Some are looking forward to it, others remain cynical, but Activision is the publisher behind Blur, so it's going to be big. Despite what some have said about the early showing at E3, I remain hopeful that Bizarre Creations has a fun racing game in store that will support a solid community and potentially bring back the good old days of racing games.
We don't know how much fun Blur will be when it arrives, but we caught up with Bizarre's Studio Communications man Ben Ward to find out a bit more. We discuss Bizarre's thoughts on the racing genre, the possibility of using Project Natal in a racing game, and just what Blur's doing to reinvigorate gaming and provide a real sense of community.
Read on for the full interview.
Destructoid: It's interesting that Blur has very clear "kart racer" sensibilities, but dresses those sensibilities up with a more believable coat of paint. What was the thinking behind the aesthetic style? Do you think the genre needed a more "realistic" kart-style racer?
Destructoid: Will customization be a big part of the game? Will players be able to trick out their vehicles and create their own personal drivers?
So yeah, it’s an interesting development but I can’t see controllers being completely replaced any time soon. And neither should they – the modern video game controller has evolved over more than 20 years to be the right tool for the job (in many cases).
[Destructoid would like to thank Ben Ward, Bizarre Creations and evil publisher Activision for their time and help.]
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