hot  /  reviews  /  videos  /  cblogs  /  qposts

inFamous 2 takes Cole to 'super super hero' levels

10:00 AM on 06.22.2010 // Nick Chester

With the first inFamous, Sucker Punch crafted the classic super hero origins tale. What happens when a once ordinary man becomes extraordinary? The answer was an entire city gets wrecked by electricity, and said man spends a lot of time slinking around sewers, evidently.

In the follow up, the game’s central character, Cole MacGrath, is already acquainted with his powers. The goal, Sucker Punch says, is to take it to the next level in inFamous 2. Players begin as super hero, but as the game progresses, Cole will receive even more extraordinary powers than he could have ever dreamed of. As the game’s director Nate Fox puts it, you’ll become a “super super hero.”

This means new abilities, upgraded combat techniques, and faster, more efficient methods of travel using a mixture of electricity abilities and acrobatic parkour. With this also comes a new city and, at least on the surface, an all new Cole.

To that last point, and let’s get this out of the way right now, this isn’t really an all new Cole. Yeah, he looks and sound completely different -- overall, it’s safe to say he has a “softer” and more youthful feel. He’ll be voiced by Eric Laden, a television actor who’s no newcomer to videogames; you may have heard him as Nick in Valve’s Left 4 Dead 2. The change, Sucker Punch says, is because the sequel required both voice and motion capture work concurrently; the original voice of Cole did voice work only. It was a difficult judgment call, one that had to be made for technical reasons that the developer believes will ultimately benefit the project.

Sucker Punch co-founder and inFamous 2 producer Brian Flemming hints that the Cole of inFamous 2 we see today could change in appearance before the game ships, which is well over a year away. He calls inFamous 2 in its current state the “mid-point on a two-year journey.”

“We do read the blogs, and we know that there’s a little swirl around the changes we made in the character,” he says. “We super appreciate and respect the feedback of the fans. We absolutely aware of the feelings people have about the character, and that’s super important to us. We’re a creative group, and even over the objections of some of our Sony producers, we have changed a fair amount about Cole, and we’re looking hard at that.”

New look, same feel. inFamous 2 picks up where the original left off, Cole blamed for the devastation of Empire City and the birth of a seemingly indomitable evil known only as “The Beast.” No match for the overpowering entity, Cole travels to the New Marais, a New Orleans-inspired city and the apparent source of his powers. His hope is to harness even more powers, upgrading his abilities to use against “The Beast” and to save mankind. Easier said than done, as New Marais is overrun by a group known as “The Militia,” a vigilante group who’s taken a hard-line stance against non-humans and those with remarkable abilities.

“They’re kind of like the KKK meets Batman,” jokes game director Nate Fox.

In the hands off demo we’re shown, we see a real-time cut-scene of a Militia rally being led by a southern aristocrat named Bertrand; picture a seething Colonel Sanders with an attitude. He shouts at a crowd, talking down non-humans, specifically Cole, who slips into the mob unnoticed and watches on.

“The devil walks among us,” Bertrand howls with a thick Southern drawl, a gun-toting Militia stand by. “Cole McGrath, the electric man.”

A monster, a non-human freak with crab-like claws and gaping, nasty maw looks on; it sees an opening, and attacks. All hell breaks lose as the Militia takes aim at the creature. The crowd scatters, and as Cole jumps into the fracas, Bertrand takes off running. Here’s where we get our first peek at the game’s melee combat. While the original was all combat from a distance, Cole now carries a weapon, an electric two-pronged wand that he carries on his back when not in use. The melee is fast-paced and fluid -- Cole swings the wand into a group of enemies, knocking them backwards; he kicks them up into the air and then smashes them back down with the electrically-charged weapon. At one point, we see him slide kick into an enemy, as the game goes into slow motion to get a better view of the action.

Cole pursues Bertrand through the streets as the aristocrat speeds off in a vehicle, and we get to see a lot of familiar world navigation and combat in action. Cole skids across power lines and glides through the air, for instance. He also uses his powers to shimmy more quickly across ledges, electricity propelling him along. He meets resistance along the way, Militia firing at him from all angles; Cole uses his electricity powers to blast them from afar, collapsing parts of the environment in the process.

Cole finally catches up to Bertrand, hopping on the hood of his vehicle for a quick conversation before a helicopter swoops by, knock him off into the street. The game camera shifts, following Cole from the front as the chopper pursues him down the road. It fires rockets and machines guns, tearing up pieces of the city in the process. Cole turns to the helicopter and demonstrates a new power, an electrical storm which creates a whirlwind that pulls up cars and debris before finally bringing the helicopter down with a crash.

