Developed by a Greek composer named Aristides Mytaras, Sonic Invaders is the first audio-only game I have ever played. There's evidently a bunch of them, all of which I hope to try out at some point or another, but as Sonic Invaders was my first it'll be Sonic Invaders I recommend.
In order to play Sonic Invaders, you absolutely must use headphones. It's simply not possible otherwise. I'll explain how that works into the gameplay later; for now, let's focus on the story.
The narrative, told to the player by a very low, very distorted human voice, may be one of the creepiest things I've yet experienced from an indie title (and that's counting Penumbra: Overture). Essentially, the player is told that in the 21st century, alien invaders attack the planet who can only be destroyed through sonic pulse weapons. The narrator then goes on to inform the player that no matter what, the aliens eventually win and the human race is exterminated; what you are playing is merely a retelling of the events of that war.
I know that doesn't sound very creepy written out, but just imagine this voice speaking directly into your ear about the death of everyone on Earth while really, really haunting music plays in the background and tell me you don't feel a little unnerved.
So, basically, it's Space Invaders with no graphics. In fact, the above screenshot is the only thing you will ever see once you start playing the game.
Control-wise -- and this is why you need the headphones -- your job is to shoot down alien ships as they approach from seven different directions. The X, C, and V keys fire at 90, 60, and 30 degrees respectively, while the N, M, and comma keys do the same thing for the right headphone speaker. The space key fires straight up and the B key initiates your shields, with which you can deflect enemy fire.
At first, the game seems relatively easy. You hear a ship approaching at a 30 degree angle, so you hit V. Zap, boom. Done. Then another ship approaches. Then another. And another. You frantically try to remember which keys do what as you focus entirely on your sense of hearing, trying to pinpoint the exact angle each enemy ship is coming at. Things get even more complicated when enemies begin moving from one angle to another, forcing you to lead your shots, or when they start disappearing and reappearing just to scare the living crap out of you.
While the game mechanics are very simple, Sonic Invaders's focus on audio-only gameplay makes it a hell of a lot more nerve-wracking than it really has any right to be. To hear the sound of an incoming enemy bullet slowly get louder and louder as it approaches from a specific angle, only to crash into your turret with a startling boom, is an experience in suspense and fear I've yet to see replicated in games with graphics.
And yet, for all its coronary-inducing intensity and moody audio, Sonic Invaders is still fun. Once you get the hang of the turrets and learn to rely on your ears far more than you're otherwise used to, the game becomes a -- and there's no other way to say this -- completely hypnotic affair. It's a scary enough game that I cannot see myself getting outright addicted to it anytime soon, but while you're playing, while you're completely immersed in the midst of an audio-only space war, it's hard not to enjoy yourself in some way or another.
You can download the game here. It's completely free. After you're done, you can always check out some more audio-only games and let the community know if any of them match up with Sonic Invaders. If nothing else, though, I urge you to download Sonic Invaders and give it a try -- especially if you're looking to play something which feels totally unlike anything you've ever played.
Sorry mate, sounds like playing Marco Polo in a pool to me, I might give it a go later on, but I don't have high hopes ;)
That sounds pretty intense.
Initializing download sequence in 3...2...1..
From the title, I expected to be shooting hedgehogs with my spaceship.
I can't help but feel that being blind would give me a solid advantage playing it. Sounds epic, regardless.
Cool I'll have to try it out when I get off work.
@Capn Birdseye:
You mean it sounds like playing Marco Polo if Marco Polo were a shmupboat captain and he had the reflexes of an alligator.
@MechaMonkey
Thats exactly what I thought also.
The game sounds cool to me though.
The audio may be the main thing that draws me to this game.
This sounds fantastic, and I'll probably give it a whirl tomorrow. Unfortunately, Friday beckons.
I'll play it with my shades on.
In a blacked out room.
In a blacked out house.
pretty fun, not as easy as i thought.
getting 100 percent accuracy is tough.
thumbs up!
Holy cow that's pretty frakin' sweet! I enjoy this and want more audio games!
Sound. It has it.
11/10!
I haven't played this one in particular, but I have played a number of other audio games. The best one, by far, in my opinion is called Esp Pinball. It is a paid game, but the sound effects are class act, and they have a demo of the pac man table, which is a blast.
Grizzly Gulch is enough to make one cry because it really talks down to the gamer's intelligence. Between bad voice acting and bad jokes, not worth the price of admission.
Super Liam is sort of a Mario style game, but all audio as well, if you want to try an audio platformer.
Top speed 2 is audio car racing, which is more fun when played over a network.
I know I have played others, but I can't remember any more that really strike me as noteworthy, I will post more when I think of them, if anyone cares.
Sadly, audio gaming is not in the same class as present day gaming in visual media, but we do have a few good games.
We don't allow blind people on the internets!
Can't say I've ever heard of audio games before, but I love this concept. I imagine it could be quite immersive, I'm going to play this tomorrow.
Can you please note if any future indie games are Mac compatible? I'm actually starting to feel sad about not being able to play games on my computer. I thought I had it all settled by buying a 360, since most PC games also come out on there, but now you're making me feel like I'm missing out on stuff.
I'm surprised no one mentioned games that could eventually turn into audio-only games. Y'know, the ones you could literally play without the TV after a while (after you hooked the game system directly up to speakers, of course).
For me, those games were Parappa the Rapper and Um Jammer Lammy. It got to the point with both those games that I had the songs memorized, and could beat the game by only listening to the songs, and with good scores, too. Came in real handy for those times I didn't have a working TV to play my PS1 on. :)
I really want to get into making games (after college and all that yadda yadda), and games for the deaf or blind or for other people who'd have problems with gaming is something that's always stuck in the back of my head.
It's interesting to actually play one.
It's a good game too, simple, but awesome.
While we're on the subject, has everybody seen the news stories about that blind kid who plays Soul Caliber like a champion? If not you should check it out.
Wow, that sounds awesome.
That article about the blind kid is awesome. He's playing Soul Calibur 2 and decapitating his opponents and leaving blood splattered corpses behind? Where did he get this awesome hacked version? Or maybe it's just how he imagines playing it...
I've played it, and it was pretty darn good! It's arcade-y and yes it does have a certain uneasiness within it.
But that's probably just my sightedness talking.
That's one of the coolest and most unique concepts I've heard in a very long time. It perfectly recreates the arcade shooter for people who can't see, and I am completely in awe. The music fits perfectly with the voices and makes you feel exactly what the story sets up, hopelessness. It's official, my head has exploded. brb...
@liquidninja
"The audio may be the main thing that draws me to this game."
Well it sure as hell better not be the visuals.
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