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Indie Nation 63: Dear Esther photo

I have to admit -- I heard about Dear Esther from RockPaperShotgun, and their writeup is probably superior to whatever it is I'm about to blather on about regarding this moody Half-Life 2 mod.

Dear Esther is an incredibly slow-paced mod with no combat whatsoever and an emphasis on atmosphere over scripted narrative. It's subtle,unapologetic, and gets subtly goddamn unnerving near the end. If you've got the time -- and more importantly, the patience to deal with your character's agonizingly slow walking speed -- there's really not much else like it. 

Check it out here, or hit the jump for more of my commentary on it. 

Dear Esther feels to me like a cross between BioShock and Silent Hill, with everything but the atmosphere and the narrative removed. With literally nothing to do but search this island for clues, hearing the progressively madder rantings of a person who may or may not be your character, the game practically suffocates you with its atmosphere. Of course, the story is so damned vague that by the end you may only have an inkling regarding what's going on (I still don't know how the road to Damascus metaphor fits into anything), but you'll hopefully have just enough of an idea to be disturbed, and saddened.

What little plot there is gets delivered primarily through a sort of voice-over narration by someone who is writing letters to a woman named Esther. The environment itself puts forth a couple of clues, but  they unfortunately tend to rely on the narration to explain them. You'll see a diagram of a molecule or something, and rather than finding out why it's there or what it means through further exploration, you'll eventually trigger an audio letter that more or less explicitly tells you what it's there for.

As subtly unnerved as I was by several of the audio diaries late in the game, I would have loved to have gotten just as much information from the world itself, as was the case with something like BioShock or Portal. As it stands, the game world just sort of serves to confuse the shit out of you, until the voice-over narration comes along and make things (somewhat) clear with a wave of its hand. 

Still, there's something to be said for confusion. Being on this paradoxical island full of wrecked ships and scientific cave etchings is a wholly bewildering affair that, when combined with the (often too-loud) music and the narration, often made me feel like I was standing in the middle of a much more believable, and thankfully less monster-filled, version of Silent Hill.

The quiet, existential dread slowly creeps up on you as you slowly begin to piece together just what this island is, and what it means. There's no "a-ha" moment where everything just sort of clicks into place and everything is answered -- there's only the slow realization of where you are, and what it all might mean. The moments of realization in Dear Esther are not awe-inspiring or even necessarily gasp-inducing, but they get under your skin. The game's final moments may make your stomach sink just a little, or make your heart skip half a beat. 

Get it here, if you're still interested.

Also: when the game starts up, don't go along the beach -- the level is unfortunately designed in such a way that the beach looks like the right direction to go, but you're actually supposed to jump onto a grassy area and follow a barb-wire fence to the other side of the island. It's relatively easy to find your way around after that.


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14 comments | showing # 1 to 14

Dexter345's Avatar - Comment posted on 05/29/2009 15:26
Dexter345
I'll probably pass on this one. If it's not a ringing endorsement coming from Mr. Indiefag himself, I'm not sure it's worth the time.
megaStryke's Avatar - Comment posted on 05/29/2009 16:38
megaStryke
I have a friend from college names Esther. I'm going to her wedding in August. Aaaand... that's all I got.
mourning orange's Avatar - Comment posted on 05/29/2009 16:41
mourning orange
That screenshot reminds me of Morrowind.
Havoc Fang's Avatar - Comment posted on 05/29/2009 16:59
Havoc Fang
Whoah. Oddly timed, being I suggested this mod in one of your posts a couple days ago.

I loved it when I first played it, even though I found a ton of bugs just walking about the first area. I loved how that, if you replay it, some OTHER audio diaries play at random intervals. The first time through, I never actually heard one beginning with 'Dear Esther'.
jesusofwales's Avatar - Comment posted on 05/29/2009 17:19
jesusofwales
I played this a few days ago after reading the RPS article and have literally just finished playing it through for a second time.

After finishing it the first time, I was aware that I had not been that unsettled by a game (or indeed, anything) for a very long time. Nor had I experienced anything like this in game before.

One thing that plagued me though was that it didn't seem to take advantage of the gaming as a medium, evidenced by how easily it could be converted into a short story (ie. by printing out the script) or even a very short film without loosing a great deal. I might get around to posting a blog talking about just that along with my take on the plot and narrative itself.

