If only for that amazing song at the end.
I have to say I found myself loving all of the little references to games while I was playing it. It was a total pastiche of almost every game I played from childhood to maybe the mid 90's. It has to be the most self reflective (though in a totally different context) game of all time.
Dare I say it was more Postmodern then all the Metal Gear games combined? Ok maybe im getting carried away...
Did anyone pickup on this when it was first released and what do you guys think, am I being super pretentious (as usual) or was my initial experience with this game something that most experienced gamers generally pick up on...
What do you think?
Lazaro:
I'd agree that it's pretty postmodern, from the visuals to the entire idea of microgames.
Like they played Portal, caught the song at the end, and thought "A song at the end of a game is cool! Aw, but we have to make a game now. Let's just do something really simple and then make the song about how simple the game is."
Now, as for Rara Racer... I thought it was hilarious, especially because I'm actually involved in the community that's popped up around Let's Play videos.
...But I don't upload myself talking over games to YouTube. Promise!
Has anyone played "Hero Klungo Sssavesss teh World"?
It's a minigame in Banjo-Kazooie: Nuts and Bolts that is a bit self-referential. Klungo (Grunty's old minion) made his own game... that's indie, right? There's more to it, but like with all these games, if I told you it wouldn't have the charm of playing
I also need to figure out how to break this damned achievement addiction. Why is it so satisfying?
Really, everything but the experience itself is pointless when playing games, but achievements prolong the experience and sometimes get you to play games in a different way.
@ Lazaro and Anthony
WarioWare was pretty postmodern, until it simply became a showcase of what Nintendo's new platforms might be able to do. WarioWare Touched was uninspired next to WarioWare Twisted (Twisted was released after Touched in the States despite being developed prior, likely because Nintendo probably knew this), and WarioWare Smooth Moves had Wii controls getting in the way. I really don't think we need any more WarioWare games unless they show some of the bizarre creativity that Rhythm Tengoku and Rhythm Tengoku Gold (from the same team) have been a showcase for.

surf dtoid with 

Rising (10+)
People you follow














follow