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Indie Nation #59: Windosill photo

If you've ever played a flash-based, pointer controlled adventure game with no inventory puzzles like, say, Samorost (or Myst, if you don't know what Samorost is), Windosill belongs to that as-yet-unnamed game genre.

Whatever that genre is eventually called, though, Windosill should rightfully be considered the best game belonging to it.

Mixing graphics so gorgeous they shouldn't be possible in flash with equally stunning physics and vague-but-fair puzzles, Windosill somehow manages to be calming without being boring, challenging without being frustrating, and surprising without being gimmicky. It feels personal and unpretentious despite its aesthetic vagueness.

While Samorost never really did it for me, Windosill takes those same basic design principles and crafts something uniquely wonderful out of them. To say much more on the front page would be to spoil it -- play the first half of the game for free here, and then pay a whopping three dollars to unlock the (even better) second half to the game if you're so inclined.

Or, hit the jump to hear me talk about it some more.

Windosill's puzzles are structured in such a way that one is generally prevented from getting too frustrated or bored for very long. By being restricted to one puzzle screen at a time (such a format should prove familiar to Zack and Wiki fans), the player is given a very clear goal -- "move to the next room" -- and the tools by which he is meant to achieve those goals are, if not immediately clear, at least right in front of the player's nose. There's no inventory swapping or item-hunting or backtracking to be found here, because that would be frustrating and needlessly complex.

Since the player's agency is restricted to one room at a time, I was also prevented from falling back on a dangerously familiar mental space I often go to when playing adventure games, where I assume that either I or the game have made some sort of fundamental mistake, and that the only way to overcome that mistake is to find a walkthrough (and subsequently ruin the game for myself). Since there is nothing to memorize or dick around with outside of the bizarrely attractive forms in each individual room, I never felt like I was missing anything (either mentally, or in the literal game world) integral to solving the puzzles. I felt that I needed to legitimately experiment and strategize my way through the individual levels, rather than just trying a bunch of random crap and hoping for the best.

Not to say that there isn't a lot of that in Windosill, because the game deals primarily in abstract, "here's a bunch of weird-looking stuff and you've gotta figure out how it all works together" puzzles that force experimentation. But I never felt like I was flailing around, completely helpless -- every click taught me something new, and the process of coming to understand these seemingly incomprehensible systems was a gradual and incredibly satisfying one. 

This was partially due to the fact that the puzzle structures are as fun to look at as they are to play around with. Every object in the game is sorta three-dimensional and  obeys its own believable set of physics, which doesn't sound that impressive until one considers the entire game is made in flash. I constantly found myself dragging and extending things while thinking, "this looks too good...this shouldn't be possible in Flash." I mean, graphics shouldn't be the most important thing and blah blah blah, but Windosill's graphics and physics make the process of puzzle solving way more tactile and satisfying than it would have been otherwise.

But that's enough from me. Play through the free version yourself. If you like it, pay the measly three bucks for the second half of the game. It's more than worth it.


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14 comments | showing # 1 to 14

Majora's Avatar - Comment posted on 05/01/2009 22:54
Majora
Awesome game that stops me going sleep this week ,as per usual. =]
GBreaux's Avatar - Comment posted on 05/01/2009 23:17
GBreaux
just played through the demo, now im buying the full game. This makes me so excited that im learning flash in a couple of months. This has to be some sort of pinnacle for flash based programming.
Aos's Avatar - Comment posted on 05/02/2009 00:05
Aos
SO niice.
peachboy's Avatar - Comment posted on 05/02/2009 00:15
peachboy
are you fucking kidding me?
i was JUST about to email you to suggest this.
well...good job, at any rate.
DanlHaas's Avatar - Comment posted on 05/02/2009 01:16
DanlHaas
One of the few Indie Nations that you've actually gotten me to pay for. Not to imply that you're bad at selling them, I'm just poor and stingy. But this thing had art that I just couldn't get enough of.
Chronic Logic's Avatar - Comment posted on 05/02/2009 01:36
Chronic Logic
So you're paying 3 dollars for half a game you've already played? Did anybody actually buy it?
Anthony Burch's Avatar - Comment posted on 05/02/2009 01:40
Anthony Burch
DanlHaas, Gbreaux, and I did. Almost half the people who have thus far commented on this thread.

It's an interesting misconception that allowing people to play more of your game will somehow make them less likely to buy it.CounterStrike Source sold like gangbusters despite the fact that you could literally play the entire thing for free minus the sexy graphics.
nukka jdav's Avatar - Comment posted on 05/02/2009 02:07
nukka jdav
Me bought. Me like.
Autumn's Avatar - Comment posted on 05/02/2009 09:51
Autumn
I love this game a lot. My brother clued me onto this about 3 days ago and I played through it in one awesome sitting! The level with the hat is probably one of the sweetest examples of character design i've ever seen in a game, full stop. It actually made me say "awwww" out loud. Which is not generally something I would do.

@Chronic Logic
Every level is a completely unique test of logic, and thus playing the demo doesn't equate entirely to playing the full game. Seriously, pay the $3 and you won't regret it!
ZenHK's Avatar - Comment posted on 05/02/2009 09:51
ZenHK
Yep, bought and adored every moment of the charming little gem, as to be expected the second half is both entirely worthwhile and superior to the demo.

Get it and love it. Even you with the chronic logic.
Analoge's Avatar - Comment posted on 05/02/2009 11:11
Analoge
Very good demo. I look forward to buying this when I get back to the states.

I particularly like the fact that it prescribes to the "no tutorial" school of teaching a player how to play the game.

Yep. It was as elementary as "square block goes in square hole".
tanukihat's Avatar - Comment posted on 05/02/2009 12:32
tanukihat
Bought it, loved it. Probably would have donated even if the fulll game were free. Shame and festering boils upon anyone who wouldn't.
Holyetheline's Avatar - Comment posted on 05/29/2009 18:10
Holyetheline
This makes me want to get back into Flash....
ChildOfLore's Avatar - Comment posted on 10/30/2009 23:23
ChildOfLore
I know this is a really old post but I thought I'd point out that you're totally quoted on the windosill steam page.
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