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Insomniac bummed over Resistance 2 fan response photo

Developers make games for the fans -- or at least they say they do. A lot of times I think it's for the money, but in the case of Insomniac we'll give them the benefit of the doubt. Since they make games because they want people to enjoy them when people don't enjoy them it must be depressing as all hell, especially when that game already has an established audience thanks to the fact that it is a sequel. This is the case with Resistance 2, which scored better than Resistance: The Fall of Man when it comes to reviews, but evidently not when it came to fans. In an interview with Videogamer community manager James Stevenson said that long term fan feedback on the game "weighed" on him.

"The hardcore fans of Resistance 1 were maybe a little bit disappointed. Those folks consistently expressing that - especially GAF - it was like your dog turned on you," Stevenson explained.

"That's the feeling of it. You had this dog that loved you. You loved the dog, too, but they expressed all this affection for you. And then suddenly the dog bites your hand and it's that feeling of, ooh, ow, that really hurts.

"...But the people who put their money down on our game, want to see our game be good and want to invest months of their time into our game, spend months of their time leading up to our game watching videos, reading about it, sending us questions, listening to our podcasts, investing hours and hours and being excited for our game, if they're disappointed then it hurts more than some reviewer being pissy about a game and giving it a seven, well, okay, whatever. I can move on from that. I can ignore that. But fans that are genuinely disappointed are a lot harder to cope with."

I'm not sure if referring to your fans as dogs is the best approach here, but I get what he's saying and he sounds genuinely upset over this. The full quote is even more depressing. Don't worry James, we liked Resistance 2 and we aren't journalists at all.


Continue: More Resistance stories





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49 comments | showing # 1 to 49

Ibutsu's Avatar - Comment posted on 10/25/2009 16:03
Ibutsu
I heard about it being a disappointment. So I never picked it up. Probably never will now.
fetusmilk's Avatar - Comment posted on 10/25/2009 16:07
fetusmilk
still havnt played it. but why is this news coming out now? how long has R2 been out? dont see why it matters now, with so many better games out.
whormongr's Avatar - Comment posted on 10/25/2009 16:12
whormongr
I was on the beta for R2 and I have to say it was kind of cool, but not my bag for what I usually like to play which is why I haven't picked it up- it is a great looking and feeling FPS but there were so many things flying everywhere that sometimes it was like sensory overload
linuxguy's Avatar - Comment posted on 10/25/2009 16:15
linuxguy
@fetusmilk: my guess? it's because of the release of the new ratchet
the7k's Avatar - Comment posted on 10/25/2009 16:18
the7k
Resistance 2 took away 2-Player Split-Screen Campaign Co-Op. That was the biggest thing going for R1. I'd seriously take my PS3 and R1 to friends' houses and play through the campaign several times with friends. It was great.

It also forced you to hold on to only two weapons - which was also a big mistake. You'd like to use all of these cool, experimental weapons, but in the end you just gotta hold on to the stuff that is more conventional for when you need shots to go where they are supposed to, or just need weapons that will have plenty of ammo around.

As f'en awesome as that Homing Buzz-saw gun was (and oh man, it was awesome), it would have been a lot better if I didn't have to give up another more stable weapon to use it.
fykdig's Avatar - Comment posted on 10/25/2009 16:22
fykdig
the big thing i didnt like about R2 was you couldnt carry a bunch of different guns anymore
RBinator's Avatar - Comment posted on 10/25/2009 16:31
RBinator
Haven't played either of those games yet, so I'm not quite able to connect with the fan responses. On the other hand, I can't but wonder if they are taking some of the comments online too personally, especially considering the nature of the Internet.
dip's Avatar - Comment posted on 10/25/2009 16:35
dip
The removal of split screen co-op and the weapon wheel and the terrible direction they went with the storytelling were all fail.

That's not to say that the game was all bad though. The franchise has (had?) a lot of potential. Maybe, hopefully, R3 can redeem the series.
jhitcher42's Avatar - Comment posted on 10/25/2009 16:38
jhitcher42
I honestly enjoyed the two-weapon system more that the weapon wheel. It made you put more thought into what you were carrying. The removal of split-screen co-op was a terrible move, but I still enjoyed it more than R1.
Eaten by a Grue's Avatar - Comment posted on 10/25/2009 16:43
Eaten by a Grue
Thanks. I'm having trouble reading the article because of that insanely cute puppy. OMG I WANT TO HUG IT!
JehutyFromHell's Avatar - Comment posted on 10/25/2009 16:43
JehutyFromHell
I really enjoyed R2, about as much as R1. Its a shame that gamers were dissapointed.
Eaten by a Grue's Avatar - Comment posted on 10/25/2009 16:46
Eaten by a Grue
I thought it was a fine game anyway. As long as the story progresses, then I'm fine with it. The only time I really want a stellar story is the first and the last game in the series. Then it becomes important. Other than that, put in a few memorable moments, clear a few things up and ask a few new questions and you're golden.
bickle's Avatar - Comment posted on 10/25/2009 16:48
bickle
I haven't played it, but I hate shooters that limit your weapon choices. Part of the fun of a shooter is the guns, so when you limit a player to just two, they miss out on part of the fun. Most of the time a player will choose the two most versatile weapons and skip the guns that may be more unique.

