After watching Human Head Studios' 20-minute E3 demo in June, I felt a strong pang of hopeful disbelief. There is just so much craziness going on in the demo that it's hard to tell exactly the game works. This speaks to the nature of hands-off demos, but, more importantly, it's an effect of Prey 2's ambitious, original design.
Last week, I had the opportunity to sit down with Human Head co-founder Chris Rhinehart and talk Prey 2: the limits of the open-world design, the history of the traversal mechanics and what (if anything) will remain intact from the original Prey.
Read on for answers!
What are you showing off at QuakeCon?
There are a couple ways to get weapons and gadgets. You can go and purchase them, because there is an economy system in the game. You earn money by taking on missions and taking down targets, which you can spend on new upgrades. But, there are some missions where the mission giver will say you’ll get this cool gadget if you take on this mission.
At one point in the demo, you grab a guy and use him as a human shield. Can you do this at any point in the game?
Not exactly. You can grab a human shield and wander around with him, but people react appropriately to it. What happens is that your gun automatically comes up –
It’s the players choice to pull it out or not. After that, we decided we could threaten characters or not – it was the natural extension. So you can threaten anyone or try to mug them, if you want. One of the other big uses for it is for informants. You can go up to them and try to get information or pull out your gun and threaten them (the evil route).
One of my favorite ways is the Boa which you launch and they’ll wrap around the target and take them down. The target is only briefly incapacitated, so you have to run over and get him. Some targets have abilities that counteract the gadgets so you have to tailor which gadget you use based upon which enemy you are going after. The second target we go after in the demo teleports right out of it.
What other abilities will targets have?
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