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Indie Nation #47: Games I do not understand photo

Since the very first Indie Nation, I've received several requests to highlight two different games: Toribash, a turn-based ragdoll fighter, and Dwarf Fortress, a dungeon keeper/crawler.

Several times over the course of the last year, I have attempted to play both of these games. I have attempted to pierce their confusing interfaces, to work out their complex rules, and to conquer their ridiculous learning curves.

I have failed. Over and over again, I have failed to play these games they way they are meant to be played, whether due to my own idiocy or their ridiculously impenetrable interfaces.  

Still, I've heard so many good things about both games that I'd feel incomplete if I didn't, at the very least, mention them to you. 

You can hit the jump for a further explanation of why these games are supposed to be good (and why I wouldn't personally know), or you can just download both of them and find out for yourself. I'll be holding my knees and sobbing loudly while you do so.

Toribash is supposed to be an awesomely complex turn-based fighter where you individually manipulate the joints and muscles of a ragdoll's body in order to make him attack. How complicated is it?

I needed a YouTube tutorial to show me how to throw a punch.

Yeah.

As for Dwarf Fortress, it's supposed to be some sort of incredibly addicting mix of Civilization, Dungeon Keeper, an RTS, and a roguelike that just happens to have the least friendly user interface in history. All the visuals are ASCII, all the commands are mapped to the keyboard -- in cosmetic terms, there's no reason the game couldn't be on an Apple IIe. Mechanically, though, I guess it's insanely complex and full of clever procedural generation and stuff.

I wouldn't know any of this personally, of course, because I'd need to read and study this gargantuan fucking wiki article to even get started with the game.

Here's the question, though: is it my fault for not wanting to put in the requisite time and effort to learn these games, or the game's fault for being so goddamn confusing and impenetrable? 

Given how Portal, Braid, and World of Goo gradually taught me how to master their pretty-goddamn-confusing mechanics through steady learning and difficulty curves, not to mention some very friendly (yet seamless) in-game tutorials, I'm leaning toward the latter.








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27 comments | showing # 1 to 27
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Dimly's Avatar - Comment posted on 01/23/2009 15:43
Dimly
I have a friend that swears by Toribash. I tried for an hour, and I just can't get my head around the game.
A New Challenger's Avatar - Comment posted on 01/23/2009 15:50
A New Challenger
Maybe they are to games what brainfuck and whitespace are to programming.
GameraTheGreat's Avatar - Comment posted on 01/23/2009 15:51
GameraTheGreat
Indie games are very hit or miss. I consider them like I do pop artists....some demonstrate genius while others demonstrate fad.
Blake's Avatar - Comment posted on 01/23/2009 16:02
Blake
Dwarf Fortress actually isn't all that hard to play, once you get the hang of things, and it's really fucking good.

Hell, a few friends and I could probably teach you through Skype, if you so wished.

Toribash, however; looks fucking insane.
Tubatic's Avatar - Comment posted on 01/23/2009 16:05
Tubatic
Toribash played by the really good players is amazing to watch.

Toribash for your first few solo tries is a complete and utter mess.

What really brought Toribash alive for me was watching and getting beat up in the multiplayer.

No question: The interface for Toribash as a stand alone thing is abbhorent. But Toribash's multiplayer (it really is the meat of the experience) assists in finding the appreciation and wonderment of the thing.

You can see everyone's "moves" in real time before the action activates, so it helps to understand what sort of moves are possible with what joint flexes.

Also, watching the demo replays included in the download is a real treat.
Valter's Avatar - Comment posted on 01/23/2009 16:09
Valter
It figures that I really enjoy both of those games.

While I could get back into Dwarf Fortress after not playing it for a while, though, Toribash was pretty much impossible to start playing again.
Blake's Avatar - Comment posted on 01/23/2009 16:09
Blake
@Tubatic:

Really? Huh, I'll have too look into that.
mitDebo's Avatar - Comment posted on 01/23/2009 16:13
mitDebo
I feel like the question is a kind of false choice. Take football. Is football at fault for being a physically demanding sport, or am I at fault for not being in really good shape? Neither is at fault. Gaming, after all, is supposed to be about having fun. To some people, reading an entire wiki to learn to play the game is fun. To others, they would prefer to just be able to pick it up and easily figure it out.