Either way, I really enjoyed it and would recommend it (with the same cautions that Anthony gave).
Syn's Avatar - Comment posted on 05/29/2009 17:24
Syn
I'm interested now. How is it unsettling? I want spoilers! It almost sounds like Myst.
jesusofwales's Avatar - Comment posted on 05/29/2009 17:43
jesusofwales
@Syn

While recommending the game to a friend yesterday, I realised that I could barely even explain the structure of the game coherently, let alone what about it made it so unnerving for me. Spoiling it is nearly impossible due to the nature of the story itself, so all I can really do is recommend that you download and play the game. Failing that, the script (and soundtrack) is available for download as well - could be interesting to see what it effect it has without the game (or voice actor) helping to convey its meaning.
feighnt's Avatar - Comment posted on 05/30/2009 03:55
feighnt
just finished the game (about a minute ago). syn: Myst is a good comparison, when playing it at one point (without reading your message) that game came to mind.

i have theories about what might be happening in the game, of course, but you dont get explicit answers. but what the narrator mentions throughout, combined with some of the grand bits of writing/pictures on the rock you'll see seems to hint at something... rather unfortunate. rather sad.

besides that, music pops up at points - some conventional music, other bits being atmospheric music/sound effects sorta stuff (sure there's a more intelligent word for that which i dont know :P ). this, of course, contributes greatly to the feel.

no spoilers, but maybe that'll give you a little bit of an idea of how it's unsettling?
feighnt's Avatar - Comment posted on 05/30/2009 03:56
feighnt
just finished the game (about a minute ago). syn: Myst is a good comparison, when playing it at one point (without reading your message) that game came to mind.

i have theories about what might be happening in the game, of course, but you dont get explicit answers. but what the narrator mentions throughout, combined with some of the grand bits of writing/pictures on the rock you'll see seems to hint at something... rather unfortunate. rather sad.

besides that, music pops up at points - some conventional music, other bits being atmospheric music/sound effects sorta stuff (sure there's a more intelligent word for that which i dont know :P ). this, of course, contributes greatly to the feel.

no spoilers, but maybe that'll give you a little bit of an idea of how it's unsettling?
Kohlstream's Avatar - Comment posted on 05/30/2009 04:29
Kohlstream
Sounds really interesting, ill give it a go! I am always up for new gameplay experiences.
Syn's Avatar - Comment posted on 05/30/2009 14:54
Syn
@jesusofwales, feighnt:
thanks for trying, I'm just more interested now, and I must find a way to play this. The fact that it's so hard to explain just makes it look tastier.
Kohlstream's Avatar - Comment posted on 05/30/2009 18:08
Kohlstream
I am going to have a go at explaining what this game IS but not necessarily what it is about as the plot has been intentionally left very ambiguous to make you think and what not :P

oh and SPOILERS!!

This 'experience' to me is essentially a short story that is narrated by the main character (which i have no reason to believe is the player character) by narrating his letters to a women named Esther. The letters go between him describing his current situation of being stuck on a mysterious island and describing his thoughts and him angrily remembering (and regretting?) a major event that affected the 3 characters mentioned in the letters (including the narrator) BEFORE the events on the island.

The 'game' part of this experience involves the player character (who is never identified properly) walking across the same island described in the letters. The narration is triggered when you reach certain points in the map, usually the letter relates to the location you currently are in. There are visual clues as to what the plot could be along the way but nothing definite.

I feel that it is a short story first and foremost and the use of a videogame to immerse the player/listener? into this world is an interesting and kinda clever way to enhance the experience by giving the player/listener (IMO) a more genuine connection to the world and characters (as opposed to just using your imagination).

I hope that made sense.
Weighted Companion Cube's Avatar - Comment posted on 06/12/2009 15:51
Weighted Companion Cube
Anyone that doesn't mind the bumps in the night? GET THIS MOD. Seriously, couldn't recommend it enough.

Though... I dunno what Anthony means by not going on the beach. Going along the beach and then the rocks along the beach is the way to go.
eskimo bob's Avatar - Comment posted on 06/12/2009 16:51
eskimo bob
I just dled and finished it. *spoilers ahead of varying degrees* I never really found it "unnerving" besides the point where you got to the cave and everything faded to black. I did love the atmosphere and I'm glad other people had trouble figuring out the full meaning of the story as well so I don't need to feel ashamed. :P

I can happily say that anyone with an interest in interesting game universes and/or stories should download this right this second.
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