floors me. But then again, the same can be said for plenty stateside too.
tornotlukin's Avatar
tornotlukin at 03/27/2008 09:52
@colette. Understandable, choose thy battles. Alls i want to do is give free dropkicks!
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39704 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

Retroforce Recap: so what about those dirty games, now?











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006