While Dwarf Fortress could possibly have an introductory tutorial, just the fact that the wiki has an entire entry just to the handling of cats leads me to think that said tutorial would be insanely long, and likely quite boring. You would still be stuck with your wiki problem - do you really want to endure a three hour tutorial in order to play the game?

That said, there are probably a number of things the developers for these games could do to try and lesson the initial learning curve.
TewDee's Avatar - Comment posted on 01/23/2009 16:17
TewDee
Toribash and me have a conflictibng relationship. I bought it when it was shareware because I liked it so much and got good at it. Then I stopped, came back, sucked beyond belief and left. I came back to it again, played well and had a great time, then left. It's an up down game for me...

There is a very long thread on a forum I go to regularly on Dwarf Fortress. It looks like such an amazing and entertaining game. I love reading about all the stupid crap that happens to people when playing it. I just don't get it tho. It's the interface, for sure. It's menu after menu after menu buried in menus. I keep trying it, and I always get lost.
Tubatic's Avatar - Comment posted on 01/23/2009 16:27
Tubatic
@blake Please do.

The worst thing is that sitting through a match can take up GRAND amounts of time.

The best thing is getting to a point where you figureout how to jump, curl up, perform a flip and unleash a decapitating roundhouse kick on your opponent . . .

And there was that time I ripped a dude in half "with my bare hands" using the grab mechanic of the game . . .

Or the time I sword dueled and sliced my own legs off . . .

If you're at all interested in physics, martial arts, amputation, strategy or figure animation, its worth a try, imo
PMantix's Avatar - Comment posted on 01/23/2009 16:32
PMantix
Here is the set of youtube tutorials for Dwarf Fortress..

http://www.youtube.com/watch?v=koZUS2h-Yzc&fmt=18

..22 of them posted as of 23Jan2009. I played along as he showed how things worked. Very well done, and extremely helpful.


It really is an amazing game... I suggest anyone interested take a look at the link.
Exquisitor's Avatar - Comment posted on 01/23/2009 16:33
Exquisitor
Two essential things for Dwarf Fortress.

1: An actual graphical tileset:
http://mayday.w.staszic.waw.pl/df.htm

2: In-depth walkthrough of an fortress:
http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/


If you'll take the time to learn Dwarf Fortress, you will find a game with an unmatched level of detail and depth. I just wish they'd work on user interface, it drastically needs an overhaul.
PMantix's Avatar - Comment posted on 01/23/2009 16:36
PMantix
Also, here is the link to the Dwarf Fortress tutorials by Captain_Duck on the bay 12 forums..

http://www.bay12games.com/forum/index.php?topic=28477.0
Blake's Avatar - Comment posted on 01/23/2009 16:52
Blake
@Exquisitor:

Toady's actually working on the Interface, but that update's coming MUCH later.

Is IS still in Alpha, afterall.
Eschatos's Avatar - Comment posted on 01/23/2009 17:32
Eschatos
Dwarf Fortress really isn't hard to learn. I'm a moron at RTSs and I still love DF. And with the tileset Exquisitor linked to the game becomes truly beautiful. There is nothing more satisfying than building a huge fortress, and nothing more depressing than watching a single squad of goblins massacre your entire army, causing the official clerk to get so depressed he goes on a killing spree, aided by his legendary stats gained from performing his clerkly duties, and ends up killing the entire population of the fortress before succumbing to the pain of his ripped off leg and gouged out eyes. Well that second one probably won't happen to you.
CarlCastello's Avatar - Comment posted on 01/23/2009 17:42
CarlCastello
I decided to check out Toribash, just for kicks. On my second attempt I managed to somehow tear my own arm off (ouch).

I kept trying though and eventually landed my first punch. The game has some potential, if only to have the ability to turn to a friend and tell them you can play this incredibly hard and complicated fight simulator.

A few of us are on it now, though.
Insd's Avatar - Comment posted on 01/23/2009 18:02
Insd
I play both of these, someone like you'll have to play them for a couple of days or weeks to appreciate em.
Spartacus's Avatar - Comment posted on 01/23/2009 18:26
Spartacus
Toribash and my brain are fully incompatible. This I learned a long time ago.

