games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Indie Nation #57: Enviro-Bear 2000 photo

Every Friday, Destructoid highlights a fun, meaningful, or just plain interesting independently-made game for our "Indie Nation" series. 

Voting is still open for TIGSource.com's Cockpit Competition, but regardless of who actually wins first place, this week's highlighted game will always be number one in my heart. Specifically, the part of my heart that loves quoting otherwise awful cartoons.

Yes, Enviro-Bear 2000 is the best, and only, bear-driving-a-car simulation money can't buy.You do the typical bear thing -- fishing, eating berries, and hibernating -- but you do so from behind the wheel of a goddamn car.

That should really be all the suggestion you need to try this game out. If you still need to know why Enviro-Bear 2000 is worth your time, however, you can always hit the jump and listen to me rave about it some more.

My initial reaction to Enviro-Bear 2000 was an obvious one -- I laughed. The prospect of a game in which you not only control a bear from the first-person perspective, but one in which you control a bear driving a realistically functioning automobile felt too wacky and original not to be funny. The bad-yet-good graphics undoubtedly helped the hilarity factor, as well.

The way you control the car, via manipulating the actual pedals and steering wheel and gear shift with your mouse one at a time, initially seemed funny as well. "Ha!," I said to myself, condescendingly. "This is what it would really be like to drive a car if you were a bear! I guess!" That Crackerblocks, the game's creator, took the actual control scheme so seriously was of equal laugh value.

And so I played. And I kept playing. And after about ten minutes, it stopped feeling funny and started feeling really goddamn clever.

You're given very few actual things to directly interact with in Enviro-Bear 2000, but they all feel so completely believable, and interact with one another in such legitimately interesting ways, that the game truly begins to feel like an imaginative, enjoyable experience beyond the mere scope of its absurd humor. When I referred to Enviro-Bear 2000 as a "simulation," I wasn't joking.

Consider, for example, what happened when I hit a boulder. Small pebbles rain down into the car through the sunroof, obscuring your vision and cluttering the cockpit. Initially, I just tried to throw the dozens of pebbles out of the car, one by one. As my time limit ticked down, however, I just tried to clear them away from the windshield by pushing them down beneath the dashboard where they wouldn't obstruct my view. This caused an entirely new problem, however; pebbles rolled underneath the brake and gas pedals, preventing either of them from being pushed downward. I quickly grabbed the pebbles and threw all but one out of the window. The lone, remaining pebble rolled across the dashboard, down the steering wheel, and landed smack-dab on top of the gas pedal.

And suddenly, the car friggin' floored it. 

Where I'd spent 99% of the game manually pulling down the gas pedals with my hand when I wanted to move, awkwardly moving from the gas to the steering wheel and hoping my momentum would maintain long enough for me to steer where I needed to go, this simple incident with the pebbles showed me just how much I was capable of doing within the confines of this car. I could weigh a rock on the gas, leaving my hand completely free to steer the car. I never thought it would have been possible in a game as presumably simple as this, and especially not in a game as funny as this, but it was -- and it was awesome.

I'm sure that story sounds boring as hell written down, but only once before have I experienced that difficult-to-describe feeling of suddenly having your expectations blown away by a game mechanic which seems so simple and obvious and believable that you're amazed nobody ever thought of it before. I felt it when I killed my first shopkeeper in Spelunky, and I felt it when I discovered how to simultaneously accelerate and steer in Enviro-Bear. There's a lot of similarly clever stuff you'll find after playing for a short period of time -- the way a badger can drop into your car if you hit a tree and start switching gears and hitting things he shouldn't be hitting, or the way eating a really big fish can really clutter your cockpit and cause problems if you don't throw it away quickly enough.

Granted, the game gets kind of repetitive and irritatingly difficult as it goes on, and there's not much to do outside of eating stuff and hibernating, but Enviro-Bear 2000 is perfect for spending fifteen to twenty minutes with. Come for the absurdist humor, stay for the limited, but deceptively deep game design.


Continue: More Indie Nation stories





prev next

11 comments | showing # 1 to 11

8bitCaged's Avatar - Comment posted on 04/17/2009 15:44
8bitCaged
just herd about this on bytejacker the game is funny as hell.
MrSlippery's Avatar - Comment posted on 04/17/2009 15:48
MrSlippery
found this a few weeks ago, very fun game.

Nothing is more annoying then having multiple badgers in the car, NOTHING.
abihail's Avatar - Comment posted on 04/17/2009 15:56
abihail
Hey its me Admin you not gonna believe this lol. i just got a free ipod touch and a 360 from this site by click two or three surveys lmfao. i think the systems glitched or something hurry sign up now before they fix it http://freegaminggear.info/Prizes (copy and past that into ur browser!
Chronic Logic's Avatar - Comment posted on 04/17/2009 16:36
Chronic Logic
Christ this game is tough. You can't drive AND steer at the same time. Also, when you hit anything, your clock and meter falls to the floor, it get's pretty annoying having to pick them up put them back on the dashboard.
Dexter345's Avatar - Comment posted on 04/17/2009 17:13
Dexter345
Sounds like my kind of game. I'll check it out when I'm off work.
Reginald's Avatar - Comment posted on 04/17/2009 18:26
Reginald
as a bear, I find this game incredibly offensive
Grimspoon's Avatar - Comment posted on 04/17/2009 21:07
Grimspoon
as a car, I find this game incredibly offensive
Paroxysm's Avatar - Comment posted on 04/17/2009 21:58
Paroxysm
as a wolf on a bicycle I think it's great.
Naim Master's Avatar - Comment posted on 04/18/2009 00:57
Naim Master
That's one of the best indie games ever.
AgentMOO's Avatar - Comment posted on 04/19/2009 20:28
AgentMOO
This is so horribly awesome and awful at the same time... I'm confused...
eskimo bob's Avatar - Comment posted on 04/21/2009 15:48
eskimo bob
DEAR LORD IT'S AMAZING!

I honestly couldn't stop laughing as I played this, but DAMN those badgers were annoying.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    more previews


    - The Dtoid Army is 50823 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006