games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Indie Nation #43: Auditorium photo

I don’t really play all that many indie games.

It’s not that I’m prejudiced towards high-profile, big-budget titles -- I love PixelJunk Eden, for example -- but most of the games that Anthony has highlighted in this space are PC games. My piece-of-sh*t laptop is over four years old, and it can’t even handle Flash games very well without letting me know (usually through gameplay slowdown) that it doesn’t like -- or is incapable of -- doing what I’m asking it to do at that moment.

That said, I tried out Auditorium, a Flash game developed by Cipher Prime, on the recommendation of N’Gai Croal, who you may know as the author of Newsweek’s Level Up gaming blog. Cipher Prime, by the way, is two guys, Dain Saint and William Stallwood, and they’ve built quite an amazing little game. It’s the kind of experience that doesn’t really need instructions (though they’ve provided them) or explanation (though I’m going to provide it), so I suggest you play the demo of Auditorium yourself.

Or you can follow me to the jump to see me ramble on about it.

1

I love music. I love videogames. Consequently, I love Auditorium.

Well, that thought process doesn’t always play out just like that, but in this case, Cipher Prime has managed to create a beautiful synergy of the two mediums, a game in the vein of Jonathan Mak’s wonderful PSN/PSP shmup, Everyday Shooter, or Dylan Fitterer’s excellent Steam-distributed rhythm game, Audiosurf. Auditorium, however, is a puzzle game at heart, and it’s controlled solely with the mouse.

Auditorium is about orchestrating a harmonizing symphony by layering different instruments and musical lines over each other. That all sounds very abstract, and the game’s sparse instructions seem to have been written with that in mind, but it was done in that manner for a reason -- Auditorium is meant for you to figure out and mess around with (it’s much better that way). The main element in the game is the Flow, a stream of energized particles that always starts out emanating from a particular point on the screen, white as snow. The companion to the Flow is the Audio Container: you’re going to want to direct your Flow into the various Containers that you see, with the caveat being that the color(s) of the Flow has to match the color(s) of the Container in question.

The game provides a number of ways to manipulate the Flow. Directional Controls (up, down, left, right) send the Flow off in a, well, direction, while the Attract Control spirals the Flow inward; most of the other controls have yet to be revealed. Then there are obstacles to contend with, such as Color Spheres, which change the Flow’s color, and Wormholes, which transport the Flow elsewhere. You’ve got to take all of these into account -- and use all of them to your advantage -- in order to fill the Containers and progress through the game.

2

As you might expect, completing the puzzles becomes increasingly complicated and difficult, with pitch-perfect (pun intended) placement of Controls required to fill Containers. I got stuck on a number of levels in the demo, but since this is the kind of game that allows for multiple solutions to each puzzle, simply moving things around will often get you going.

The true joy of Auditorium comes in its layers of music. When you send a properly manipulated Flow into a Container, the volume of a particular instrument will swell as the Container fills. The first Container might produce a simple violin motif, while the next -- perhaps a red one -- adds a piano riff. All the music was digitally composed by Saint, but again, it’s not chiptune-like bleeps and bloops; as you fill more of the on-screen Containers with particles, more and more instruments harmonize, and the music slowly builds to a grand conclusion: when all the Containers are properly filled, the level is complete. Unfortunately, you only hear each level’s full symphony for a scant few seconds before the next one loads up; thankfully, the developers say they’ll include an option in the full version for you to stop and listen for a bit.

The music may be the focus of the game, but the visuals are equally stunning, especially in the later, more colorful levels. Particle physics also play a real part in Auditorium, which I find quite impressive for a Flash game. In fact, Cipher Prime needed to build their own development framework, Tricycle, since, as Stallwood explained in a post on the game’s history, “Flash really wasn’t meant to do this kind of particle math or rendering.” Speaking of posts, you can keep up with Saint and Stallwood on their development blog -- they’ve got all kinds of information on the game.

3

Apparently, they’re trying to finish the full game by the end of the year. Right now, the demo has around fifteen levels separated into three acts (with a fourth “preview” act comprising one level), while the full game will have twenty or so acts. The full release will also include a level editor, which I think could be a fantastic feature in a game like this (they’re also looking into letting players use their own music, though obviously, there are all kinds of copyright headaches involved). Cipher Prime has also received many requests for an iPhone version, which they would like to do -- in fact, the full release is intended to raise funds for such a venture.

As far as I’m concerned, these guys have got a brilliant product on their hands here. When you can get into a game just by having someone refer you to it, and you can play it without even bothering with instructions, I think it’s great. Auditorium is such an intuitive and enveloping experience that I can’t wait for the full version to come out. I’ll certainly be picking it up -- will you?


Continue: More Puzzle Games stories





prev next

17 comments | showing # 1 to 17

CaptainApocalypse's Avatar
CaptainApocalypse at 12/19/2008 21:50
Auditorium is the tits!
Diverse's Avatar
Diverse at 12/19/2008 21:50
Indie Gaming 4 Lyfe.
Shirley Temple's Avatar
Shirley Temple at 12/19/2008 21:59
Played it a few weeks ago. Def some sick ish right derr.
Eschatos's Avatar
Eschatos at 12/19/2008 22:16
I miss lulzy alt text from Anthony.
KorJax's Avatar
KorJax at 12/19/2008 22:18
Excellent game, I can't wait to see how the full version turns out.

Only suggestion? I wish in the last level of the demo where the audio containers are "split" with a left and a right channel, that the game only plays the music on the left speaker channel if only the left-part of the audio container is filled, etc.

I think it would create a pretty awesome effect.
charliesuh's Avatar
charliesuh at 12/19/2008 23:04
Holy crap! This game is reaaaally awesome!!!
Wedge's Avatar
Wedge at 12/20/2008 00:36
I played this thing a whileback. It's pretty damn sweet.
Jacobgray's Avatar
Jacobgray at 12/20/2008 01:55
I really dug this game until it flat out crashed when loading stage 2:2. At that, I decided that it was crap and didn't play it until I saw it popping up all over the place a few days later. When I did, it asked me if I wanted to start from stage 2:2, and I loved it all over again.
ZenHK's Avatar
ZenHK at 12/20/2008 02:13
wow. wasn't expecting lots... was utterly blown away by the demo.
can't wait for the full version!
Fusiontr's Avatar
Fusiontr at 12/20/2008 06:00
Holy Shit this game is beautiful
Happy Chainsaw Man's Avatar
Happy Chainsaw Man at 12/20/2008 07:12
Game is amazing.
I am amazingly bad at it.
Nintendragon's Avatar
Nintendragon at 12/20/2008 13:22
I played this the other day. I got to the prologue part, and it just kind of did nothing. I assume that this means I finished the demo?
silvain's Avatar
silvain at 12/20/2008 15:34
Played it, donated to it, love it :)
Ferris Wheeler's Avatar
Ferris Wheeler at 12/20/2008 16:46
The flash content runs very choppy on my PC. Judging by the comments, this is a bad thing. Being money-less is also a bad thing. Damn recession.
falinter's Avatar
falinter at 12/20/2008 18:00
Damn, I've been playing this for an few hours on and off and its pretty awesome.
Samit Sarkar's Avatar
Samit Sarkar at 12/21/2008 01:52
@Ferris Wheeler: The game has high-, medium-, and low-quality display options. Just right-click anywhere in the game window.
brimtastic's Avatar
brimtastic at 12/22/2008 04:55
Found this a couple of weeks ago, and thought it was amazing. Can't wait for the full release
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49521 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006