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Indie Nation #46: Spelunky

1:00 PM on 01.09.2009   |   Anthony Burch

Indie Nation #46: Spelunky photo

Have you ever played a game that was so incredibly punishing, yet so ridiculously fun and rewarding that you couldn't help but play it for hours and hours despite losing at least two hundred lives in that span of time?

Have you ever played a game that was part roguelike (random dungeons, exploration, RPG elements) and part action-platformer? 

I have, because I've played Spelunky.

This, the newest title from Derek Yu (of I'm O.K. fame), is one of the most frustratingly addictive games I've played in years. The game is completely  and unrepentantly unforgiving, but incredibly replayable thanks to its procedurally-generated levels and some surprising, imaginative touches in nearly every aspect of the design.

I don't want to say anything more and waste your time, because you're probably going to be spending the next few hours (or days, or weeks) playing it nonstop, anyway. Go here to play it (PC only), and feel really goddamn proud of yourself if you beat it. I sure couldn't.

As always, you can also hit the jump to hear my thoughts on what makes the game so special. You probably don't need to, though: you'll know exactly what makes the game so great after spending an hour or so with it. Also, I spoil some stuff.

Holy shit, man.

Holy shit.

It's the little touches that make this game, except they're not little at all -- they're just not told to you from the get-go, which makes the process of discovering them all the more wonderful.

In case you can't tell, this means that you should stop reading until you've either played the game and explored its mechanics to some degree of fullness, or tried it and decided you didn't care for it. Or if you own a Mac.*

When I realized the only way to get health back was by saving damsels in distress, I thought the game was kind of interesting.

When I found that every golden idol sprinkled throughout the maps would spawn an instadeath boulder upon my grabbing it, I liked it even more.

But it wasn't until I robbed my first merchant that I fell in love with Spelunky.

Spelunky circumvents one of the most irritating cliches in the history of videogaming, and it does it with style, finesse, and legitimate consequence. I may sound silly for saying this, but I think it's one of the cleverest design choices I've seen in a game of its type(s). We've all walked into some town in an RPG or met a cloaked stranger sitting in an alley who would offer to sell us some incredibly necessary items, presuming we have the cash to pay him. As we spend hours and hours stomping enemies and opening chests to find the necessary gold to pay off these capitalist assholes, we can't help but wonder: "Why don't I just kill the sonofabitch and take his merchandise for myself?"

Spelunky has the courage to actually answer this question. 

Upon meeting any merchant in the game, you have three choices:

1. Buy your goods with money like an upstanding citizen

2. Grab one item from his shop and run out like a thief in the night

3. Kill that greedy sack of crap and take everything in the store.

Now, this surfeit of options gives the player a sense of freedom in how to deal with a relatively familiar videogame trope, but that's not all -- each decision has its own unique, interesting, strategic set of consequences.


If you pay for stuff like a pussy upstanding citizen, you'll have to spend much more time exploring the (incredibly dangerous) levels searching for extra treasure to finance them, which will probably decrease your life expectancy by a factor of, say, twenty. 

If you try to run away with an item without paying for it, the merchant will chase after you with his insta-kill shotgun. He's incredibly fast and agile, and considering that you have no extra lives, healing potions, or save slots, you probably don't want to risk earning his ire while you're still holding a jetpack instead of, say, a gun.

If you try to kill him, however, then things get really interesting. Assuming you can kill him, which is incredibly difficult on its own unless you have a shotgun (which you won't, since merchants are the only characters who actually carry them), you'll have to deal with being a criminal. Wanted posters emblazoned with your adorable, pixelated face will adorn every merchant's shop in every level you run into, for the rest of the entire game. Merchants will shoot you on sight, rather than do business with you. Other merchants -- perhaps twin brothers of the one you killed -- will occasionally camp out near the exit of a level, simply waiting for you to try and escape before ambushing and killing the fuck out of you. Murdering a merchant is incredibly useful in the short term considering how many useful items they have, but it also means you'll have to deal with some serious reprecussions later on. 

The decision to give the player all these different options in dealing with merchants just plain floored me. I'd never considered that something as simple as buying inventory items could be handled with such deftness, responsibility, and subtlety. Again, you're never told that killing the merchant is an option: it's just something that you try sooner or later and, unlike 99.9% of other videogames, Spelunky actually rewards you for the attempt while simultaneously introducing new, complex consequences.

