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Indie Nation: Curse

9:30 PM on 06.26.2009   |   Anthony Burch

Indie Nation: Curse photo

Every week, Destructoid highlights interesting, innovative, or just plain odd independent games for its "Indie Nation" series.

After three weeks of heady, combat-free first-person shooter modifications, what say we detox with a Half-Life 2 mod primarily about smacking mummies in the skull with a mace?

Curse -- or at least, the first episode of Curse -- is a free mod that alternates between intense, mouse gesture-based action and environmental puzzle solving. It's surprisingly polished, and has enough new mechanics so that, apart from the physics and enemy animations, I wouldn't have realized it was a Half-Life 2 mod if no one had told me.

You can get it here, or hit the jump for my general impressions of it.

Curse seems to intentionally have no story whatsoever, which is both good and bad. On the one hand, you can't have a crappy story if you have no story at all. On the other hand, I was constantly confused about what I was doing, and why. At one point, I found myself nearing a portal that allegedly lead to the land of the dead. But did I want to go to the land of the dead? Is going there a good thing, or should I stay away from it at all possible times?

In keeping with the lack of story, there's also no tutorial whatsoever. As Curse seems to take place in a bizarre-but-compelling universe where Egyptian structures, the undead, and magical, gravity gun-esque spells all exist simultaneously, it's hard not to feel a healthy dose of culture shock upon first booting up the game. You want to collect triangles to open doors, but only certain kinds of triangles, because other, similar-looking triangles are actually barriers that you can't pass through...that may be deactivated if you collect another kind of triangle. A lack of overt designer explanation can lead to some great surprises (Passage, Braid, Spelunky), but I never stopped second-guessing myself out of confusion during my time with Curse. Everything I did to successfully progress through the levels felt like a weird accident, and I was never quite sure of what I was trying to accomplish until I'd already accomplished it.

That's probably the game's biggest overall problem, but it's relatively easy to ignore given the unusual and viscerally satisfying combat. Your only weapon is a purple, magical mace controlled by the mouse -- and when I say "controlled by the mouse," I don't just mean that you click the left button to activate a predetermined strike animation. Instead, you have to actually move up, down, left or right to change the mace's location, using sharp and quick movements to swing the weapon. If you swing fast enough and in the right area, you'll slaughter zombies by the truckload. I'd liken it to wielding the sword in Wii Sports Resort thanks to the simple 1:1 motion control afforded by the mouse. The mouse movements you'll be making aren't quite as frantic and exhilarating as those you might make in Noitu Love 2.

Curse also pleased me in that, like Knytt Stories, it takes a mechanic I absolutely hate (Metroidvania gameplay) and mitigates its inherent frustration through smart level design. Yeah, there's some backtracking involved in this first episode of Curse, but the levels are so small and generally circular that it's tough to get lost for very long. You get all the fun of exploring a location and the satisfaction of unlocking an area you previously could not get through, without the tedium of massive backtracking or the irritation of having to remember where in the world everything is.

Even though I had no idea what was going on, the ending was also quite cool.

Get the game here.








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9 comments | showing # 1 to 9
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Vedicardi2's Avatar - Comment posted on 06/26/2009 22:02
Vedicardi2
It won a few awards pre-release on ModDB so yeah it should be somewhat worthwhile
Chris Carter's Avatar - Comment posted on 06/26/2009 23:02
Chris Carter
This great series needs more comments, so...

I don't have Half Life 2 on my PC, just for the 360, so I'm kind of a sad panda right now. This looks really neat.

Also - computer mouse - the original 1:1 experience ;D
Wedge's Avatar - Comment posted on 06/26/2009 23:14
Wedge
Are you joking? The combat is the stupidest thing ever. Because moving the mouse controls the mace, it has to auto-target enemies for you. So you can literally hold down the W key and wave the mouse around and kill everything. The combat is absolutely godawful and in no way "visceral". There's not even any feeling or impact to killing things because the mace is just floating there and doesn't react to hitting anything at all. But the game is pretty looking and the oldschool level exploration is pretty fun. It's clearly an artist's project anyways, so I enjoyed it.
Darren Nakamura's Avatar - Comment posted on 06/27/2009 00:35
Darren Nakamura
I'm a little confused about the mace control. If it's all done by the mouse, how do you control where you're looking? Or is it the same, and any time your turn around quickly, you also flail your morning star?
Wedge's Avatar - Comment posted on 06/27/2009 00:46
Wedge
Yeah that's the thing. It just auto points you at a random enemy and you have no look control at all. It's very awkward because it immediately snaps your view to the next enemy as soon as you kill one as well, and there's no way to change targets. However the "combat" is so braindead easy none of it really matters.
jellydoodle's Avatar - Comment posted on 06/27/2009 14:27
jellydoodle
Seems someone likes RPS :D
Weighted Companion Cube's Avatar - Comment posted on 06/27/2009 16:15
Weighted Companion Cube
@jellydoodle That's where I heard about it XD

I really enjoyed it, even if some of the controls were confusing or awkward at first (I ended up getting killed several times until I figured out how the mouse gesturing worked). I loved the end-of-levels, though. I'd play it just for the beautiful visuals you get for that--I was so awed that my skin crawled and my jaw dropped, and that's never even happened to me in the regular HL games.
goodgamer77's Avatar - Comment posted on 06/28/2009 00:05
goodgamer77
I'm still not sure what to think. I like the mace mechanic, but I cannot for the life of me figure out the point to the gravity gun spell other than moving boxes around. Still, someone needs to get on that mace idea with some mouse-clicking swinging.
nukka jdav's Avatar - Comment posted on 06/29/2009 18:19
nukka jdav
FUCKING MAGGOT MONSTER...can't beat it :(
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