Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



[Editor's note: ZargonX talks about Civilization for his Instant Replay Monthly Musing blog and reconfirms that I never want play this game for fear of my social life. -- CTZ]

Ceaser's knights stood arrayed along the hillside, shields and swords glistening in the sun. In the valley below, Elizabeth's longbowmen cowered behind the walls of the city, just as they had been doing for weeks. At first they had been confident, even defiant; but days of sustained bombardment from Ceaser's trebuchets had wiped those thoughts from their minds. Now they awaited the inevitable, hoping that perhaps aid would come from the north - It would not; the 5th legion had seen to that. Ceaser could feel the thrill of impending victory growing inside him, and he knew the time was nigh. With a simple wave of his hand he unleashed his forces, and dust kicked up by the thundering hooves of the horses rose into the sky, choking out the noonday sun. The first furious volleys of arrows began to rain out from the city walls, but they were hardly enough to halt the wave of steel that washed towards them. In a few hours time, the city of Liverpool would be in Roman hands, and the Empire would hold the jewel of England's southern kingdom.

And that was exactly how it happened. Well, that time, at least.
There is no game in my mind that sums up the concept of Instant Replay better than Civilization. Or, to be more accurate, no game series. Since the dawn of the series, Civilization games have had me, and many people like me, constantly coming back for more and more. Everyone has probably heard of "One More Turn" syndrome, that devilish drive that keeps us up until the wee hours of the morning, playing ever onward no matter how clouded our minds may have become with fatigue, just waiting to see what happens next. It takes a great game to trigger that kind of behavior in people; it takes an even greater game, however, to make you start another immediately after the last one comes to an end.

You've come a long way, baby.

I remember sitting in middle school, many years ago, furiously sketching my amphibious invasion plans of Germany in my spiral notebook. Sure, I had doodled out Super Mario levels before, or drawn out scenes of imaginary Zelda items, but this was the first time a game had me planning out actual strategies in advance. All I could think about was jumping off the bus, running inside, and seeing how well I could execute my plans of world domination. The only thing that got me to stop playing Civilization was the release of Civilization II some years later. That trend has continued to this day with each new release.


Alpine Troopers: They are so badass, they use their skis no matter what terrain they're on.

So what is it about Civilization games that keep me coming back? One of the first, and most basic, items is the variety of ways in which you can beat the game. The very first Civ game had you either conquer the world, or lead your people into space. Those two victory conditions are still around, but new ones have been added over time to give different players even more options. One of the earlier additions was the Diplomatic victory, enabling a savvy leader to win through strength of words rather than strength of arms. More recently, a Cultural victory option was added, granting victory to the leader who fostered the strongest cultural icons in the world, overshadowing all others. Different methods of victory mean a player can choose a different path every time they play.

Of course, hand in hand with the victory conditions is the idea that each play through also has situational differences. This is something as simple as having a random map each time you play, having different rival civilizations in the world, or even just notching up the number of barbarian tribes roaming the map. Civ presents a huge number of random elements to the player every time they hit "New Game", and those elements mean that no strategy is guaranteed to work each and every time. Really enjoy playing Rome and rushing your nearest neighbors with swarms of Legions? That may work out well sometimes, but what happens when you don't have any iron? Or what happens when you are stuck on some isolated island, and you won't even meet your neighbors until you've mastered the high seas? The random elements of each Civ game also makes sure each game is a different experience. Every session of Civ writes its own story, and while some may be similar, no two are identical. And trust me, if you get two Civilization players together, they will have plenty of stories to tell.

A friend of mine recently began playing Civ IV, and his questions about strategy, coupled with the tales he told of diplomacy gone wrong or conquests gone right quickly sucked me right back into playing, pushing aside other gaming endeavors that had been distracting me as of late.

I've got a lot of stories about this guy, and most of them start with "That bastard Ghandi..."

Speaking of Civilization players, they too are a vital factor in the replayability of the game. Beyond the game mechanics themselves, the community that has built up around Civ is a vast one, and, more importantly, a very creative one. A cursory search of any Civilization fan site (Apolyton and Civfanatics being the big ones) reveals quite literally hundreds of mods, scenarios, and other various enhancements for the game. And I'm not just talking about the most recent game, Civ IV, either; people are still putting out materials for Civilization II, over ten years later. On top of that, the community has created new ways to play the game that were not even part of the original vision of Civ. Democracy Games. For instance, have players form teams that, in turn, create their own systems and structure for deciding how to run their empires in a multilayer game. These kinds of games can spawn some amazing diplomacy, daring maneuvers, and, most importantly, some fantastic stories to tell.