I could probably go on and on about Spelunky. At the time of this writing, I've died 312 times and have only reached the final boss once. I've opened all the shortcuts, but I'm just not goddamn good enough to reliably get through the last world. I played it and played it for hours on end after first downloading it, until I decided to put the game down forever and delete it from my hard drive in order to prevent myself getting legitimately addicted to it.

Of course, the process of writing this article has made me want to download it again.

Fuck.

*








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22 comments | showing # 1 to 22
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Mekanikles's Avatar - Comment posted on 01/09/2009 13:11
Mekanikles
Sounds like an interesting game, sadly both archives are corrupt for me.
alpha486's Avatar - Comment posted on 01/09/2009 13:13
alpha486
Yes! Spelunky! I love this game too.
Druid 01's Avatar - Comment posted on 01/09/2009 13:16
Druid 01
fuck you anthony now i'm gona be late for work, thanks alot
TewDee's Avatar - Comment posted on 01/09/2009 13:24
TewDee
I saw this game before you did. My first thought was "If this dosen't get covered by Burch I'll try, and lose all respect."

It's a very fun game.
XanderSan's Avatar - Comment posted on 01/09/2009 13:57
XanderSan
I didn't know what to really think about the game. And then I threw a Damsel-in-Distress down a hole to take blow of an arrow trap for me right in the face. Then I proceeded to rescue her.

Derek Yu. Man.Hero.Legend
bluemeep's Avatar - Comment posted on 01/09/2009 14:18
bluemeep
My roguelike gland is being happily molested by Mr. Yu.
Grimspoon's Avatar - Comment posted on 01/09/2009 14:37
Grimspoon
Can't seem to get the game to run on my system, running Vista x64 Ultimate.

Gives me a "Floating Point Overflow" error.

I'm not 100% sure it's worth my time to reg on their forums to try to find a fix.
Grimspoon's Avatar - Comment posted on 01/09/2009 14:47
Grimspoon
Edit: Works fine for me on my Windows XP box.

Big thumbs up!
Eschatos's Avatar - Comment posted on 01/09/2009 15:03
Eschatos
Just like a Nethack platformer. I am awed.
Jonathan Holmes's Avatar - Comment posted on 01/09/2009 15:21
Jonathan Holmes
That sounds completely amazing.
Anthony Burch's Avatar - Comment posted on 01/09/2009 15:58
Anthony Burch
FUCK YES I JUST BEAT IT

TAKE THAT, GOD
Jetsetlemming's Avatar - Comment posted on 01/09/2009 16:16
Jetsetlemming
The new version, 0.99, has a bug where jumping and touching ceilings or corners will frequently cause damsels being carried to explode violently in your arms.

Yeah.
EvilLemmy's Avatar - Comment posted on 01/09/2009 16:17
EvilLemmy
Hooray!

Now go find the hidden city of gold! (I still haven't gotten there myself...)
Holyetheline's Avatar - Comment posted on 01/09/2009 17:25
Holyetheline
I don't get it... my work computer won't let me download the latest version of Flash but I can totally download/install this at work.
UglyDuck's Avatar - Comment posted on 01/09/2009 17:50
UglyDuck
Did you get this from Bit Blot?
KorJax's Avatar - Comment posted on 01/09/2009 18:41
KorJax
Awesome game. I'm addicted too. Despite me not able to get past level 6-7 at all, and often times me dieing on the first few levels, the fact that the game is so DAMN dynamic makes it FUN and INTERESTING to play each and everytime you play it.

Man, the game world song is stuck in my head now.
Logo's Avatar - Comment posted on 01/09/2009 21:48
Logo
Awesome game, I'm impressed at how well the levels are generated. Definitely one to keep on my comp for anytime I'm a little bored.
Rockvillian's Avatar - Comment posted on 01/09/2009 21:50
Rockvillian
Rev you distract me so much.
mispelt's Avatar - Comment posted on 01/11/2009 04:08
mispelt
n. Please do n sometime. It's got to count. I know n+ is mainstream and all, but so many people come up to me saying "Dude, have you played n+?" and when I say "I spent years playing n." they go "Uhh... wha?"

n has got to be indy. I know it. It's too awesome to be anything else.
Infinitys End's Avatar - Comment posted on 08/27/2009 09:36
Infinitys End
ZOMG. Just discovered this game. LOVE SPELUNKY!!! <3<3<3

I'm going to track you down, Anthony, and then we can chat ALLLL about Spelunky. :D
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