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Interview: WayForward's Sean Velasco photo

WayForward's upcoming A Boy and His Blob has elicited reactions of excitement and anticipation from gamers ever since it was first announced for the Wii. The game was paricularly fascinating to retro fans at Dtoid (ahem, me) and I had a dozen questions the moment I saw the first screen. Are the mysterious jelly beans back? Does boy stilll look like a retard when he climbs a ladder? Will the game be as mind-numbingly difficult as the first one?

Lucky for me, the team at WayForward remembered me from my rave review for their previous game, LIT, so they were willing to chat a little with me about this delightful project, not to mention share a completely exclusive screen that's never been seen before -- see above! When you finish ogling, hit the jump to learn a bit more about A Boy and His Blob from Lead Designer Sean Velasco himself.

Destructoid: The original A Boy and His Blob seems to elicit mixed reactions from gamers, from "That game was great!" to "That game was awful!" Were you fans of the original game to begin with? Also, who came forward to suggest the idea of remaking the game?

Sean: Most people seem to love the Blob! We certainly do. However, I can understand why people didn’t like it; it certainly had some control and usability issues. We are huge fans of the charm and the puzzling aspects of the original. Overall, we love the concept, and wanted to give it a new implementation.

As far as how the whole thing got started... I did the basic design and pitched the game internally at WayForward, who had a good relationship with Majesco. Majesco loved our concept and were interested in publishing a new Blob game, so it was a perfect match.



Destructoid: Is this version of the remake related in any way to the DS sequel that was announced in 2005 but never came to fruition?

Sean: WayForward was not involved in the GBA or DS Blob games. This is a completely different effort.

Destructoid: Is the team attempting to take the original premise and improve upon the weaknesses of the original, or will this be a strict remake?

Sean: This game is in no way a remake! It’s inspired by the original game, taking its basic concepts and applying the lessons of 20 years of game design. However, the game is quite reverent towards the original game; expect to see homage at every turn.

Destructoid: What sort of effect are they going for with this art style? It was the first thing that caught my eye, and also can we expect to see the art really kicked up at certain parts of the game? For instance, will there be a scene or two in each level where we are just blown away by the beauty?

Sean: Well, that’s certainly our goal! We still have a ways to go in development, but we plan to really push the Wii to take 2D to a new level. Special parallax effects, 3D techniques, and awesome lighting will really make the world pop. This is a subtle game, so nothing should be over the top, but I hope that players will stand back occasionally to admire the beautiful world.



Destructoid: An aspect of the original game that was simultaneously charming and frustrating was not knowing what effect the jellybeans would have on Blob. I've noticed that some of the new beans have names that seem to more explicitly state what they do. Was this a conscious design decision? Will there be beans that have to have their abilities discerned through experimentation?

Sean:
We all appreciate the puns and discovery from the NES game. That being said, once the discovery was made, the magic was done. In the new game, gameplay focuses on using the jellybean transformations in fun new ways, as opposed to simply memorizing what each bean does. A picture of the transformation accompanies the beans in the interface.

Destructoid: There looks to be a considerable lack of enemies in A Boy and His Blob, with the game focusing mostly on environmental puzzles. Will this continue to be the focus in the new game or can we expect to see more critters?

Sean: The enemies in A Boy and His Blob are mostly used as tools for puzzles. However, there are many varied enemies in this game. Each one should serve a unique puzzle function and have a ton of personality. As with the original, however, there is an intentional absence of “fodder” enemies.  



Destructoid: Will the game be for WiiWare or retail? If for WiiWare, why was that chosen over retail?


Sean: This is a full retail game with a ton of features and content! However, we have a ton of respect for digital delivery and the freedom it affords developers. Expect to see WayForward on a lot of digital delivery services in the future.

Destructoid: The soundtrack certainly is an upgrade from the original. Who is working on it? Was he/she influenced by the look of the game in creating its music?


Sean:
Our composer is Daniel Sadowski, who jumped immediately at the chance to work on Blob. The vision of this game has been embraced by both the art and music sides, and each has played off of the other. In some instances, we had the music done before the environment was finished, so we could use it as inspiration for the look and feel of the levels.

Destructoid: Thanks for your time, Sean!

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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16 comments | showing # 1 to 16
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falinter's Avatar - Comment posted on 03/13/2009 16:15
falinter
Hmmm This looks too good to pass up.

Wanting to buy Wii games... who would have thought!
Dale North's Avatar - Comment posted on 03/13/2009 16:19
Dale North
good interview. i'm kinda glad this isn't a remake
Monodi's Avatar - Comment posted on 03/13/2009 16:27
Monodi
YES! THis wil lbe a retail title! I have been pestered on how many great 3rd party Wii titles are heading to WiiWare. This could also mean the game will have a decent longevity and/or effort.

I am now waiting for a Donkey Kong Country 4 announcement.
Chronic Logic's Avatar - Comment posted on 03/13/2009 16:43
Chronic Logic
The kid and the blob looks kind of bland. Need more wrinkles.
DaedHead8's Avatar - Comment posted on 03/13/2009 16:46
DaedHead8
I am so excited for this game. Great interview Colette! It's good to know that this will be a Retail Title.
ProperlyParanoid's Avatar - Comment posted on 03/13/2009 17:25
ProperlyParanoid
Yay, a retail title! I'm pretty happy now. I hope it's a hard game, though!
geekbot's Avatar - Comment posted on 03/13/2009 17:51
geekbot
Now don't get me wrong. I think this game looks amazing and I can't wait to play it, but I'm surprised that it's a retail game. The reason I'm saying that is because to me, when someone says "retail game" that translate to a 50$ game, and as much as this looks great, I'm not entirely sure there's 50$ worth of game there.

I loved me some Braid when that came out on XBLA; was one of my favorite games of 2008, but I couldn't imagined having paid 50% for it.

But hey, I hope I'm wrong.
ArrestedDeveloper's Avatar - Comment posted on 03/13/2009 17:54
ArrestedDeveloper
Don't you think it's weird that someone had the foresight to paint a sign of a man in a circle? How would he know that one day a boy had a blob that had the ability to take different shapes?
Samit Sarkar's Avatar - Comment posted on 03/13/2009 18:55
Samit Sarkar
Man, this game looks astonishingly beautiful.
Monodi's Avatar - Comment posted on 03/13/2009 19:43
Monodi
@Geekbot

That's a point, I just wish titles as Braid, Lost Winds or even Megaman 9 were retail titles.
Rusty Ghia's Avatar - Comment posted on 03/13/2009 20:12
Rusty Ghia
I am so glad that this is a proper retail release and not a download game.

I don't know about you, but I actually like to OWN what I pay for.
Wexx's Avatar - Comment posted on 03/13/2009 20:48
Wexx
GORRRRGEOUUUSSSSSSSSS

Awesome interview ;D
Paul Soth's Avatar - Comment posted on 03/13/2009 20:49
Paul Soth
But is David Crane involved?
welkstar's Avatar - Comment posted on 03/13/2009 23:10
welkstar
I'm really glad to see this is a retail game, especially since current 2D games have been mostly downloadable titles. Support 2D! Buy this game!
Drach's Avatar - Comment posted on 03/14/2009 04:28
Drach
This looks fun. I wonder if there will be a hidden unlockable "Boy and his blob" NES game within the full version. That would make me smile, being that I never beat the original.
p_rosky's Avatar - Comment posted on 03/16/2009 09:33
p_rosky
Great interview Colette. Way Forward is putting a lot of heart into this game, and I think everyone will be happy with the results of their effort.
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