Many people may talk about games having 10 or 20 or even 40 hours of gameplay, and even some of your more robust JRPGs may even get up into the 80 hour mark. But, when it comes to Civilization, I do not measure the gameplay in hours. I measure it in years. I know of few other games that can boast that, and I can think of no finer return on investment from your gaming dollar than that.

So now it's back to my notebook to flesh out a few more plans; I've got some nuclear subs sitting off the coast of Hannibal's lands, and I don't think he's got any idea what's coming ...


LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo
 

Continue: More Promoted stories stories





prev next

19 comments | showing # 1 to 19

Professor Pew's Avatar - Comment posted on 08/06/2008 17:39
Professor Pew
Nice writeup!

I also hate you now, because this was the one I was planning to do as well :(
Tubatic's Avatar - Comment posted on 08/06/2008 19:18
Tubatic
Nice write up!

This is actualyl the reason I don't play Civ often: It consumes my time completely! Its nearly unstoppable. I HAVE to know what the next move will be.

Intense
Batthink's Avatar - Comment posted on 08/06/2008 19:27
Batthink
I agree with Prof. Pew, I liked the write-up, and you've described stuff and given some excellent examples. :O)
Celdurant's Avatar - Comment posted on 08/06/2008 21:54
Celdurant
I've been known to play the Beyond the Sword expansion for HOURS on end... It's honestly one of the few games I go back to and play over and over again. Great write up, I can relate really well to your experience
RHibiki's Avatar - Comment posted on 08/07/2008 08:39
RHibiki
Oh, he knows. The sad part is somehow his archers are going to roll the perfect number, puncture their hulls, and you're going to have to watch the subs it took you 20 years in game time to build sink to the bottom of the goddamn ocean.

Or at least that's what always happened to me.
Dogen's Avatar - Comment posted on 08/07/2008 17:08
Dogen
goddammit. you beat me to it.

Incredible write up. I'm going back to the drawing board, because you've said everything I did and better.
acrana's Avatar - Comment posted on 08/12/2008 12:56
acrana
Only complaint I have about CIV 4..it makes me feel sick after awhile for some reason. Dont know why
J03yyz's Avatar - Comment posted on 08/12/2008 13:04
J03yyz
great write up. i played civ 4 when it first came out and it did consume my life... i had to stop, and have to continue to be stopped... this is one game that seriously is an addiction
Surf314's Avatar - Comment posted on 08/12/2008 13:53
Surf314
Nice write up, I may finally have to invest in Civ IV
mistic's Avatar - Comment posted on 08/12/2008 13:56
mistic
I can't wait to give the Revolution-edition a try!
copulatingduck's Avatar - Comment posted on 08/12/2008 13:58
copulatingduck
GOD CIVILIZATION ROCKS! You're my hero!
Evil Cheese's Avatar - Comment posted on 08/12/2008 14:06
Evil Cheese
Nice yorb der, Zargon. I was never that interested in the Civ series, but now I find myself wanting to try it out. +1 4 u.
Drakonikarma's Avatar - Comment posted on 08/12/2008 14:31
Drakonikarma
Astounding write up, you win the internets!
---AMARU---'s Avatar - Comment posted on 08/12/2008 14:36
---AMARU---
by the year 2000ad i only had muskets :( , this was civ 3
iSweat's Avatar - Comment posted on 08/12/2008 17:33
iSweat
Civilization is truly an amazing game. The only other games that have that kind of replay for me are Starcraft and Diablo II.
ZargonX's Avatar - Comment posted on 08/12/2008 17:50
ZargonX
Thanks, all! Clearly, many of you have also felt the claws of Civilization dig into you at one point or another. And boy do those claws feel so good...
Eschatos's Avatar - Comment posted on 08/12/2008 18:28
Eschatos
I'm not a huge fan of Civilization, though I've bought all the recent ones. It just feels like it tries so hard to be realistic but it just doesn't make it. Also I think the battle system is shit. One unit fighting one other unit at a time is just stupid.
Corncobtacular's Avatar - Comment posted on 08/13/2008 09:54
Corncobtacular
i lent my copy of civ IV to a friend about six months ago and he moved out of town.....this makes me want to buy it again
Throbbing Mob's Avatar - Comment posted on 09/08/2008 12:16
Throbbing Mob
Nice writeup :) I love the Civ series and know the one more turn syndrome very well. And now I must go play civIV
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56751 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006