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Indie Nation: Research and Development photo

Our "Indie Nation" series highlights kickass independent games.

Here is everything you need to know about Research and Development:

- You can download it here 

- Despite being a mod, it is better than the entirety of Half-Life: Episode One and most of Half-Life 2.

A puzzle-based mod where your character is never allowed to wield a gun, Research and Development has better level design and more imaginative situations than most first-person games I've ever played. You know those moments in really well-designed puzzle games like Braid or Portal where a solution reveals itself and you think, "wow -- how clever"? Research and Development has about a dozen of those. It also combines action and puzzle-solving with remarkable dexterity, and is seldom frustrating throughout its 2-3 hour running time.

I know we're only halfway through 2009, but I would be extremely surprised if another mod came out this year that trumped Research and Development in terms of imaginative puzzles and exhilarating level design. I mean, don't get me wrong -- the Radiator series is truly fantastic if you're in the mood for introspective examinations of the human condition, but Research and Development provides clever fun in a way very few games -- nevermind how many modifications -- are capable of. 

Even if you don't like the kind of games I normally suggest, I find it hard to believe you won't enjoy Research and Development. Get it here, or hit the jump for more theories on why this mod is so goddamned good.

I have to admit: with very few exceptions (the Antlion siege in Episode Two foremost amongst them), I really don't care for the gunplay in the Half-Life games. In this respect, R&D immediately endeared itself to me in refusing to give the player a gun. It's not that there's no combat; it's that the game focuses primarily on setting up terribly imaginative puzzles that just happen to revolve around killing large amounts of people.

At one point, for instance, you'll come across a group of Combine fighting a bunch of zombies in a flooded generator room. Rather than taking them on with a gravity gun (since you don't have one, at this point) or running past them (since the game will automatically kill you), you might notice a loose power cable connected to a generator, its other end caught on one of the generator's many metal protrusions. Grabbing the loose end of the cable, you lower it into the water. Running back into another room, you hit a power switch -- and celebrate as everyone in the room, zombies and Combine alike, are fried by your violent ingenuity. 

It'd spoil the  R&D's charm to explain too many more of its puzzles (even writing the previous paragraph made me feel a bit guilty), but suffice to say that if the dude behind this mod doesn't get a job at Valve, I'll be incredibly surprised. The mod's creator managed to take all the base mechanics found in Half-Life 2 and push them further and harder than I would have ever thought possible. Just when you think you've seen everything the game has to show you, it'll throw out something entirely different that will almost make you wonder if you're still playing the same mod. 

Some unfortunate game-ending bugs aside (typically doing with scripted events not going off when they ought to), I honestly haven't seen this level of polish and ingenuity in a mod since God knows how long. Considering how long it lasts (my first runthrough took me about two hours) and how much variety the creator packs into every stage, I almost feel guilty playing this game for free. Every subsequent level somehow manages to top the one preceding it (save for a single, fucking irritating level near the game's end involving a suspended bridge and a rotating  cargo container), until the spectacular final levels. 

Seriously, I dunno why you're still reading this. Get Research and Development here.


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31 comments | showing # 1 to 31

Vedicardi2's Avatar
Vedicardi2 at 07/19/2009 13:05
That is truly awesome. I don't know why this wasn't ever on my radar. Sounds like I'll be downloading it!
phantomile's Avatar
phantomile at 07/19/2009 13:07
This requires Episode 2 to play right?
I think it's about time I bought that, if ONLY to play this mod.
wanderingpixel's Avatar
wanderingpixel at 07/19/2009 13:11
"... it is better than the entirety of Half-Life: Episode One and most of Half-Life 2."

Pretty bold statement. Is better then Episode 2?
Catmurderer's Avatar
Catmurderer at 07/19/2009 13:20
If I want to play all of these HL2 mods you are talking about should I just get the orange box for the PC or what? I want the cheapest, and I already have TF2/Portal.
Anthony Burch's Avatar
Anthony Burch at 07/19/2009 13:27
I think Episode Two trumps it due to sheer spectacle and emotion, but R&D unquestionably has better puzzles.

Catmurderer:
If they still sell Ep Two independently, just get that -- I guess that's all you need (though if yo uhaven't played Ep 1 and HL2 anyway, just get the Orange Box for their sake).
mourning orange's Avatar
mourning orange at 07/19/2009 13:27
Downloading now. Thanks Rev!
Count Grishnack's Avatar
Count Grishnack at 07/19/2009 13:28
Inide Nation: HL2 mod of the week.
Stonedfox's Avatar
Stonedfox at 07/19/2009 13:42
Damn my inadequate PC and my Xbox copy of The Orange Box!
LOLFONDU's Avatar
LOLFONDU at 07/19/2009 13:49
looks like i'm going to have to find my old hl2 cd to try this out.

also, i own orange box on 360 ;]
Daxelman's Avatar
Daxelman at 07/19/2009 13:49
Fuck, It's not a source mod?

