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Indie Nation #45: Gravity Bone photo

Sorry for the late Indie Nation. I'd make an excuse, but it wouldn't be a great one.

Though people frequently use the phrase "style over substance" as an insult, I've never been more happy to label a videogame as possessing this quality than Gravity Bone.

While playing Gravity Bone, you will not understand:

-The plot

-Your goals

-Why everyone is shaped like some sort of papercraft character

-Why you're enjoying it so goddamn much

Gravity Bone is so stylistically unified, so consistently cool and weird and imaginative, that it's damn near impossible not to fall in love with -- even as the game ends and you're wondering what the hell happened, and why. 

I'd be spoiling it if I said anything more, so go here and get it. Be warned, though: it's as short as it is awesome.

As always, you can hit the jump to find out more about why I love the game so much.

I goddamn adore Gravity Bone's stylistic choices.

The fact that literally every single tutorial step is integrated with the actual game environment (a warning near an employee sink reads, "Safety First: Press Space to Jump").

The blocky papercraft-esque characters, which, unlike so many attempts at "realistic" humans in first-person games, look exactly as they are intended to look. 

The fact that it's a first-person game where you never shoot anyone. In so many respects, it's a first-person game that rebels against almost everything first-person games tend to be

The fact that I don't even know how I'd categorize Gravity Bone: a first-person walker-arounder? A first-person accomplish-simple-objectives? A first-person romp?

The bloom effects, which are nigh unbelievable considering the game runs on a modified version of the motherfucking Quake 2 engine.

The Xavier Cugat big band music, and how adequately it sets up the game's tone. 

The lack of cut scenes, and the surfeit of cool setpieces (running on the table in the dining room would have been one of my favorite indie game moments of 2008, were it not currently 2009).

All of these little cosmetic things combine to form a vision which is so perplexing, yet so utterly enthralling that I couldn't help but lose myself to it completely. Despite having absolutely no idea who Citizen Abel is, or why I'm doing the things I'm doing, or even exactly what happens at the game's end, I trusted the game's stylistic touches enough that my confusion never felt like a problem so much as a whimsical part of the ride. 

Really, that's what Gravity Bone feels like: a great ride. Even though the actual things you'll be doing occur on an incredibly linear timeline and aren't spectacularly interesting in and of themselves (your actions throughout the entirety of the first level can be efficiently summarized as, "walk through a door, get an item, give that item to another person, leave"), the atmosphere and style alone will barrel you through to the journey's end, which comes all too soon.

Following Braid, Portal, World of Goo, and Left 4 Dead, I'm tempted to not want the game to be longer. I'm trying to convince myself that even though the game only lasts about fifteen minutes, it's a great fifteen minutes, and I should be happy with that in the same way I was happy with those four aforementioned games' running times. 

But I can't be.

Gravity Bone is simply too cool, too imaginative, and too refreshingly different as a first-person experience, to be as short as it is. I downright need to see the cosmetic and design choices on display in Gravity Bone scaled upward into a larger game. I would pay money to spend a few hours as Citizen Abel, doing ridiculous things I will never understand, while enjoying every moment of it. 

As it stands, though, I'll just have to be content with replaying Gravity Bone over and over, drinking in the visuals, trying to figure out why the hell one of my character's memories is ripped directly from The Godfather.


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30 comments | showing # 1 to 30

superezekiel's Avatar
superezekiel at 01/04/2009 13:30
Fuuuuuck Burch. Why I gotta read this at work where I can't play it?

But while I'm here, could you tell me about the parallax mapping and if there are any lag problems during online deathmatches.
Ravec999's Avatar
Ravec999 at 01/04/2009 13:33
ANTHONY i'm just saying this game entirely made my day....that is all
Spartacus's Avatar
Spartacus at 01/04/2009 13:38
brb playing this game over and over for the rest of the day
lucashoal's Avatar
lucashoal at 01/04/2009 13:38
That was great.
Shadowboi's Avatar
Shadowboi at 01/04/2009 13:51
Signed up just to comment on this!

Quite good, but seems destined for so much more! I love how it appears to have a million save slots...is that just part of the engine?

A bit hard to play because I'm using a ball mouse without a mousepad...but great fun!
Charlietime's Avatar
Charlietime at 01/04/2009 13:52
i wants moar
IroN1c's Avatar
IroN1c at 01/04/2009 13:56
Wow, that game is really great. The style is absolutely wonderful, just as the music.

And I don't even want to know who that Citizen Abel is or what the whole point of it is (if there is one)...keeps the mystery and I can make up the story for myself.