It is odd that Insomniac would choose this route, given how they love to cram a bajillion weapons in the Ratchet and Clank games & how popular they are because of it.
ParaParaKing's Avatar - Comment posted on 10/25/2009 16:55
ParaParaKing
Well I was bummed over Resistance 2. So there...
Elsa's Avatar - Comment posted on 10/25/2009 16:57
Elsa
Insomniac are really good devs and have always been responsive to problems and take the time to directly communicate with their fans.

I have to agree that R2 was simply not as good as R1. With R1, the story was simply better and even the washed out visual effects seemed better than the "ratchet and clank" bright colors that seemed so out of place in R2. The multiplayer was where the biggest difference was though - R2's competitive mode was an out and out failure. They tried to do the "objective" based gameplay, but it simply failed and was too confusing. The weapons restrictions were also a shock to those of us that loved the flexibility of R1 where you could have sniper only games or Laark only games... or just enable all the weapons and have fun with them.

I must say that Resistance 2's co-op mode was a big hit with fans and the co-op servers are still busy... but even with the hard core mode, it gets repetitious after awhile.

R1 was simple gameplay with the usual modes... CTF, DM, TDM - what made it endless amounts of fun was the weapons and the flexibility of enabling/disabling weapons for the games. Insomniac needs to forget about making a "super-serious" shooter and get back to what they do best - creating a game that is fun with inventive, unique weapons! (I'd LOVE to have a sapper in online play!)
InfraredChimera's Avatar - Comment posted on 10/25/2009 16:59
InfraredChimera
It wasn't bad, but the first one (imo) was better.
wutang4ever's Avatar - Comment posted on 10/25/2009 17:03
wutang4ever
Resistance 2 was a good game, just not the same good reasons as the 1st game. Resistance 2 has a great online component and split screen play was fun when you got games online. BUT the campaign sucked compared to the first game and there was no campaign co-op. The campaign for the first game is one of the most fun campaigns I've played this gen and bringing a friend to the mix made it even better.
supportchrisjackson's Avatar - Comment posted on 10/25/2009 17:05
supportchrisjackson
Wait, what? People didn't like R2? I thought it was just as good as the original. Yeah taking out co-op was *very* upsetting as my friend and I were looking forward to it again. I happen to like the two weapon system. And I really enjoyed the online multiplayer and class system as I'm a huge fan of co-op play.
DEG's Avatar - Comment posted on 10/25/2009 17:14
DEG
I'm a fan of the series. The 2nd one felt a lot different than the first but it's by no means a bad game. I still play co-op and competitive multiplayer multiple times a week.
deadline's Avatar - Comment posted on 10/25/2009 17:15
deadline
I bought this game when it came out, expecting to play the campaign co-op with my son, like we did with the first game...only to be bitterly disappointed to find they removed campaign co-op. So I still haven't played it.
denjunki's Avatar - Comment posted on 10/25/2009 17:22
denjunki
What is wrong with those people. R1 was so bad I didn't bother to finish it. R2 has much more engaging gameplay and fixes a lot of mistakes from R1 (control scheme, game physics, game mechanics, level design, story). Yes, the lack of campaign co-op is disappointing, but the co-op in R1 was awful, so I'd call that a wash.
Xzyliac's Avatar - Comment posted on 10/25/2009 17:53
Xzyliac
Sounds to me like it's a lot like when you hear a bands first album and you love it. You play it so much your ears become accustomed to it and your taste envelope it an conform to it and 9 times out of 10 the follow up album will pale in comparison to the audience of the original. Not because it's bad per se but because you've already bent over backwards and fallen head over heels in love with the songs and sounds of the original.

