Quantcast
Indie Nation: Ergon/Logos - Destructoid

DestructoidJapanatorTomopopFlixist



Indie Nation: Ergon/Logos


12:00 PM on 08.29.2009
Indie Nation: Ergon/Logos photo



Our Indie Nation series highlights cool independent games.

What is this? An interactive poem? A fast-paced Choose Your Own Adventure? A smarmy existentialist critique of videogames and the status quo? A silly bit of conceptual game art a la Tale of Tales?

Ergon/Logos is all of these things. Or maybe, it's none of them. Or it's some of them.  I'm not a hundred percent sure. I am sure of several things, however: it is free, it is very well paced, and it is interesting. Once the basic premise behind Ergon/Logos becomes apparent (I won't spoil it here), you will either laugh, pontificate, or close the browser window. It's that sort of a game.

If it's even a game, that is.

Hit the jump for more ramblings about whatever the hell Ergon/Logos is.

Most artgames, for whatever reason, positively revel in their ability to be as slow-paced as humanly possible. I can't blame anyone for not enjoying The Path, nor for not particularly looking forward to The Night Journey; for whatever reason, time passes differently when you've got your hands on a controller, and seconds can feel like minutes if something relevant isn't always happening.

That's part of the reason I like Ergon/Logos. It's not terribly subtle and can be downright irritating at moments, but you'll never be outright bored while "playing" it. A typical "playthrough" lasts less than a few minutes; you may find the experience pretentious or uninteresting, but you certainly won't feel the familiar sleepy-eyed irritation one typically gets from so many modern artgames. 

Then again, it's not really a game. It asks nothing more of the player than the ability to read relatively quickly and mouse over words at their own leisure. I haven't bothered to check out every possible "story" branch, but there is not, as far as I can immediately tell, any definite "win" scenario. Or, if there is, it's probably no more meaningful or interesting than the far-more-numerous "losing" paths that all seem to end in the word "DYSLEXIA" flooding the screen, for whatever reason. This isn't the sort of game I'd hold up as an example of the medium's expressive potential, so much as it is an interesting experiment in...well, something. Choice-based poetry where the choices don't really matter. High-speed, self-reflexive narrative. 

I have a hard time pinning down what the hell Ergon/Logos is, and that's what I like about it. Maybe you will, too.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Farts 'N' Crafts: a Lil' Gundam photo
Farts 'N' Crafts: a Lil' Gundam
10:30 PM on 04.28.2014







Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Indie

5:45 PM on 07.31.2014
I've been looping Hohokum's OST all day and you can too

Sometimes I worry not enough of you appreciate how good Hohokum is. It has a poop factory.  It also has a great soundtrack, which I've been listening to on repeat for most of this dragging day. You can, too. Just click here. And if you like it enough that you want to buy it when it comes out on August 12, just click here.more



5:30 PM on 07.31.2014
ID@Xbox dev reveals the real cost of launching an Xbox One game

Microsoft's recent indie gaming initiative, ID@Xbox, has made the effort to ease the difficulty that indie developers previously had getting their titles onto the Xbox platform. Gone are the days of having to pay exorbitant l...more



3:45 PM on 07.31.2014
Ubisoft's Michel Ancel is starting an indie studio on the side

Rayman creator Michel Ancel isn't leaving Ubisoft -- at least not yet -- but he's announced that he'll also be involved with a newly-founded independent studio, Wild Sheep, in Montpellier. In a statement provided to Game Info...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more