Quantcast


Indie Nation: Time Gentlemen, Please photo

Our Indie Nation series highlights interesting videogames from -- wait for it -- independent developers.

Amusement, and shame. These are the two emotions that every single classic LucasArts adventure game inspires in me. I laugh endlessly at Sam and Max Hit the Road, while I shake my fist in the air at the game's more ridiculously obscure puzzles. I consider insult-swordfighting one of the most comedic puzzle mechanics ever invented, but I'd still argue that no normal human being could ever be expected to complete LeChuck's Revenge without consulting a walkthrough. For better or worse, this is the relationship I am doomed to have with classic adventure games: I love them dearly, but they do not love me back.

In this respect, Time Gentlemen, Please is a triumph. Cultural references and charmingly ugly art notwithstanding, LucasArts could have released Zombie Cow Studios' latest opus fifteen years ago and we'd look back on it with the same nostalgic fondness we reserve for the Full Throttles and Day of the Tentacles of the world. It's hard enough to make me feel incredibly stupid, but it's about as consistently laugh-inducing an adventure game as I've ever played.

If you found the latest Tales of Monkey Island episode as painfully unfunny as I did, Time Gentlemen, Please! is for you. If you think adventure games have gotten too easy over the years, Time Gentlemen, Please! is for you. If you're a fan of time-travel puzzles and highly referential British humor, then the-thing-I-just-ended-the-last-two-sentences-with. You can try the demo or buy the game (five measly bucks) here.

I'd recommend first playing its prequel, Ben There, Dan That!: it's a free primer for the basic experience you'll have in TGP, which references it pretty heavily. You have effectively no excuse not to try it.

You do, however, have an excuse not to hit the jump as I go on about why I like both games. I'm still gonna do it, though.

If you're frightened of difficult adventure games, then:

A. I don't blame you, as difficult adventure games basically just function as one big round of "let's all try to guess what arbitrary solution the developer had in mind"

B. Both Ben There, Dan That and Time Gentlemen, Please are still worth playing. The former because it's pretty easy -- Telltale episodic series easy -- and the latter because it's really goddamn clever. 

These are adventure games for people who love adventure games, full of three-headed monkey references and jokes about combining inventory items. As was the case with every other classic adventure game I've ever played, after an hour with the game I needed to play with a walkthrough right in front of me. TGP is hard, sometimes in a "yes that's the correct solution to the puzzle but you're not supposed to know that's the answer yet because you haven't talked about a specific thing with a specific NPC, so what you're trying to do won't work" kind of way, but both games are relatively fair for the most part.

If nothing else, TGP includes time travel puzzles. You know: the kind of thing where you watch a dude get shot in the dick and then go back in time and put a bulletproof flask in his underwear and then watch as the timelines shift and his corpse turns into a living person. The kind where you get fuel by grabbing a hunk of a Nazi dinosaur's nose and fast-forwarding its internal timeline so it turns into crude oil.

Oh, I didn't mention there are Nazi dinosaurs? There are Nazi dinosaurs. One of the puzzles also forces you to play a text adventure, and yet another asks you to play a lo-fi, SCUMM-based adventure game made by and starring Adolf Hitler (the GUI commands consist of "pick up," "look," "open," and "invade"). 

As is the case with something like Sam and Max, when I consider Time Gentlemen, Please, I'm really looking at two different games: in one, you solve difficult puzzles and are rewarded with plot progression and even more difficult puzzles. In the other, you examine, grab, and talk to every single thing around you. You do so not for the purposes of actually progressing the story, but just to witness every single joke, every clever line of dialogue inserted into the game by the designers. It's equally fun to just haphazardly click on shit as it is to actually try to solve the puzzles, which is why I don't regret slavishly relying on an Internet walkthrough anytime I felt even remotely stumped by the puzzles. The writing in TGP is just as enjoyable as the puzzles, if not moreso.

Once again, I'd highly recommend trying out Ben There, Dan That, if you haven't already (it is, once again, pretty short and totally free). If you enjoy BTDT's characters and sense of humor, Time Gentlemen, Please is even funnier.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

8 comments | showing # 1 to 8
prev next

Tristero's Avatar - Comment posted on 07/24/2009 13:25
Tristero
"then the-thing-I-just-ended-the-last-two-sentences-wit." That rhetorical flourish totally worked for me. I think it was the rhythm of the preceding sentences. Excellent setup.
Senisan's Avatar - Comment posted on 07/24/2009 13:33
Senisan
Ben There, Dan That was awesome. I was going to ask on one of the podtoid post if you ever played it and apparently you have. I knew you would like it :) I still need to play TGP though.
Chad Concelmo's Avatar - Comment posted on 07/24/2009 13:37
Chad Concelmo
Damn, my stupid computer graphics card! :(
Jumbo's Avatar - Comment posted on 07/24/2009 13:59
Jumbo
Something tells me these games would make a lot more money if they made them for Macs. How hard could it be?
Solid Squirrel's Avatar - Comment posted on 07/24/2009 16:13
Solid Squirrel
Well, let's try this again on my Mac...

*clicks download link*

.exe? .EXE?!!?

What ever happened to the olden days of you know, FLASH-BASED GAMES?!
Chronic Logic's Avatar - Comment posted on 07/24/2009 21:38
Chronic Logic
Why would they make more money for the macs?
Darren Nakamura's Avatar - Comment posted on 07/24/2009 23:22
Darren Nakamura
Eh, I just went through Secret of Monkey Island for the first time ever, and I think I've had my fill of arbitrary puzzles in adventure games for awhile.
Sentry's Avatar - Comment posted on 07/25/2009 04:54
Sentry
I've been meaning to dive back into the PC puzzle-adventure genre for a while now. Soon as I'm finished with Psychonauts, I'll likely be catching up on most of the titles you mentioned in here.

Thanks.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!