It's never as good as your first time.
The Silent Protagonist's Avatar - Comment posted on 10/25/2009 18:57
The Silent Protagonist
Puppy wasn't a good analogy, gamers these days that claim to be fans and "only want the best" for a series often come off was vindictive ex-girlfriends. Just because you didn't act like they wanted you to act and they couldn't change you, you're some kind of failure and they tell all their girlfriends and especially their new boyfriend to make you sound like a cold, terrible person that never listened to or understood her.
grasslunatic's Avatar - Comment posted on 10/25/2009 19:19
grasslunatic
I liked it.
Mattchewie's Avatar - Comment posted on 10/25/2009 19:49
Mattchewie
IMHO, I think the game was pretty good. However stacked against other games that came out in that same time frame and it seemed to shine less. Hopefully they will choose a late spring early summer time frame with the next iteration since Devs still insist on releasing games when everyone else and their mother does (at or around the holiday).
pascuz46's Avatar - Comment posted on 10/25/2009 20:03
pascuz46
Yeah the plot wasnt as good as it was as R1, there was no split screen co-op for the single player campaign and only holding two guns was kind of a let down. But the 8 player online co-op and the Chicago level made up for that. Im excited for R3, because if they listen to the fans and take the 8 player co-op from R2 and expand that, it will be a fucking amazing game.
moreno's Avatar - Comment posted on 10/25/2009 20:23
moreno
never played the first one. played the second one and it was awesome. the fuck is wrong with you people.
DinnertimeNinja's Avatar - Comment posted on 10/25/2009 20:36
DinnertimeNinja
I liked both games pretty much equally.

And although I am a bit disappointed in the removal of the weapon wheel, I understand why it was done and it created a MUCH more intense experience in the second. As much as I liked having all the weapons at my disposal in R1, the game was simply a TON easier because you had so many badass weapons on hand.

As a compromise, maybe they could allow you to carry three weapons instead of two. That way, I can keep a long range, a short range, and a simply fun weapon all on my person.
Milis's Avatar - Comment posted on 10/25/2009 21:17
Milis
I glad they can admit that the game didn't live up to the standard. I didn't like this game.
CelicaCrazed's Avatar - Comment posted on 10/25/2009 21:23
CelicaCrazed
I freakin' loved Resistance 2 but I never played R1 so I still don't know what I'm missing out on. Oh well, they'll make R3 even better now.
AdamantiumHip's Avatar - Comment posted on 10/25/2009 21:40
AdamantiumHip
GAF is full of idiots. when are they NOT disappointed or bitching?
ArrestedDeveloper's Avatar - Comment posted on 10/25/2009 21:56
ArrestedDeveloper
Insomniac,
Just give up on the series and just make a new platformer IP.
Randolph's Avatar - Comment posted on 10/25/2009 22:00
Randolph
GAF is fucking retarded. I can't stand to even lurk that overrated cesspool of elitist twats.
AdamantiumHip's Avatar - Comment posted on 10/25/2009 22:05
AdamantiumHip
The funny thing to me is I have no idea what they are elitest about because they don't have any qualities at all , for the most part, worth that misplaced confidence.
wererogue's Avatar - Comment posted on 10/25/2009 22:38
wererogue
Surely if people didn't like it, it's more like you switched your dog's food to styrofoam, and *then* it bit you...?
rsquad's Avatar - Comment posted on 10/25/2009 22:59
rsquad
I miss the weapon wheel and the darker story and narrative elements of the first one. The goofy sci-fi story along with fleshing out Hale's character one-dimensionally kind of put a damper on the game for me. Plus the story was so disjointed; you were jumping around the US with little plot setup beforehand, and midway through the game I stopped caring about where I was or why I was there. The insta-kill enemies were a pain in the ass, too. I still enjoyed the shit out of it, but it didn't really feel like it fit with the first one. 8 player online co-op was a blast though, some of the best multiplayer I've experienced. Despite my complaints, it was still worth the 60 beans I dropped on it. It had some pretty great moments, and I recommend it if you haven't played it yet. The gun-play felt good. Really good.
TheNomadicTroll's Avatar - Comment posted on 10/25/2009 23:13
TheNomadicTroll
I wished the second one talked more about the Cloven or had them in the game. I know that in Retribution they do appear but it would've been interesting to see how they would react to Hale.
hpv's Avatar - Comment posted on 10/26/2009 00:01
hpv
Loved Resistance, hated Resistance 2. Maybe it gets better than the first impression, but it lacked everything that I liked about the first one and offered nothing new that I liked to replace what they'd taken away.
ninjikiran's Avatar - Comment posted on 10/26/2009 00:51
ninjikiran
Not to sound like a bandwagon but i have to agree Resistance 1 was a much more enjoyable single player experience. Resistance 2 just didn't have the correct feel, and there werent any real moments of dread.

