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80% Jet Grind Radio, 20% PokemonJet Grind Radio is my favorite game of all time. I don't care that people think it no longer holds up -- its place is solidified in my mind as number one. It's a decade old and still has more style and better character design than most games today. Zineth is very much inspired by Jet Grind Radio. It's stylish, it's clean, and oh yeah, you skate around the environment. Zineth also has a bizarrely addicting, yet simple, Pokémon variant. My only wish is that this wasn't just an experiment and was instead a full-fledged game.
Zineth controls a bit funky with a mouse and keyboard, so I recommend connecting a controller and playing with that. You need to repeatedly tap a button to gain speed, which sounds tedious, but it cements you into a rhythm and feels surprisingly natural with the skating animation. The best addition to the controls when compared to something like JGR is easily the ability to rewind time. Sometimes in JGR, you overshoot something or don't get a wallride quite right and it's a bit tedious to start over. Rewinding time, however, solves that in an instant. It's such a small addition that alleviates so much frustration. Any slight mistake that would otherwise set you back five minutes can be fixed immediately. It's a good example of how just one design decision can impact a game in an incredible way.
The other big addition, and a reflection of 21st-century pop culture, is the cellphone. There is no actual pause button -- instead, you access the menus through your in-game cellphone. "That's hardly neat, Patrick," I can hear you drone, "even Grand Theft Auto IV had an in-game cellphone!" To that I say sure, it probably did. But did it also have KILLER APPS? Probably not! You can check your honest-to-goodness Twitter straight from the game.
But wait there's more! Why not tweet a nice picture straight to your millions of followers? You're welcome, millions of followers. Now, onto the Pokémon-esque minigame app that's also on the phone. Scattered across the map are NPCs that you can challenge in a creature-on-creature battle via your phone. It's very simple: your dude will shoot automatically on a regular interval and your job is to evade their shots. You can also get in close and perform a melee attack for bonus damage. You'll also level up and distribute stats to improve your monster. It's simple, it's satisfying, and it's pretty damn fun. In fact, that's pretty indicative of this entire package. Zineth is such a wonderful game; it's the Jet Grind Radio of a new generation, albeit in bite-sized form. Is the music as good? No way. Does it have spray painting quick-time events? No, but in their stead are cellphone apps like Twitter and a Pokémon-like game. For an "experiment," I'd say this was a rousing success. Download Zineth here. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
5:00 PM on 05.20.2013 Review: ReusThe prosperous settlement of Castletown had everything its residents could possibly desire. Lumbering giants had turned a once barren wasteland into a fertile coastal forest, and like titanic servants they had places mines, p...
11:00 AM on 05.19.2013 CounterSpy takes inspiration from classic side-scrollersThe first thing you'll notice about CounterSpy is its unique art style. Really, you can say that about a lot of the indie titles Sony has been picking up lately, but there's something extra special about this one. That probab...
10:30 AM on 05.19.2013 Ghost of a Tale meets funding goal, play your mouse lute!Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...
9:00 AM on 05.19.2013 Demon Chic is full of surprisesDestructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...
4:00 PM on 05.18.2013 Multiplayer comic-adventure The Yahwg draws nearOne of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...
3:00 PM on 05.18.2013 Hot love shmup Scoregasm on sale just for todayA lot of classic shmups also happen to work as metaphors for insemination. The last level of R-Type Final immediately comes to mind. Wouldn't you know it, but there is a guy who's taken that theme even further, wit...
10:30 AM on 05.18.2013 Cart Life dev reveals new game, is humble and lovableI'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...
4:30 PM on 05.17.2013 Dust: An Elysian Tail arrives on Steam next FridayDust: An Elysian Tail designer Dean Dodrill has slapped a May 24th release date on the Steam version of his acclaimed, previously-Xbox-exclusive 2D action game. This is only coming to Windows for the time being, but Dodrill h...
11:00 PM on 05.16.2013 Two weeks until The Swapper lands on SteamA few seconds into this trailer for The Swapper and I'm reminded of how uniquely gorgeous the puzzle-platformer looks. There is, after all, a reason why we resort to bringing up The Neverhood in these situations; not enough ...
6:00 PM on 05.16.2013 Press Play talks Microsoft's microstudio approachMax: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...
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Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...more
Destructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...more
One of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...more View all Indie |


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