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Indie Nation #53: Rescue the Beagles photo

Another Friday means another Indie Nation, wherein we highlight cool, independently-made games that offer something you just can't get from the mainstream.

After last week's anti-JRPG clusterf*ck, I suggest something I hope we can all get behind: a platformer about saving puppies.

I'm not suggesting Rescue the Beagles as some sort of sarcastic, cowardly diversion in the vein of posting pictures of kittens when a forum argument has gotten too intense, but because it's surprisingly damn addictive.

Rescue the Beagles, especially when considered alongside Spelunky, proves there's a lot to be said for randomness. Originally created for TIGSource's Procedural Generation Competition, RtB hangs the simple-but-clever premise of jumping through the fore-, middle-, and background (likein  LittleBigPlanet, except it actually works in Rescue the Beagles) on a randomly generated game world. Though the randomized item drops and world geography aren't anything mindblowing, they imbue the game with enough unpredictability that it lends itself to dozens upon dozens of replays without ever really feeling stale.

An average game only takes a few minutes, but you may well be surprised to find yourself still playing hours after the initial download.

Download it, and enjoy it. Or, hit the jump for more fawning compliments.

 

I have a hard time mentally separating Rescue the Beagles from Spelunky. Not only because they both rely on procedurally generated levels and share a few cosmetic similarities (ropes and falling damage come to mind), but because I have similar relationships with both. Upon meeting both games, I said hello, gave them a quick download, and took them out for a few short (five to ten minute) dates that slowly turned into protracted romances as I became unable to free myself from their grasps.

It wasn't enough to just play one or two games of Rescue the Beagles; everytime I died I felt like it was my fault, and that maybe I'd learned something that would get me a little bit further. With each play, my skills and addiction grew. In both games, I became an expert at finding out exactly how far I could jump down without taking damage. I learned when to use my items, and when to save them. I spent hours with both games, until finally reaching a plateau that I simply could not get past. 

With Spelunky, it was the ice world. With Rescue the Beagles, it was the fourth or fifth level.

Feeling impotent and angry, I'd delete the game, swearing never to play it again. I'd gotten enough time out of each -- why come crawling back and subject myself to that punishment and humiliation again?

A few weeks later, I would invariably do just that. 

Gone was my naive glee at understanding new mechanics or finding new enemies, replaced with a single-minded desire to just beat the game, at all costs. Hours disappear into one another without warning as my fingers worked independently of my brain, operating on some subconscious level. The things I could be doing run through my mind once every few minutes until they're just as quickly dismissed once I make it to a new level, or die miserably and swear to improve next time. 

I eventually beat Spelunky.

I never beat Rescue the Beagles. I don't even know if it has an endpoint. I do know, however, that I haven't seen all the enemies. Though I've seen more than a few screenshots of the nefarious Primariuses, I am currently unskilled enough to actually meet one in combat. Given the game's emphasis on scoring and the lack of changing environments, I sort of assume the game will never end. Still, once I meet a Vivisector, I'll try to convince myself that I've "beaten" the game.

I'll try, anyway.

Even after beating Spelunky, I still went back and tried to open the secret rooms, then I tried to get high scores on those rooms, and even now I'll play it when I'm waiting for something else to download or if I just get mildly bored for a few seconds. I can only assume that, even after triumphing over the Primariuses, I'll return to Rescue the Beagles in much the same way. Its simplistic gameplay and ever-changing environments will call to me once more, and I will be powerless to resist.

And that's okay.

UPDATE:

After redownloading Rescue the Beagles, I reached the levels with the Primariuses in one try. I don't remember that being so easy to do.








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9 comments | showing # 1 to 9
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Chronic Logic's Avatar - Comment posted on 03/13/2009 23:09
Chronic Logic
What's a platformer game boiled down to nothing but the most basic and minimalist aspect? A platformer game of nothing but jumping. If only there was a game to show the inanity of it all.
RAB's Avatar - Comment posted on 03/13/2009 23:16
RAB
ran24's Avatar - Comment posted on 03/13/2009 23:53
ran24
Anthony, did you mean not being able to reach the Primariuses (Those huge guys that make scary noises)? Vivisectors are the doctors that steal beagles (2nd enemy type in the game), and if you can't reach them you need to question your honor as a gamer.

Anyway, this was my favorite free indie game of 2008. The parachuting mechanic takes a bit to get used to, but after a couple plays you'll get used to it and you'll love the game.
Anthony Burch's Avatar - Comment posted on 03/14/2009 01:33
Anthony Burch
Er, whoops. Yeah, Primariuses. The dudes with a question mark near them on the character info page.

Editing now, to protect my own dignity.

Granted, as I type this I'm looking at a repeating gif of myself half-naked being sprayed by a squirt gun, so maybe that's a losing battle.
IroN1c's Avatar - Comment posted on 03/15/2009 14:53
IroN1c
After loving Spelunky I was thrilled to try Rescue the Beagles when reading about it on friday. I finally had the chance to try it today and I'm mildly disappointed. Sure, it has similar mechanics and charm but it's gameplay feels to quick for me, it just doesn't feel right. It actually made me reconsider why I like Spelunky so much and I guess it has to be the style and slower pace of it...or that you can throw women in the face of cave dwellers.
Intruder's Avatar - Comment posted on 03/15/2009 19:00
Intruder
I don't know about anyone else, but I sure enjoyed it.
dramexerstat50's Avatar - Comment posted on 06/14/2011 17:39
dramexerstat50
old lady it is! But now just look at that splendid creature in the buy rumalaya online
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