The demo ends with a tease, Cole not out of the woods just yet, as we see a massive shadow of a creature causing havoc off in the distance.

“It is always something,” quips Cole, as the demo fades to black.

As a fan of the original, it’s great to see that Sucker Punch is doing everything it can to take the sequel to the next level. With more abilities and combat opportunities as well as a bigger, more varied environment in New Marais, I’m finding it difficult to not already declare that Sucker Punch has a winner on its hands with inFamous 2.

Photo Gallery: (6 images)
Click to zoom - browse by swipe, or use arrow keys

Nick Chester, Former Editor-in-Chief (2011)
 Follow Blog + disclosure Tips
Editor-in-Chief @ nick at  more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

OverlordZetta avatarOverlordZetta
[img][/img] [img][/img] [img][/img]
Amna Umen avatarAmna Umen
Anyone else getting massive lag in between games of the Battlefront Beta? I'm running an AMD rig so it might be that but just want to know it's not just me.
Shinta avatarShinta
1 hour stream of Dragon Quest Heroes.
MeanderBot avatarMeanderBot
Plague Knight is pretty rad, even when represented by mediocre artists [img][/img]
Shinta avatarShinta
Initial impressions: Chibi-Robo Zip lash is pretty damn fun so far. It's like Mr. Mosquito + Castlevania + Umihara. Controls are spot on, platforming is actually very solid so far, and the characters are about as charming as they can get. +amiibo.
nanashi avatarnanashi
Question: Is resident evil nemesis supposed to start off with a toolbox that has (unlimited) ink ribbon, 250 handgun ammo, magnum (w/ammo), shotgun (w/ammo) and two assault clips, in the first room of the game?????
OverlordZetta avatarOverlordZetta
[img][/img] Much want. Such need. Ow.
Shinta avatarShinta
[img][/img] Can you imagine if greedy aliens stole all YOUR snacks? I don't even know how I'd handle it honestly. I don't even want to think about it.
Mike Martin avatarMike Martin
Great. YouTube took down my nude re - enactment of She-Wolf. Again. Fuck you Shakira. Let my art shine.
RadicalYoseph avatarRadicalYoseph
BREAKING: Inner city man and "Pokemon Go" enthusiast found dead after entering rival gang's territory. "All he wanted was a Shiny Charizard!" according to an interview with a close friend. "We found him on the street, limp as a Magikarp stuck on a beach."
GoofierBrute avatarGoofierBrute
I completely forgot that Castlevania: Dawn of Sorrow had an animated opening. Other than the compression, it actually looks really good today, and makes me wonder why Konami didn't commission some sort of Castlevania anime. That would have been sweet.
Cosmonstropolis avatarCosmonstropolis
Gamestop has Splatoon amiibo up, if that's your thing. Totally didn't order and just cancel mine.
OverlordZetta avatarOverlordZetta
Anyone else having issues with italics in blogs? I went to save a draft, and when it loaded the post-saving creature I was working on, the entire text had been italicized and I now am unable to change it back. I've been possessed!
So that's $50 for the season pass on top of the game already costing sixty at launch, plus the monthly subscription fee for playing online on consoles. All in the name of getting the full experience! VYDEO_GEAMEZ!!
BroskiTheChocobo avatarBroskiTheChocobo
Why hello there. My name is Broski and I am new here so be nice. I'll be posting some content over the next few days so have a read and I hope you enjoy it. Broski out.
Agent9 avatarAgent9
tired but I gotta work. Would rather play more MGS5.
Batthink avatarBatthink
Races have been pretty intense, and the last Moto3 race in MotoGP 14 should have been too. Emphasis on the word [i]should[/i]. The AI riders ignored infringements in the last race, meaning everyone was disqualified except me. Derp.
Batthink avatarBatthink
Been playing MotoGP 14 on my Vita. A bit buggy (some menus you need to press circle to go back, then cross to select to proceed, otherwise nothing happens. And motorcycling helmets riding motorcycles in-race), but I've got the sweet spot in difficulty.
RadicalYoseph avatarRadicalYoseph
Daily VGM #21 (Witcher 1) - Geralt of Rivia (The Witcher 3) [youtube][/youtube] I think this theme does a fantastic job capturing the feel of The Witcher 3. Epic, but also somber at times.
wutangclam avatarwutangclam
Sorry to shamelessly self-promote, but I wanted to share a piece that went up over the weekend with ya'll Hopefully it's an enjoyable read! [url][/url]
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -