Interplay, like a toddler without arms, is trying to swim but failing badly. Having only recently returned from the dead to forge a new path following its 2004 shutdown, the house of the original Fallout is already facing meltdown once more, having ended 2008 with no money and now hurtling toward destruction ... again.
The firm had a whopping $0.00 in the back last year, with a deficit of around $2.4 million. It seems that selling the Fallout rights to Bethesda wasn't enough to keep the company afloat, even though it still plans on releasing an MMO based upon the franchise. Unless Interplay can get funding from somewhere, it will have to liquidate, sell itself or face bankruptcy.
"We continue to seek external sources of funding," states the company. "including but not limited to, incurring debt, the selling of assets or securities, licensing of certain product rights in selected territories, selected distribution agreements, and/or other strategic transactions sufficient to provide short-term funding, and achieve our long-term strategic objectives."
Sometimes a company should just accept the judgements of the arcane Gods that govern this industry and realize that they're never going to make it.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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*Waits for HARDCORE Fallout fanboy to bang on his keybroad and RAAAAAGGGGEEE!!!!!*
Anyway - this was inevitable. Interplay hadn't released anything in years, I'd have assumed that by now it would be a skeleton company struggling to attract talented employees, money and get projects off the ground.
And besides - a Fallout MMO? Probably wouldn't have been a good idea. The Fallout universe is what is appealing, the structured narrative and the fact that it catered to different playing styles is what made it appealing. An MMO universe couldn't do all of that. Just look at all the MMO's on the market today - they don't have good storylines at all.
*Waits for HARDCORE Fallout fanboy to bang on his keybroad and RAAAAAGGGGEEE!!!!!*
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Seconded. It could always just cash in all those bottle caps.
No doubt that Bethesda will have a crack at an MMO which I don't care who it's from, but poor Interplay.
When I think of them, I think of garbage like Die by the Sword, Clayfighter, Carmageddon, and those 19 shitty Star Trek PC games. Good fucking riddance.
P.S. They would royally fuck-up a Fallout MMO anyways.
Then you can fall back into obscurity.