I've never played Dwarf Fortress, and wasn't planning to, but this comment thread has changed my mind.
bustaballs's Avatar - Comment posted on 01/23/2009 21:23
bustaballs
I couldn't get into Toribash that much. I tried it for a couple of weeks with online matches but I don't think I won a single round against anyone. It's a good game. I just suck at it.

Dwarf Fortress is fucking insanely complex and one of the most amazingly detailed games I've ever seen. I seem to suck at it too. I don't want to spend hours reading through a wiki just trying to understand how to play the basics. But I gave it a try. I'll need to try it again sometime to see if I really like it.
TheStripe's Avatar - Comment posted on 01/24/2009 01:48
TheStripe
Toribash suffers from a horrible multiplayer experience. The complex mechanics require lots and lots of practice to begin to get a hold of how to keep from falling down, let alone kicking any ass. Jumping into a room with ten guys and waiting fifteen minutes to play for 30 seconds doesn't allow for the kind of lather, rinse, repeat you really need to learn this game. Futzing about in single player doesn't really help that much, and it's boring as hell.
Overcrowd's Avatar - Comment posted on 01/24/2009 09:58
Overcrowd
Anthony, you should do an Indie Nation about I Wish I Were The Moon.

http://www.ludomancy.com/blog/2008/09/03/i-wish-i-were-the-moon/

(You've probably already done one, I'm unsure.)
Draco18s's Avatar - Comment posted on 01/24/2009 13:21
Draco18s
Toribash confuses the hell out of me. Though watching a ragdoll tear off its own head to kill its opponent was funny as hell.

Dwarf Fortress on the other hand just takes getting used to.

"The interface is coming--it's not coming in your lifetime but it's coming." - Toady One (Dwarf Fortress developer)

DF is all about an evolving game world, if you character dies, no problem, start another one and hear insults about your previous character by the thing that killed him. Beat a man to death with his own arm. Steal a sword, fight a town guard, get the sword stuck in his chest and watch the entire town fight him as he's declared the thief. Or heck, just read the stories posted by other people, the fort of Boatmurdered is a famous one (it was a community game by the guys at SomethingAweful--I think they started out playing it to bash it, then got into it, then turned the fort into a hellhole).

One notable quote:
"Come on guys, we have a nice settlement, why didn't you stick around? Was it the ashen wasteland? The bloodstained gates? Was it the screams of madmen or the stench of death? We've got awful nice engravings of some fucking cheese here, come the fuck on in!"
Brilliam's Avatar - Comment posted on 01/25/2009 13:11
Brilliam
Both of these games are so worth the time.
BlackMario's Avatar - Comment posted on 03/15/2009 18:51
BlackMario
@Tubatic: That's nothing compared to me doing double-katanas and splitting myself in half. :P
dorock's Avatar - Comment posted on 08/17/2009 14:14
dorock
I know it's old but hey, START HERE!

http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/

and it'll get you up na dgoing.. it's insane...
McGravin's Avatar - Comment posted on 02/27/2010 00:13
McGravin
Yes, Dwarf Fortress has no built-in tutorial or learning curve, and yes, the interface is so dense as to almost be impenetrable. I could say that real gamers don't need to be coddled with these training wheels, but that's not the point (and a little bit elitist).

Dwarf Fortress, as it is currently, is not meant for casual gamers. Heck, it's not really meant for anybody except for testing purposes. The version number, "0.28.181.40d", should tell you at a glance that the game is still very much in alpha currently. Perhaps one day we'll see those training wheels in a final release version.

Right now, I would not recommend this game to my friends who brag about how exhausted they are after a 45-minute round of Halo or a 3-hour game of Starcraft. But my friends with whom I've played 48 sleepless hours straight of Hearts of Iron II or eight days of Space Empires IV stopping only for sleep, those are the guys who are enjoying Dwarf Fortress so much.



Toribash, however, I'm no good at. I've never properly "won" a game of Toribash against an opponent or against myself. But I do have great fun flailing about, breaking pieces off and throwing them around, or tearing off my own arm and beating the other guy with it. And when that happens, there really aren't any losers.
McGravin's Avatar - Comment posted on 02/27/2010 00:20
McGravin
Oh, and if you think Dwarf Fortress is complicated, I wonder what you'd think of Aurora. AKA, "Microsoft Excel: the Game".
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