Bond is back, and this time he's back in two new games. One of them is an entirely new venture in the form of Blood Stone the other is a relaunch of one of the most iconic games ever made, GoldenEye 007. While the former is terribly exciting the latter is obviously a bit more high profile thanks to its namesake. Thus it was with great interest and trepidation that I got the chance to toss some questions at Julian Widdows the Executive Producer at Activison Blizzard UK.
He actually addressed a lot of interesting things about how much the game was being remade and why they chose to dive back into GoldenEye on the Wii. Moreover he gives a fantastic response to whether or not you should play the game with the Classic Controller Pro or the Wii Remote and Nunchuck. Read on for the full interview.
Destructoid: At the reveal for the game at Nintendo's press conference at E3 a variety of research panels were shown to show off how interested people were in a new GoldenEye. Other than a demand for the game what else was garnered from these and how have the ideas been implemented in the game?
Eurocom have done a great job of ensuring the behind the gun experience is tight, fun and engaging, whilst delivering an experience that rewards replay and experimentation. Every time you play there’s a new route to discover, a hidden area to find, or a setup to approach differently. More than anything, Eurocom have a great sense of the factors that help make a game fun, which is evident as soon as you pickup the controller.
Widdows: well as split-screen. This is 2010 after all, and to deliver a shooter experience that draws people awayNever again? I hope not! We really felt from the outset that we had to include online support as from their HD consoles to Nintendo’s white box we knew we had to bring the compelling and fully-featured gameplay people have come to expect of the best-in-class shooters to ‘GoldenEye’. To make sure this works we’ve focus tested, BETA tested, and focus tested some more. Ultimately polish comes from extensive playing, and the online game has had a lot of play time.
Widdows: Yes, I do, and I know the Producers at EON feel the same way. Although cinematic releases are
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