@superezekiel
there's no multiplayer afaik
Riegel88's Avatar
Riegel88 at 01/04/2009 13:57
That was amazing. I want more too!
superporkeater3d's Avatar
superporkeater3d at 01/04/2009 14:20
This game is awesome
UglyDuck's Avatar
UglyDuck at 01/04/2009 15:09
I lolled at the Godfather bit. There are some great ideas there, things to be learnt from.
MEE's Avatar
MEE at 01/04/2009 16:12
the part were you chase the girl and the part were you fall really reminds me of the Mirro's edge trailer.
Dead Movie Star's Avatar
Dead Movie Star at 01/04/2009 16:48
Greatest indie game ever.
NotPigeon's Avatar
NotPigeon at 01/04/2009 17:06
Looks like the Citizen Abel character has a bit of a history.
Evidently, the developer had 4 Quake 2 mods (instead of engine mods) starring the character. Unfortunately, I don't have Quake 2 and the downloads don't appear to be on his site right now (they may have been earlier, but the layout changed literally minutes after I came across it), so that's all I've got.
ace of knaves's Avatar
ace of knaves at 01/04/2009 17:07
That was phenomenal. I love how you just instinctually run after the girl, even though you know full well she has a gun and you don't. Ugh, just brilliant. Some Valve-esque stuff going on in there.
TheBigFeel's Avatar
TheBigFeel at 01/04/2009 17:36
@MEE: I was thinking the same thing then and at the red doors.
Wedge's Avatar
Wedge at 01/04/2009 17:49
Considering there is nothing resembling any sort of actual gameplay here and it's basically a 15 minute interactive cutscene with a unique aesthetic, I'm not sure what exactly you expect to be expanded upon.
Jerkbutt47's Avatar
Jerkbutt47 at 01/04/2009 18:35
i wish there was a whole game like this. at least something downloadable from XBLA.
FighTheFoo's Avatar
FighTheFoo at 01/04/2009 18:41
This was indeed a great 15 minutes -- for me it had a lot to do with the game's music and pacing. That last chase sequence, for example, had me at the edge of my seat simply because it was all moving so damn fast. Only to be followed up by a slow, eerie descent. Great call, Anthony.
Lucky Wander Dude's Avatar
Lucky Wander Dude at 01/04/2009 19:16
Tis' certainly an interesting game.
Wexx's Avatar
Wexx at 01/04/2009 20:14
I forgot how much I love the older Quake engines. I died bunny-hopping while chasing the girl down the subway and ran into the train :D

Good find, I'll have to bookmark these people's site to see if they do more :)
charliesuh's Avatar
charliesuh at 01/04/2009 20:29
I just beat it. (not like that you pervert.)
And you're right, I'm confused as hell mainly about why I enjoyed it, wtf. Why did I have a fun time playing it?
kalidanthepalidan's Avatar
kalidanthepalidan at 01/04/2009 22:36
That was so great! I must agree falling on/running across the table with all the guests saying "Waaa, waaa, waaa" as I ran past his hilarious!!! :) I loved the surprise attack from behind and the natural desire/progression to chase after my attempted killer.

I thought the flashbacks at the end were a nice touch.

Truly a delight.
Dunsparce4Prez's Avatar
Dunsparce4Prez at 01/04/2009 22:40
uh, mine was kind of glitchy. black screen flashing. owell.
AgentMOO's Avatar
AgentMOO at 01/05/2009 07:01
Despite glitches, I had a great time playing through this game. I think the fun in the game comes from the portal-like sense that you are being played with like a toy of some machine or crazy overlord.
AgentMOO's Avatar
AgentMOO at 01/05/2009 07:02
In soviet gravity bone, game plays you!
epoch's Avatar
epoch at 01/05/2009 09:05
pretty sweet little experience. The godfather flashback was beautifully excecuted the mumbled voice even had a slight Italian accent...genius
DanlHaas's Avatar
DanlHaas at 01/05/2009 23:58
Another winner. Absolutely fell in love with the whole atmosphere. And I was genuinely surprised when I got shot. Great game.
kjos's Avatar
kjos at 01/12/2009 15:52
I took a picture of three birds and can't find anymore. Tried to open the double doors an the end of the hall. Really stuck. Thanks
Richard
DaedHead8's Avatar
DaedHead8 at 04/02/2009 13:34
I bookmarked this article and Gravitybone a while ago and completely forgot about it until I cleaned out my bookmarks today. I just played it and wow, that really was something different. I don't think it needs to be expanded upon any more than an abstract painting needs to be expanded upon. This is the type of game that gives back whatever you put into it.
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 06/26/2009 13:55
That was awesome. I would love to play a full game based around it though.
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