FUCK THAT NOISE. I'm buying Mass Effect goddamnit. Nothing's gunna stop me!


(I did bookmark this though)
trunxkam45's Avatar
trunxkam45 at 07/19/2009 14:00
neotokyo.
kefkaesque's Avatar
kefkaesque at 07/19/2009 14:12
A 2-3 hour puzzle game is better than Half-Life 2, one of the best games ever made?

mmk then >__>
greks224's Avatar
greks224 at 07/19/2009 14:22
Downloading. I haven't seen many good Half-Life 2 mods in a while. Thanks for the find, Anthony!
Muetank's Avatar
Muetank at 07/19/2009 14:48
Played this last night. It was totally worth the download. It has a great range of puzzle difficulty. Some puzzles are actually really simple but the solution isn't exactly noticeable right away. There were a few that once I figured them out I said to my self "...dam, now I feel stupid." Also, Mr. Whirly is AWESOME! I've never felt more bad ass than when I was driving around in a wagon with flames painted on it killing zombies.
nukka jdav's Avatar
nukka jdav at 07/19/2009 16:17
God damnit...I'm loving it so far, but I've come across a bug where when I leave Mr. Whirly I can't move but I can still control the vehicle...BLAARRGHHH
Dead Movie Star's Avatar
Dead Movie Star at 07/19/2009 16:33
Holy god damn that was amazing.
nukka jdav's Avatar
nukka jdav at 07/19/2009 16:36
Phew, solved my problem and beat it. Hot damn that was really, really good.
vrplumber's Avatar
vrplumber at 07/19/2009 17:43
@Reverend Anthony

I downloaded the installer and the other file but when i try to open it I get sent to Itunes. How do i run the game once it is installed?
Anthony Burch's Avatar
Anthony Burch at 07/19/2009 17:51
vrplumber:
You've gotta copy and paste the folder into your sourcemods folder (typically in Steam/steamapps/) and then restart steam. It should appear in your steam browser.
vrplumber's Avatar
vrplumber at 07/19/2009 19:19
thanks man Ill give it a whirl:)
vrplumber's Avatar
vrplumber at 07/19/2009 19:36
Thanks Rev worked like a charm MMMM sweet tasty puzzles
JtheYellow's Avatar
JtheYellow at 07/19/2009 20:49
Actually, the .exe file now in release will find the proper install directory.

But the release I got (July 18) bugs out at Level 4a. I can't separate my character's controls from Mr. Whirly, so I can't set up the frame rails across the gap after launching over the tractor-trailer with zombies on it. I can actually control Mr. Whirly while not in it, and cause it to run into my character propeller-first, which is death.
NihonTiger90's Avatar
NihonTiger90 at 07/19/2009 22:48
I'll have to give this a shot when I get back home, but it sounds very interesting and intriguing, at the least.
KorJax's Avatar
KorJax at 07/19/2009 22:56
Holy shit this got released? What??

Thanks for letting me know, will try it out :)!
boylie's Avatar
boylie at 07/19/2009 23:20
The gnome that laughs maniacally and then bursts into flames if FUCKING TERRIFYING. But ya, this was pretty amazing, I must say
Chronic Logic's Avatar
Chronic Logic at 07/20/2009 02:50
Man, I don't want to reinstall Half Life 2, but this mod sounds really cool.
lucashoal's Avatar
lucashoal at 07/20/2009 17:15
SCIENCE CAR

The last bit is great, after Mr. Whirly.
DtoidBernard's Avatar
DtoidBernard at 07/20/2009 19:35
The great thing about Half-Life 2's puzzles was that the physics system was robust enough that I was able to find loopholes and skip parts entirely.

R&D does not contain any of those said loopholes, but to do so R&D forces strict parameters on it's levels that made me feel like I much more limited then I was supposed to be.

Invisible walls stopped exploring my environment. Killboxes were placed so if I ever did manage to get past a obstacle in a unintended way, I would be executed immediately (sorry for experimenting, I'll follow the set path now).
Dexter345's Avatar
Dexter345 at 07/20/2009 23:43
Will grab it. Even though HL2 runs like garbage on this machine, I can't ignore such a ringing endorsement.
zoemgs2's Avatar
zoemgs2 at 07/21/2009 11:41
Just finished... This is the kind of shit I live for. Why isn't there more stuff like this out there? Makes me cry tears of sadness. Guess I'll just go replay some old zelda or something...
Zuriki's Avatar
Zuriki at 08/07/2009 20:12
I saw this on ModDB and gave it no though, totally missed it. I'll give it a try now, silly ignorant me! D:
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