hot  /  reviews  /  video  /  blogs  /  forum

Industry vets talk controllers in Critical Path documentary short

Mar 03 // Jordan Devore    @DtoidJordan

Hear from Will Wright, Peter Molyneux, and more

Critical Path is a documentary series featuring interviews with influential members of the videogame industry. In this episode, the topic of discussion is controllers and input.

I found one section to be particularly interesting. Speaking about Dead Space, designer Wright Bagwell said that early on in development, some members of the team believed Resident Evil's awkward, "deliberately clunky" control scheme was needed to instill fear.

"One day, one of our engineers just got really fed up and he said 'You know what, I just can't take this any more. I don't believe that we need that.' And so we changed our controls to what you know in Dead Space now ... we found that players were no less terrified at all."


 BLOG A RESPONSE



Jordan Devore // Managing Editor
 Follow Blog + disclosure DtoidJordan Tips
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... full profile | More staff profiles

Get more destructoid:   We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.

advertisement:

1041 PEOPLE ARE READING:



Back to Top