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inFamous dev thought Molyneux lied about in-game morality photo

Videogames that let you enact the apparently stark and discernible difference between good and evil are nothing new. inFamous is one of those games, as was Peter Molyneux's Fable series. However, when Molyneux claimed that most people wanted to be heroes and didn't go straight for the dark side, the inFamous team didn't believe him.

"I thought he was lying," confesses Sucker Punch President Brian Fleming. This is before he saw a survey which suggests that only 20% of gamers actually want to bat for the evil team, if given a choice.

Despite this, inFamous' moral pendulum wants players to swing a little in both directions. Fleming wants to encourage a less stark choice among gamers, claiming that most of them "Blindly steer hard in one direction." According to Sucker Punch, the game will reward players more if they dabble in morally muddled areas, with a reward system based around dishing out more experience points to good characters that sometimes steer into evil territory rather than characters that remain wholesome throughout. 

I'm not sure how they'll pull that off and still make sense, but I'm interested to see. While we wait to find out, tell me what your preference is. Good or evil?








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20 comments | showing # 1 to 20
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JustLikeBuck's Avatar - Comment posted on 04/03/2009 08:31
JustLikeBuck
I used to gravitate to the light side, in most games.Now I'm more of a chaotic neutral kinda guy, so in games I tend to make choices that suit me, my mission, my party.

The sad things aobut these "Moral Choices" in games, is that there's rarely any consequences for staying in the middle. One gang may hate you for doing right, one may hate you for doing wrong, but often they're both completely happy for you to do a bit of both.

I'm looking forward to inFAMOUS, and how it handles this. Factions are a better idea, but that again is rarely done to any depth: Take Mercs 2; any faction you upset you can easily bribe.
Sexualchocolate's Avatar - Comment posted on 04/03/2009 08:32
Sexualchocolate
All about the evil, all about slaughtering civilians.

i should see a shrink.
zombiekiller13's Avatar - Comment posted on 04/03/2009 08:32
zombiekiller13
In Fable II, I honestly didn't care whether I was good or evil. It felt like there wasn't a huge difference in either one, and with most of the citizens of Albion being morons who clap when I dance and fart, they felt more like filler than living creatures.

In Fallout 3, on the other hand, I hated going evil to grab the 3 karma achievements related to that. I know it's just a bunch of code with graphics and such attached, but I truly felt bad gunning down innocent people.

Long story short, it depends on the game. I mostly try to stay good. Mostly.
ajaxender's Avatar - Comment posted on 04/03/2009 08:48
ajaxender
This is odd; it seems im exactly the opposite to Zombiekiller13. In the fable games, i like the world and the people in it, they tend to look up to me as a hero (no matter what i do) and i always end up as a saint. It helps that killing monsters gives you good points, and you have to turn the safety off to kill civilians though.

On the other hand, take Fallout 3... world is a shithole, a lot of the people are assholes, and im running around with a massive, effective, and amusing arsenal... i thought i was pretty neutral, but turns out all my good choices are outstripped the fact that if someone annoys me, they will be exploded (often by a headshot, which amuses me no end and really doesnt help). E.g the people in the Republic of Dave annoyed me enough with all their bs that i killed all of them. Even the children (yes, theres a mod for that).
Grimhound's Avatar - Comment posted on 04/03/2009 08:54
Grimhound
Even going back to Dungeon Keeper where you're supposed to play a dark overlord, I ended up essentially playing the nanny of my creatures. I led them, trained them, cried over them, and only tortured those who disobeyed me for the sake of discipline if gold didn't buy back their love.

While I may laugh maniacally and desire godlike power, when it comes down to it I prefer to be a benevolent hero/godhead. I prefer to go the more difficult route rather than forcing my way, and I normally tolerate my surroundings.

...Unless you're a child in Black & White under the banner of my enemy staying at the local Creche. Then you are one crispy, crispy critter. Yet if the game doesn't consider the mass-murder of children based entirely upon religious belief evil, then who am I to argue?
Zero Atma's Avatar - Comment posted on 04/03/2009 09:27
Zero Atma
This brings up other questions or morality in games. One I think of is: why are good and evil so diametrically defined? If the goal is to give the game a more realistic bent (I suppose within the bounds of the fantasy setting of choice), morality wouldn't be so black and white. In real life, we think suicide bombers are evil, but they may believe they are actually quite good. I don't know for sure, but the 72 virgins thing is evidence that they do.
My point is that sometimes "evil" people think they are in the right, that they're the good guys and that the "good" people are actually evil. It's a conviction in beliefs. As opposed to say, comic books, where most villains seem to recognize that they're evil and have no problem with it. Hence, Magneto forming the Brotherhood of Evil Mutants way back when I started reading comic books (okay, probably before then). But even that's changed in recent times.
So, can a game be made in which you're "evil" and could recognize it from a metagaming perspective (fool nerd mode ACTIVATE!), but in the game, you character considers himself to be good? I think that would be more interesting that a simple "play an evil character" situation, even with "dabbling in good" aspects.
BlackDove's Avatar - Comment posted on 04/03/2009 09:37
BlackDove
Light side fo' life, dog.
Archwright's Avatar - Comment posted on 04/03/2009 10:55
Archwright
I try to be good in games, I really do. Ultimately, I go evil.

It starts innocently enough. I splice insults into the protagonist's speech, and harassing the NPCs. Sometimes, I even kill the main character out of spite a few times. Then I start doing evil things especially if they are counter to utility.

I'm the only person that I know that has ever gotten all 12 jurors in Chrono Cross to give a guilty verdict. I go darkside at the drop of a hat. I lasted all of 10 seconds before going full-on evil in Postal 2.

There was one game. One game that I was the good guy through the whole thing (as far as I played before my computer died): Deus Ex. I was a good guy then, and only then.
Fury-Genesis's Avatar - Comment posted on 04/03/2009 11:04
Fury-Genesis
That's nice I guess. One of the problems about morality choices in gaming is that you always end up just choosing between being the ultimate boyscout and the ultimate evil. Shades of gray would do morality choices a world of good.
Midgetsnowman's Avatar - Comment posted on 04/03/2009 11:34
Midgetsnowman
I always feel like the evil path is pretty trite and cliche. But then i usually try to go as neutral/antihero as possible.

Its all well and good to be an utter paladin or a cackly evil stereotype, but I find them both boring.
doctorjones's Avatar - Comment posted on 04/03/2009 11:46
doctorjones
In the real world I am a pretty nice guy. I smile, say "hello" to strangers, help people out when they need it, etc. In the virtual world, I am a seething, dark, menacing, evil warrior that slays anything and everything in my path, unless someone wants me to do it, in which case I'll kill them. Let's just say that my Fallout 3 characters full name is Betty the Badlands Bitch. Hehe.
Chronic Logic's Avatar - Comment posted on 04/03/2009 11:55
Chronic Logic
I want to kill children, kick puppies, and take away elderly people's canes away.
geekbot's Avatar - Comment posted on 04/03/2009 11:57
geekbot
I wish developers would focus more on simply giving choices to the players. Your actions should have consequences, but why do they always have to be so black and white?

But to answer your question, I usually play "good" with the intent of going back and playing it "evil" the second time trough. Mind you, I rarely get around to playing through that second run. ^^;
Monotonousblob's Avatar - Comment posted on 04/03/2009 12:03
Monotonousblob
I like the element of choice in this game, I wish it wasn't so blatent when one was performed. Plus most of the choices seemed to be between help those in need or murder everyone. Mass Effect did the choice system the best, as there was rarely only 2 options, not every choice being the way the Bioshock endings were handled.
hitnrun's Avatar - Comment posted on 04/03/2009 12:07
hitnrun
There's a very good reason most people go Good Paragon of Righteousness: they actually want to see the content. You know, in the game.

Most games with good/evil conversation trees are faking it (are you SURE you want to let my baby die; or, I'll save your baby! But I'm doing it for MYSELF!). Either that or the evil opportunities are underdeveloped.

I admit I always take the good path (at least, partially), not just because my instincts are good but because I always assume I'm only going to play the game once and I want to see the *real* game, not the seamy, disreputable underbelly of it.
Andrew5329's Avatar - Comment posted on 04/03/2009 12:23
Andrew5329
I usually start out good but then when I get to the first thoroughly annoying character in the game I get fed up and kill them and it starts a chain reaction (yes its all Moria's fault that I took Mr. Burke's offer and rigged megaton to explode... mwahahaha....) or that really annoying town crier that started the killing spree that had me leaving oakfield with almost no inhabitants...
Kalmah's Avatar - Comment posted on 04/03/2009 13:28
Kalmah
Evil. Evil all the way. Whether it's a shooter, fighter, or platformer... evil is the best approach.
Swizzler121's Avatar - Comment posted on 04/03/2009 14:40
Swizzler121
I prefer good or neutral (in fallout terms) because when your evil everyone treats you like an ass, despite the fact you might snap and pop off their head. I think it should be the other way around... nobody really rewards the good, they reward the evil, just look at AIG!
thisissami's Avatar - Comment posted on 04/03/2009 15:13
thisissami
i like to play games twice, once as evil once as good. that is if it makes a big difference in the game. evil is usually first though.
Darren Nakamura's Avatar - Comment posted on 04/03/2009 23:58
Darren Nakamura
I go good, almost every time.
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