The BAFTA award winning F1 2010 has been Codemasters biggest cash cow to date and they are back, this time looking to bring an even bigger and better game than before.
I interview Chief Game Designer Steve Hood who talks about the joys and frustrations of working with Formula One, how F1 2011 is far more than a simple yearly update and Steve also talks us through the new weather system and their dynamic clouds. There's a lot we cover in the interview so check it out!
This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.