Out of the 30+ games Epic did, only 3 even had a cover system.
JILL OF THE JUNGLE MAN! JILL OF THE JUNGLE!!
So, I don't know, theres other reasons why its Epics most profitable, but I think the price point really helps. I think if games take off even more on touch devices and are allowed to become bigger on them (in size, not in hype or whatever) and they become more expensive, we won't have many articles like this unless we're totally in an "all touch" age.
That is factually incorrect, most rpg series on ios are better than the infinity blade series
Man, I cannot for the life of me understand what's so special about this game. It looks cute but it'so boring and limited. I played it for 30 minutes and my reaction was a giant WTF? People often point to this game as evidence that consoles are dead, yet this is a game would be mercilessly laughed out of any console or PC. I seriously don't get that.
... unfortunately, just like the console market, the competition may soon heat up and it may eventually be more difficult to inexpensively produce games that can compete and sell well.
Of course MT games make more money, they're usually designed specifically around that idea. 'Don't want to earn one million gold? Buy it for $14.99!'
opinions and facts are different things ok?
good.
@Caimdark
Of course it'd be laughed off consoles and PCs, it's not designed for those platforms. This game is a shining example of a game that takes full advantage of the platform it was designed for. It can ONLY work on touchscreens. Any other control scheme wouldn't work and there's nothing wrong with that.
When you are the only cheese in town, people won't be picky. Get a selection of cheeses and suddenly people are particular about the sort of cheese they eat.
I loved that game and was so happy to see that they had plans to pump out a sequel. Then Infinity Blade shows up and suddenly all Chair's resources go into that series.
Ugh.
No one has the guts to make the first move and change things in which everyone might then follow them. But seems everyone follows the one who is being most greedy and unfair. It's the long run here that gets sales.
Eh I dunno if I am making sense, just an excuse to get this out there which Jim and others have already stated in some way or another.
I'm not trolling either. I would rather play & read about a medieval future (Yes, you read that right) where a subset of people have unlocked and exploited the power of immortality through the alteration of the very nature of physics, than some apocalyptic war game where football plays bro-fist it up while chainsawing oppressed under-dwellers in the face.
If you are struggling to hold your attention for longer than 30 seconds then you may have a disorder. Please see your GP as soon as possible.
Exactly. It is designed around the very obvious limitations of touchscreen devices and would be laughed out of any console or PC. Which is why I don't see how this game can be evidence that mobile and tablets will replace consoles as the gaming platform of choice for core gamers.
Go figure.
Way to twist my words, bud. Bravo.
Just because it wouldn't work on a traditional console doesn't diminish the game in any way. Playing Super Mario World on SNES doesn't invalidate Super Mario Bros. 3 on NES because there's less buttons and more limitations on that console. Limitations =/= less fun.
Besides that, there are people out there clamouring for a Kinect or Move port. So your assertion that it would be laughed off a console isn't entirely truthful. There's a demand here for it on console. It would work, but damn you'd get tired quickly swinging your arm around as fast as Infinity Blade would require.
Yeah that makes sense, given that the game is little more than a medieval fantasy version of Punch Out!! which they barely spent any time making compared to their big games. Not to mention they got tons of free marketing all over the place.
Now if only there was a mobile game success story that had any real depth...
I wonder if they made more money than Temple Run?
Totally putting aside the fact that Microsoft took a hell of a lot more than 30% from the sales of Gears of War. I'm sure that Midway was doing the same with Unreal.
And no Jim. Infinity Blade is not a good game. If you want to drastically lower your standards and expectation for software because of the platform of choice, go right ahead. I choose not to.

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