The ending of Resistance 2 was kind of ridiculous as well. Hale was a silent man, making him speak all of a sudden kind of takes you out of his character.
RulesTheyDontApply's Avatar - Comment posted on 10/26/2009 02:18
RulesTheyDontApply
i didnt really like the coop in R2 i like being able to run through the main story with someone else. sure the scale of online matches were bigger but i prefer smaller rooms like 16 v 16 even though the huge maps were well thought out. i liked the original gameplay from R1, i liked the arcady gun play with no recoil, i liked being able to carry every gun and im not that much of a graphics whore but did the gfx actually get worse? the ratchet and clank engine is great but i would have much rather them just improve on the first engine. the new gameplay was very noob friendly not that its bad but i didnt feel the same sense of competition in R2. Kill Death Ratio didnt matter as much. as one of the people who stayed on and clocked in many hours online in R1 i felt R2 strayed 2 far away from R1 they could of implemented all the new stuff without changing the actual feel of the game. they could of added the new online game modes and coop and kept the R1 gunplay.
luvmysegadc's Avatar - Comment posted on 10/26/2009 02:51
luvmysegadc
Hint that there will be a X360 version of both games and watch those dogs turn into a wild animal cornered.
clinth's Avatar - Comment posted on 10/26/2009 04:25
clinth
I typically don't like console shooters. The R2 online coop, with its WoW-instance like mentality, leveling up a class... I play regularly. I absolutely love it. I've actually put 10x more time in that than I have in the story mode (and no time in competitive mode).
JustLikeBuck's Avatar - Comment posted on 10/26/2009 04:30
JustLikeBuck
I liked R2... I thought it was better than the first :(

You guys suck. One day you're moaning about all games being the same thing, and then Insomniac give you monsters the size of buildings, a Co-Op to rival L4D, and 60 player onine fuckfest. All of a sudden, you take offence at them trying something different.
hermes's Avatar - Comment posted on 10/26/2009 06:16
hermes
I think R2 was good, but not great. It has some modes, like the online Co-op, which were really fun. However, some of the better things about R1 where taken out, which was a bad move: campaign Co-Op, weapon wheel in favor of a CoD4 like weapon system, changed the main character from silent protagonist to one dimensional space marine, and the story from a alternate WWII scenario to a modern sci-fi scenario (I know it is not modern, but it never felt like alternative past anymore... Those changes make the single player experience far more generic in R2 than R1 (which is ironic, considering R1 is mostly a WWII FPS).
Black Nexus's Avatar - Comment posted on 10/26/2009 09:21
Black Nexus
The loss of the weapon wheel hurt me, the crazy amount of guns and being able to pick and choose rather than use what your enemy has so you don't run out of ammo is what made R1 special and separated it from the dozens of other shooters.

When they removed the weapon wheel and reduced the overall amount of guns R2 just had less of what made resistance good in the first place (the boss fights were kickass though).

Just bring back the weapon wheel, make more R2 like boss fights and resistance will be golden again.
TheGlue29's Avatar - Comment posted on 10/26/2009 10:51
TheGlue29
Resistance 2 beat the ever loving snot out of Resistance Fall Of Man. Seriously, I couldn't make myself finish R:FoM, but I was all about R2. I'm not sure what he's talking about.
misfit119's Avatar - Comment posted on 10/28/2009 01:52
misfit119
I love Insomniac, I really do, but they so dropped the ball with Resistance 2. The problem here is that to the PS3 gamers this was "our Halo" at the time. However it felt incredibly different from Halo thanks to the weapon wheel, inventive weapons and many differences in the approach to making a FPS. It was a fantastic first-person shooter that required a good bit of thought and there was a lot of strategy in what weapons to use for each situation. They could throw wild battles at you and you struggle the first few times. But as the game goes on you get more used to your weapons and finally start taking out large groups of enemies with ease.

But then they released R2 and all of that went away. The one man army become every other FPS released since Halo. You could only carry two weapons (oh joy) instead of the full armory. Then they decided to make Hale speak and he turned out to be... really annoying. I don't know why but he never grew on me at all. The story was also more involved but still managed to feel just as shallow as the first game. That takes some work. And by work I mean bad scriptwriting.

While they did cool things with the online co-op where's my couch co-op from the first game? Why take something out like that?! The online matches are cool too, and huge, but you're asking a lot of players from the first game. That's like saying "yeah I know we took out most of the stuff you liked, but we made the online really badass!" Which is... really dumb. Really dumb.
The Amazing Shenazin's Avatar - Comment posted on 10/28/2009 05:15
The Amazing Shenazin
I liked Resistance 2 actually, it had some really cool levels

I'd say it was on par with Resistance 1
Occams electric toothbrush's Avatar - Comment posted on 10/28/2009 12:08
Occams electric toothbrush
People be fickle, yo. Can't take that shit to heart or you won't make it far, dawg.
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