When I'd first heard of Alpha Protocol, it was just a name to me. I figured it was some generic shooting game and left it alone. Then I had to see it as part of a Sega showing at E3, along with Aliens vs. Predator and Bayonetta. No prizes for guessing which of those three games I was least excited for. However, when I finally sat down and watched the game in action, I was legitimately surprised by an ambitious, amusing and very promising RPG.
I wanted to know more, so I hammered out some questions for Alpha Protocol's creative director Chris Avellone. If you're interested in this Sega-published espionage RPG, then read on for our exclusive interview.
Destructoid: Alpha Protocol, from the looks of things, is a dyed-in-the-wool spy game, complete with gadgets, intrigue, and cheeky sexual liaisons. What drove the decision to make a spy-themed RPG, and has it been more challenging to create a roleplaying game around spies rather than aliens or knights, as is the usual case?
[Destructoid would like to thank Chris Avellone, as well as the folks at Obsidian and Sega, for their time and energy.]
The Mighty Quest for Epic Loot, Ubisoft Montréal's upcoming free-to-play title, has been something I've been looking forward ever since being introduced to the PC game by a considerably witty half-naked knight. A...more
After years of waiting, the SNES underdog classic EarthBound is finally coming to the Wii U eShop in America and Europe. EarthBound is the second game in the Mother trilogy, though the other two have never officially made the...more
We have a brand new trailer for Atlus' upcoming 3DS RPG Shin Megami Tensei IV. This one shows off a bit of gameplay and battling in an overview of the game, putting you into the shoes of a new samurai recruit. The informatio...more